Fade to Silence! (Early access) table/trainer

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Noraksa01
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Re: Fade to Silence! (Early access) table/trainer

Post by Noraksa01 »

Game will leave Early Access on april 30, so an update would be nice.

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xXLashkeXx
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Re: Fade to Silence! (Early access) table/trainer

Post by xXLashkeXx »

yeahh for this game would be a cheat nice :D

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daniman
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Re: Fade to Silence! (Early access) table/trainer

Post by daniman »

+1

rohindanil
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Re: Fade to Silence! (Early access) table/trainer

Post by rohindanil »

+1

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moxxie
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Re: Fade to Silence! (Early access) table/trainer

Post by moxxie »

+1

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pino44io
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Re: Fade to Silence! (Early access) table/trainer

Post by pino44io »

+1

porcalete
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Re: Fade to Silence! (Early access) table/trainer

Post by porcalete »

+111

Allen1013
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Re: Fade to Silence! (Early access) table/trainer

Post by Allen1013 »

Yeah game still randomly crashes. Id love a table to but I'd hold off on playing it or buying it.

Yeah like someone said most items are 4bytes so finding items is super easy. I hate how NPC's get tired and have to quit.......fix my base you layabouts!
Last edited by Allen1013 on Sun May 05, 2019 6:19 am, edited 1 time in total.

qwerpy
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Re: Fade to Silence! (Early access) table/trainer

Post by qwerpy »

With hotfix #2, (version 2022), it's a lot more stable. Any chance getting an update for that latest update?

storax
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Re: Fade to Silence! (Early access) table/trainer

Post by storax »

Not working for 1.0.2022 version :(

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Solgath
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Re: Fade to Silence! (Early access) table/trainer

Post by Solgath »

aye, few trainers out there, but they seem to have a couple of issues, i tend to prefer tables over trainers depending on how made them tbh

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Re: Fade to Silence! (Early access) table/trainer

Post by qwerpy »

I've managed to build my own table, finding the stamina (float, 100), which points to the register (RBX) holding the data structure for the player - then the offsets:
Stamina: RBX+015C -> add to table & freeze
Ice buildup: RBC+02FC -> add to table, set to zero & freeze
hunger: RBX+02D4 -> add to table, set to zero & freeze

There's another data structure for The Stash, but it was faster to search for the stash value once I had 4 or more of a particular item, search, decrease, search, etc, and once I had it, upped the stash value to 9,000 - stash values cannot go above 10,000 - it will crash the game.

Also, I've followed the steps for basic code injection and full code injection off CE's wiki page - yet when I NOP the instructions, it just duplicates the player table elsewhere and duplicates the stamina reducing code in a new region of memory too.

I looked at Mexyn's table, and saw that they do a full code injection/AOB scan, unfortunately (for me at least) it doesn't seem to work with this released version of the game. I'm reading into other techniques, it might be easiest to AOB, with a LUA script to slice the locations and freeze them but I've not learned enough to do that.

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Rysefox
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Re: Fade to Silence! (Early access) table/trainer

Post by Rysefox »

Hey, I did a table with the most necessary things (Health, Energy, One Hit Kill)
There is for sure somebody else who wants to add more
  • Update 1 v. 1.0.2022 HOTFIX 2 when its below unlimited energy can destroy your game
    Changed something for Unlimited health + one hit kill
    added Unlimited Items
Attachments
FadeToSilence-Win64-Shipping.CT
new v. 1.0.2022 HOTFIX 2 when its below unlimited energy can destroy your game
(605.47 KiB) Downloaded 58 times
FadeToSilence-Win64-Shipping.CT
old v. 1.0.2022
(543.04 KiB) Downloaded 50 times
FadeToSilence-Win64-Shipping.CT
old v. 1.0.2022
(424.58 KiB) Downloaded 56 times
Last edited by Rysefox on Tue May 07, 2019 5:33 pm, edited 5 times in total.

Macarthaig
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Re: Fade to Silence! (Early access) table/trainer

Post by Macarthaig »

Rysefox wrote:
Sun May 05, 2019 2:36 pm
Hey, I did a table with the most necessary things (Health, Energy, One Hit Kill)
There is for sure somebody else who wants to add more
Energy causes crash, Health and one hit kill work fine. Using correct version.

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Rysefox
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Re: Fade to Silence! (Early access) table/trainer

Post by Rysefox »

Macarthaig wrote:
Sun May 05, 2019 6:28 pm
Rysefox wrote:
Sun May 05, 2019 2:36 pm
Hey, I did a table with the most necessary things (Health, Energy, One Hit Kill)
There is for sure somebody else who wants to add more
Energy causes crash, Health and one hit kill work fine. Using correct version.
Okay what did you do exactly? Energy should not crash. For me its not crashing, need more informations

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