Dark Future: Blood Red States

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krmit
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Dark Future: Blood Red States

Post by krmit »

Game Name: Dark Future: Blood Red States
Game Engine: UE4
Game Version: 2.00 [CODEX release]
Options Required: Inf .hp/shield, mission time, weight, easy kill
Game/Steam Website: [Link]
Last edited by krmit on Sat May 18, 2019 2:22 pm, edited 1 time in total.

LillyanaKabal
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Re: Dark Future: Blood Red States

Post by LillyanaKabal »

+1 on this, but I really only need money cheat. I can find the value in Float, but the game just sort of spazzes out when I try to change it.

krmit
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Re: Dark Future: Blood Red States

Post by krmit »

@LillyanaKabal
Money check at several addresses, need to change them all or it reverts back.
Well, godmode really is not necessary, but weight manipulation will be much useful. And easy kills (damage multiplier or something like that) for some missions also.

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Re: Dark Future: Blood Red States

Post by LillyanaKabal »

krmit wrote:
Fri May 17, 2019 10:47 pm
@LillyanaKabal
Money check at several addresses, need to change them all or it reverts back.
Well, godmode really is not necessary, but weight manipulation will be much useful. And easy kills (damage multiplier or something like that) for some missions also.
I changed them on, Byte, 2byte, 4byte, 8byte and Float. At the same time. And it still reverts back.

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Re: Dark Future: Blood Red States

Post by krmit »

@LillyanaKabal
Well, idk but right now I found one 4byte & one 8byte, changed them - and no revert.

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Re: Dark Future: Blood Red States

Post by LillyanaKabal »

krmit wrote:
Sat May 18, 2019 2:24 pm
@LillyanaKabal
Well, idk but right now I found one 4byte & one 8byte, changed them - and no revert.
That works! Many thanks!

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Rysefox
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Re: Dark Future: Blood Red States

Post by Rysefox »

Yo this is what I find so far, not each Function got tested, you can try. I can say in this Function : Attribute:GetCurrentValue : I find Core and Max Weight, other values are display values.

Money is btw value type 4 Bytes -> 30k Money search for 30 in cheat engine

Always do a backup before testing these things out! It may can happen that you game gets destroyed


// ATTRIBUTE //
"DarkFuture-Win64-Shipping.exe"+20F390 -> F3 0F 10 41 68 C3 CC CC CC CC CC CC CC CC CC CC 48 -> Atrribute
"DarkFuture-Win64-Shipping.exe"+20E9C0 -> 48 83 EC 28 48 8B CA E8 A4 -> UDFUpgradeItemBase::GetAttributeModifierManager
// ATTRIBUTE //

// VEHICLE //
"DarkFuture-Win64-Shipping.exe"+20F380 -> 0F B6 81 F0 10 00 00 -> Vehicle Speed
"DarkFuture-Win64-Shipping.exe"+20A970 -> 48 89 5C 24 08 57 48 83 EC 20 48 8B F9 E8 1E 91 -> FindMainPlayerVehicle
"DarkFuture-Win64-Shipping.exe"+20F270 -> 48 8B 81 38 02 00 00 F3 0F 10 40 68 -> GetCurrentHealth(Vehicle)
"DarkFuture-Win64-Shipping.exe"+20F260 -> 8B 51 30 E9 98 0E 00 00 -> GetCurrentFuelBaseCost
"DarkFuture-Win64-Shipping.exe"+20E830 -> 85 D2 74 2A 83 EA 01 74 1D -> UDFVehicleHealthComponent::GetArmourHPAttributeForQuadrant
"DarkFuture-Win64-Shipping.exe"+20D4B0 -> 40 55 53 57 41 54 41 56 48 8D 6C -> MissionGameMode:GatherVehicleSpawns -> Maybe no Enemy vehicle? Can break Game I think
"DarkFuture-Win64-Shipping.exe"+20CBA0 -> 48 89 5C 24 18 55 56 57 41 54 41 56 48 8B EC 48 83 EC 60 -> MissionGameMode:GangVehicleReady
"DarkFuture-Win64-Shipping.exe"+202F00 -> 40 53 48 83 EC 20 48 8B D9 33 D2 48 81 C1 88 -> VehicleManager::Destroyed
// VEHICLE //

