Total War: THREE KINGDOMS Cheat Engine Table

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zhang76t5
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by zhang76t5 »

Griffihn wrote:
Fri May 24, 2019 2:09 pm
zhang76t5 wrote:
Fri May 24, 2019 1:39 pm
please add function which can freeze the hero's age
i doubt that's possible or even wanted since certain events only trigger at a general's certain age or when said general dies of old age (see Tao Qian)
sorry i cannot understand what you say my english is poor try to say some easy words and use easy gramma

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Anglican
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by Anglican »

maximus_erectus wrote:
Fri May 24, 2019 8:29 pm
Attached a quick table I made that has the following 3 options:

-Character Satisfaction
All player characters will max out their satisfaction levels. (Player only)

-AI Diplomacy yesmen
The AI will accept any of your diplomatic requests.

-Massive Food Output
All player owned food production buildings will produce massive amounts of food. (Player only)
(Includes any city/town buildings that normally reduce food output.)
Can this also affect The player's spy that was sent to other factions?

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komeiji_koishi
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by komeiji_koishi »

Anyone know how to cheat the attributes of character?

Takei Naodar
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by Takei Naodar »

sadly not..... allthough the guys at fearlessrevolution have managed to do it.... be it in a flawed way though. They change the base attributes of the classes like vanguards and it is reverted at every restart/load of the game.
Have not found a way to cheat them effectively yet

Would be much more interesting though to be able to unlock the whole tech tree of the player faction in one turn.

dk998
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by dk998 »

Please add.
Recover Troop size.

Takei Naodar
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by Takei Naodar »

Just found out that if you save and reload while you have instant reforms activated you can choose another reform in the same turn :D

always_confused
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by always_confused »

Magnificent tables all. Really made my playthrough a breeze. I do have to say though, being able to edit character stats would be the one feature I want. Expertise seems to be quite the broken stat. Sentinels can stalemate and even beat supposed champions several levels higher than them!
Last edited by always_confused on Sun May 26, 2019 6:15 pm, edited 1 time in total.

danielyee
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by danielyee »

hi adm,great table creator friends
any chance god mode on 2d battle plz
tq

maximus_erectus
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by maximus_erectus »

Anglican wrote:
Sat May 25, 2019 11:55 am
Can this also affect The player's spy that was sent to other factions?
I've just pushed an update for the table. I've also just had a quick look at my spies, and none of them seemed to be getting > 90 satisfaction, so it seems that it currently doesn't affect any deployed spies.

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Hopit
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by Hopit »

Takei Naodar wrote:
Sat May 25, 2019 2:33 pm
Just found out that if you save and reload while you have instant reforms activated you can choose another reform in the same turn :D
There are multiple ways to get more reforms in the same turn with the instant reform. Like insta building a new building allows you to pick a new reform. Sometimes it just allows me to pick reforms without even leaving the reforms menu
Just be careful as my game has crashed a couple of times while picking multiple reforms in a turn.

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STN
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by STN »

thorxic wrote:
Fri May 24, 2019 8:36 pm

Thank you for the demonstration.
Yet it seems that the enemy doesn't rout due to the option. If you hover your mouse over the actual unit on the ground it will tell you that they are eager etc. and not rout, even if they are fighting. It doesn't seem to have any effect.

And yes I do note that the morale value goes to zero, but it doesn't quite seem like its causing anyone to rout. At least not instantly.. I had the option on like you did, on a unit in combat for a good minute without it routing.
Hmm, you're correct. There seems to be other factors affecting their giving up (soldier count perhaps?).

macjam001
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by macjam001 »

Any way to remove the Pacifist trait? Most of my generals hate me now just because of that.

linz91
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by linz91 »

thanks for the table. but sometimes it crash the game (DRM Fail). any solution for this?

Anglican
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by Anglican »

How do you make massive food surplus work guys? I can't seem to make it do it's intended purpose? I am playing as Shu btw.

maximus_erectus
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Re: Total War: THREE KINGDOMS Cheat Engine Table

Post by maximus_erectus »

Hopit wrote:
Sun May 26, 2019 1:00 am
There are multiple ways to get more reforms in the same turn with the instant reform. Like insta building a new building allows you to pick a new reform. Sometimes it just allows me to pick reforms without even leaving the reforms menu
Just be careful as my game has crashed a couple of times while picking multiple reforms in a turn.
I've just pushed an update to my table that will always allow you to select multiple reforms on the reform tree screen.
(Selecting too many before closing and re-opening the reform tree screen will cause crashes though)

Anglican wrote:
Sun May 26, 2019 11:46 am
How do you make massive food surplus work guys? I can't seem to make it do it's intended purpose? I am playing as Shu btw.
Could you please explain what your intended purpose is for the script?
On my end I can use the additional food for trade requests, and I've added a script to prevent any of your reserves from emptying.

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