Mee wrote: ↑Fri May 10, 2019 2:51 am
kennean wrote: ↑Thu May 09, 2019 1:33 am
castle wrote: ↑Thu May 09, 2019 12:59 am
So do any of these versions work with the new denuvo free version? so they can be used w/ DLC?
The one that I posted just above your post is “updated” for you to use with the denuvo free .exe file...
Edit: I’ve just remembered that I also didn’t tested it on the DLC’s!!!!
Can you test it for me, as I can’t right now...
Hey thank you so much for fixing the table. I tried testing all the functions in ghost survivors and it seems that almost everything works.
The only function that didn't work for me (in neither main campaign nor dlc) is the 'character model' mod. It doesn't activate, like how the entire table did before you edited it. Hope this can fixed as well especially with new voice option.
Thanks again!
Edit: Sorry just noticed you'd asked about character model and hud mods, so you already knew.
Thanks for your feedback! Yeah, these two are a little bit tricky. I'm waiting Cielos to provide me the opcodes for these two and see if I can find the new AOB scans...
castle wrote: ↑Fri May 10, 2019 7:16 am
it works ! however this table does not have the item pouch option?
edit - also, it has caused the game to crash 3 times randomly, usually when using the flamethrower or spark shot
I've searched for this item pouch option on old tables and didn't found it... What did it do? About the crashes, never had any of those on the previous tables, what scripts you're using at the same time?
NachosForTwo wrote: ↑Thu May 09, 2019 3:51 am
gir489 wrote: ↑Fri Feb 01, 2019 11:05 pm
Tyrant goes down in 1 shot and stays down.
Code: Select all
{ Game : re2.exe
Version: 1.0
Date : 2019-02-01
Author : gir489
Tyrant goes down in 1 shot and stays down.
}
[ENABLE]
aobscanmodule(TyrantDownTimer,re2.exe,3C 0F 5A C0 F2 0F 5C F0 66 0F 5A CE) // should be unique
aobscanmodule(TyrantDamageFunction,re2.exe,39 71 58 0F 9F D0) // should be unique
registersymbol(TyrantDownTimer)
registersymbol(TyrantDamageFunction)
TyrantDamageFunction:
mov [rcx+58],esi
TyrantDownTimer+04:
db 90 90 90 90
[DISABLE]
unregistersymbol(TyrantDownTimer)
unregistersymbol(TyrantDamageFunction)
TyrantDamageFunction:
cmp [rcx+58],esi
TyrantDownTimer+04:
db F2 0F 5C F0 //subsd xmm6,xmm0
{
// ORIGINAL CODE - INJECTION POINT: "re2.exe"+D9772E8
"re2.exe"+D9772CB: 48 8B 48 18 - mov rcx,[rax+18]
"re2.exe"+D9772CF: 0F 57 D2 - xorps xmm2,xmm2
"re2.exe"+D9772D2: 48 85 C9 - test rcx,rcx
"re2.exe"+D9772D5: 74 05 - je re2.exe+D9772DC
"re2.exe"+D9772D7: 0F 57 C0 - xorps xmm0,xmm0
"re2.exe"+D9772DA: EB 04 - jmp re2.exe+D9772E0
"re2.exe"+D9772DC: 66 0F 5A C1 - cvtpd2ps xmm0,xmm1
"re2.exe"+D9772E0: 48 85 C9 - test rcx,rcx
"re2.exe"+D9772E3: 75 3C - jne re2.exe+D977321
"re2.exe"+D9772E5: 0F 5A C0 - vcvtps2pd xmm0,xmm0
// ---------- INJECTING HERE ----------
"re2.exe"+D9772E8: F2 0F 5C F0 - subsd xmm6,xmm0
"re2.exe"+D9772EC: 66 0F 5A CE - cvtpd2ps xmm1,xmm6
// ---------- DONE INJECTING ----------
"re2.exe"+D9772F0: F3 0F 11 8F F4 01 00 00 - movss [rdi+000001F4],xmm1
"re2.exe"+D9772F8: 48 8B 43 50 - mov rax,[rbx+50]
"re2.exe"+D9772FC: 48 39 48 18 - cmp [rax+18],rcx