// WEAPON //
"DarkFuture-Win64-Shipping.exe"+20E910 -> 8B 81 50 10 00 00 4C -> GetAttachedWeapon
"DarkFuture-Win64-Shipping.exe"+20E520 -> 40 53 48 83 EC 20 33 C0 48 81 C1 48 -> GetAllAttachedWeapon
"DarkFuture-Win64-Shipping.exe"+20C200 -> 48 89 5C 24 10 57 48 83 EC 20 48 8B B9 98 -> FixDisabledWeapon
"DarkFuture-Win64-Shipping.exe"+20C1A0 -> 40 53 48 83 EC 30 48 8D 1D * * * * BA 17 00 00 00 4C 8B CB 4C 8D 05 94 -> WeaponFireComponent::Fire
"DarkFuture-Win64-Shipping.exe"+20C0A0 -> 48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 40 48 8B 99 90 -> ProjectileFireComponent::Fire
"DarkFuture-Win64-Shipping.exe"+20BDA0 -> C3 CC CC CC 40 55 53 57 48 8D 6C 24 B0 -> HitScanFireComponent::Fire
"DarkFuture-Win64-Shipping.exe"+20BAF0 -> 48 89 5C 24 08 57 48 83 EC 20 48 8B B9 98 -> Weapon::Fire
"DarkFuture-Win64-Shipping.exe"+20B2C0 -> 40 53 48 83 EC 20 48 8B 81 E8 -> Weapon:FinishReload
// WEAPON //

// CAMERA //
"DarkFuture-Win64-Shipping.exe"+20EAB0 -> 48 8B 81 08 10 00 00 -> GetCameraAttachPoint
"DarkFuture-Win64-Shipping.exe"+20DAB0 -> 40 53 48 83 EC 40 0F 57 C0 48 8B -> HumanPlayerPawn::GenerateNewCameraShakeRotator
"DarkFuture-Win64-Shipping.exe"+20CB40 -> 48 8B 15 A9 BC FB 02 -> HumanPlayerPawn:FreeCameraPressed
([DarkFuture-Win64-Shipping.FDFPlayerCameraState::FreeCam])
"DarkFuture-Win64-Shipping.exe"+20CB10 -> 40 53 48 83 EC 20 48 8B D9 E8 22 70 84 -> HumanPlayerPawn:FreeCamStopFastForward
"DarkFuture-Win64-Shipping.exe"+20CA60 -> 40 53 48 83 EC 20 48 8B D9 E8 C2 71 84 -> HumanPlayerPawn:FreeCamSetFullSpeed
"DarkFuture-Win64-Shipping.exe"+20C7E0 -> F3 0F 59 89 94 05 00 00 -> HumanPlayerPawn:FreeCamFOV
"DarkFuture-Win64-Shipping.exe"+20C510 -> C3 CC CC CC 48 89 5C 24 18 48 89 7C -> HumanPlayerPawn:FreeCamExit
"DarkFuture-Win64-Shipping.exe"+209630 -> CC 48 8B 91 A0 04 00 00 -> HumanPlayerPawn:ExitFreeCameraMode
"DarkFuture-Win64-Shipping.exe"+20C3C0 -> 48 89 5C 24 10 57 48 83 EC 40 48 8B 91 -> HumanPlayerPawn:FreeCamEnter
// CAMERA //

// PERKS //
"DarkFuture-Win64-Shipping.exe"+20E4C0 -> C3 CC CC CC CC CC CC CC CC 0F B6 41 29 C3 -> TraitPerkManager::GetActivePerk
// PERKS //

// MISSION //
"DarkFuture-Win64-Shipping.exe"+20C3A0 -> 88 91 E0 05 00 00 -> ForceMissionEnd
// MISSION //

// WORLD LOCATION //
"DarkFuture-Win64-Shipping.exe"+20ACE0 -> 4C 8B DC 49 89 5B 18 F3 -> FindScreenLocationForWorldLocation
"DarkFuture-Win64-Shipping.exe"+201F40 -> 40 53 48 81 EC 80 00 00 00 0F 29 74 24 70 4C -> GetDistanceFromWorldLocation
// WORLD LOCATION //

// HELPERS INTERNAL //
"DarkFuture-Win64-Shipping.exe"+20A9E0 -> 48 89 54 24 10 55 48 83 EC 70 -> FindOrLoadClass
// HELPERS INTERNAL //

// ENABLE COLLISION //
"DarkFuture-Win64-Shipping.exe"+205BD0 -> B2 01 E9 49 ED 80 00 -> Projectile:EnableCollision
// ENABLE COLLISION //

// CHEAT MANAGER //
"DarkFuture-Win64-Shipping.exe"+204B60 -> 48 89 5C 24 10 56 48 83 EC 20 48 63 F2 33 -> CheatManager:EasyDrive
// CHEAT MANAGER //

krmit
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Re: Dark Future: Blood Red States

Post by krmit »

^ hmm... and how i can use this?

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Rysefox
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Re: Dark Future: Blood Red States

Post by Rysefox »

krmit wrote:
Sat May 18, 2019 7:02 pm
^ hmm... and how i can use this?
"DarkFuture-Win64-Shipping.exe"+20F390 -> F3 0F 10 41 68 C3 CC CC CC CC CC CC CC CC CC CC 48 -> Atrribute
When you use this.

1. Open CE attach the game with CE
2. We use Value Type: AOB (Array of Byte) and choose the Square at "writable"
3. Now paste the Bytes F3 0F 10 41 68 C3 CC CC CC CC CC CC CC CC CC CC 48 in it and do "first scan"
4. You should have 1 Result, right click on it and click on "Dissassemble this memory region"
5. Now you are at the beginning of this function, click again with the right mouse button and press "Find out what address this inustrction access"
6. Buy Ingame armor or sell armor
7. There should be some addresses -> 80 for Weight -> 150 for core

krmit
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Re: Dark Future: Blood Red States

Post by krmit »

Thanks for the help. Will try.

LillyanaKabal
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Re: Dark Future: Blood Red States

Post by LillyanaKabal »

God, this car wreck - no pun intended - of a game needs a table to be bearable.

da_se
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Re: Dark Future: Blood Red States

Post by da_se »

the game is hard on the beginning and the end of the season for all character (except 'brain in a jar').
but the command mode helps. sometimes i played one whole mission in command mode, because i have to sold all of my armor to buy gas.

therefore i really need the money option. but every time i changed it, it revert back to the original number. even freezing it don't work.
is there something that i miss in scan options?
my scan option is search for all, black check writable (not greyed out), greyed out executable check.
and the result is always two 4 bytes, and three floats.
Rysefox wrote:
Sat May 18, 2019 7:32 pm
by Rysefox » Sun May 19, 2019 2:32 am

krmit wrote: ↑
Sun May 19, 2019 2:02 am
^ hmm... and how i can use this?

"DarkFuture-Win64-Shipping.exe"+20F390 -> F3 0F 10 41 68 C3 CC CC CC CC CC CC CC CC CC CC 48 -> Atrribute
When you use this.

1. Open CE attach the game with CE
2. We use Value Type: AOB (Array of Byte) and choose the Square at "writable"
3. Now paste the Bytes F3 0F 10 41 68 C3 CC CC CC CC CC CC CC CC CC CC 48 in it and do "first scan"
4. You should have 1 Result, right click on it and click on "Dissassemble this memory region"
5. Now you are at the beginning of this function, click again with the right mouse button and press "Find out what address this inustrction access"
6. Buy Ingame armor or sell armor
7. There should be some addresses -> 80 for Weight -> 150 for core
it works. Thank you.

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Rysefox
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Re: Dark Future: Blood Red States

Post by Rysefox »

da_se wrote:
Thu May 23, 2019 3:30 pm
therefore i really need the money option. but every time i changed it, it revert back to the original number. even freezing it don't work.
Its the wrong value btw...

here try this (is my own table, but not everything is working)
Set Money to 999999 or so, buy armor, and what you see is your 999999 money hf

For Weight Attribute, activate script buy armor (everything go down to 0) deactivate script buy again armor

I dont know if there any conflicts when you use scripts together
The game is so unstable that I can not really test my scripts without crashes...
Attachments
DarkFuturse-Win64-Shipping.CT
CDX
(1.62 MiB) Downloaded 100 times

da_se
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Re: Dark Future: Blood Red States

Post by da_se »

Rysefox wrote:
Thu May 23, 2019 3:33 pm
da_se wrote:
Thu May 23, 2019 3:30 pm
therefore i really need the money option. but every time i changed it, it revert back to the original number. even freezing it don't work.
Its the wrong value btw...

here try this (is my own table, but not everything is working)
Set Money to 999999 or so, buy armor, and what you see is your 999999 money hf

For Weight Attribute, activate script buy armor (everything go down to 0) deactivate script buy again armor

I dont know if there any conflicts when you use scripts together
The game is so unstable that I can not really test my scripts without crashes...
You're a live saver! Thank you.
For future reverences, how is it to find the right value for money?
I'm using your table, and the money value is different. 97194 in the table, but 97195 in the game.

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Rysefox
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Re: Dark Future: Blood Red States

Post by Rysefox »

da_se wrote:
Thu May 23, 2019 5:01 pm
Rysefox wrote:
Thu May 23, 2019 3:33 pm
da_se wrote:
Thu May 23, 2019 3:30 pm
therefore i really need the money option. but every time i changed it, it revert back to the original number. even freezing it don't work.
Its the wrong value btw...

here try this (is my own table, but not everything is working)
Set Money to 999999 or so, buy armor, and what you see is your 999999 money hf

For Weight Attribute, activate script buy armor (everything go down to 0) deactivate script buy again armor

I dont know if there any conflicts when you use scripts together
The game is so unstable that I can not really test my scripts without crashes...
You're a live saver! Thank you.
For future reverences, how is it to find the right value for money?
I'm using your table, and the money value is different. 97194 in the table, but 97195 in the game.
1. Choose value type 4-bytes
2. Unknown scan
3. Buy armor (or lose your money somehow)
4. Decrease Value
5. You do nothing after the Decrease Value what you do is choose -> unchanged value
6. Get money -> increase value
7. Again unchanged value
8 further further further..
9. After a while you will find similar values and you test them out
10. Set the first three to 9999999 loose some money and you see if it the real or display value

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