"re2.exe"+D977300: 75 1F - jne re2.exe+D977321
"re2.exe"+D977302: 0F 2F CA - comiss xmm1,xmm2
"re2.exe"+D977305: 77 1A - ja re2.exe+D977321
"re2.exe"+D977307: 48 8B 8F A0 01 00 00 - mov rcx,[rdi+000001A0]
"re2.exe"+D97730E: 48 85 C9 - test rcx,rcx
"re2.exe"+D977311: 75 20 - jne re2.exe+D977333
"re2.exe"+D977313: 8D 51 38 - lea edx,[rcx+38]
}
{
// ORIGINAL CODE - INJECTION POINT: "re2.exe"+C57C984
"re2.exe"+C57C961: E8 6A 50 85 F5 - call re2.exe+1DD19D0
"re2.exe"+C57C966: 30 C0 - xor al,al
"re2.exe"+C57C968: 48 8B 5C 24 60 - mov rbx,[rsp+60]
"re2.exe"+C57C96D: 48 8B 74 24 68 - mov rsi,[rsp+68]
"re2.exe"+C57C972: 48 83 C4 50 - add rsp,50
"re2.exe"+C57C976: 5F - pop rdi
"re2.exe"+C57C977: C3 - ret
"re2.exe"+C57C978: 48 8B 88 A0 01 00 00 - mov rcx,[rax+000001A0]
"re2.exe"+C57C97F: 48 85 C9 - test rcx,rcx
"re2.exe"+C57C982: 74 D3 - je re2.exe+C57C957
// ---------- INJECTING HERE ----------
"re2.exe"+C57C984: 39 71 58 - cmp [rcx+58],esi
"re2.exe"+C57C987: 0F 9F D0 - setg al
// ---------- DONE INJECTING ----------
"re2.exe"+C57C98A: 84 C0 - test al,al
"re2.exe"+C57C98C: 74 D8 - je re2.exe+C57C966
"re2.exe"+C57C98E: 40 38 35 5B 05 B3 FA - cmp [re2.exe+70ACEF0],sil
"re2.exe"+C57C995: 74 04 - je re2.exe+C57C99B
"re2.exe"+C57C997: B1 01 - mov cl,01
"re2.exe"+C57C999: EB 25 - jmp re2.exe+C57C9C0
"re2.exe"+C57C99B: 48 8B 87 48 01 00 00 - mov rax,[rdi+00000148]
"re2.exe"+C57C9A2: 48 85 C0 - test rax,rax
"re2.exe"+C57C9A5: 75 12 - jne re2.exe+C57C9B9
"re2.exe"+C57C9A7: 45 31 C0 - xor r8d,r8d
}
Untested.
Exeter wrote: ↑Sat Feb 02, 2019 12:20 am
Just confirmed that he stayed down so far and only took 1 bullet to take him down. I'll see how it goes as I progress through the building.
[Edit] Seems to work like a charm. Normally he teleports close to you when you're doing stuff, but this time he does stay down for real. Epic stuff, thanks!
[Edit 2] Only scripted events where he shows up again is what makes him reappear. (example, after getting the Parking Area Card, he shows up in the jail when the zombies break out). But it only takes a moment to bring him down again with the script.
I ended up here in my desperate attempt to eliminate this guy from my game. I'm a total noob at Cheat Engine though and can't figure out how to get this script to work. Would you mind giving me some pointers?
If you're using the denuvo free .exe, this attached table will work, because I had to update one of the AOB scans... If not, then follow these instructions:
When you attach the CE to your game, you press the Memory View button, and then Tools, then Auto Assemble. A new window will appear. You'll have to copy the code in it, then click on File, then Assign to the current cheat table. It'll appear together with the other scripts... Just rename it whatever you like and save the table...
Update: This new table added the script that gir489 made. It makes Tyrant kneel down in 1 shot and stay that way except for some scripted scenes. I've tested it for a few minutes and it worked.
For those who don't know, the tables that I posted are for those who have the denuvo free .exe. Otherwise, use the one that Cielos provides!