Assassin’s Creed® Odyssey - InventoryEditor

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AegonVI
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by AegonVI »

Thank you for v1.2.1.3

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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_Eagle_
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by _Eagle_ »

Great News Again Guys...Its updated....


This Time Not So Much....It's Bug Fix In The Cheat "Horse Speed Hack"...When It was Enaled There Was Bug That Block The Map From Completeing a Location Even After You Complete It....Now It Fixed....

Enjoy..Thnx To Badabum..... :D :D :D :D :D :D :D
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lion_the_ryan
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by lion_the_ryan »

_Eagle_ wrote:
Wed May 01, 2019 6:18 am
Great News Again Guys...Its updated....


This Time Not So Much....It's Bug Fix In The Cheat "Horse Speed Hack"...When It was Enaled There Was Bug That Block The Map From Completeing a Location Even After You Complete It....Now It Fixed....

Enjoy..Thnx To Badabum..... :D :D :D :D :D :D :D
I literally came here to mention this bug in that version XD

It was driving me crazy trying to figure out what was going on, and spent hours loading old saves and trying different things to see if it got fixed -_-

Finally occurred to me that it could be Cheat Engine or the table, so I went script by script by script, disabling the ones I used regularly and running back into an area to check and finally figured it out, ugh!

Thanks for posting this! Wish I had come here before wasting all that time lol

****FYI****
I was able to go back to the few locations where I had completed objectives before realizing they were bugged, and once I entered them with the old script disabled, it refreshed and showed the objective completed thankfully, so I didn't have to go way back to an older save.

lion_the_ryan
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by lion_the_ryan »

forkinator wrote:
Tue Apr 30, 2019 10:26 pm
lion_the_ryan wrote:
Sat Apr 27, 2019 8:38 am
Here's a script with all of the new DLC (DLC2?) items that I've found so far. You can copy and paste the text into badabum's inventory editor (I tested with v1.2.1.2) and activate it after first turning on the "+Inventory: Get Item (external hook)" script that comes with his table.

Mostly only useful for adding the transmog / unlocking the new visual customization appearances, since the script used to autoscale or whatever is based off of incomplete references or something, IDK!

TL;DR - 2 Options:

(1) Use script to instantly add 53 (7 Legendary Items, 46 "Common?" Items) currently known (by me, could be more found by better people XD) DLC 2 - Fate of Atlantis (Episode 1) items to your inventory.

(2) Use hash IDs from script and manually add them yourself if you don't want to copy/paste script into Cheat Engine.

I'm far from a cheat engine expert, so if any corrections need to be made or if any easier solutions exist, please let me know!
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>27548</ID>
<Description>"+Get All DLC2 Items (53 ITEMS)"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
if not syntaxcheck then memrec.color = 0x008000; end;
{$asm}

pIIDList: //512 slots max
dq 0000000000000001 //0 Amount
dq 000001AA74CB84D7
dq 000001AA74CB8464
dq 000001AA74CB851C
dq 000001AA74CB8492
dq 000001AA74CB84EE
dq 000001AA74CB0DE5
dq 000001AA74CB0DCD
dq 000001AA74CB49AE
dq 000001AA74CB49C5
dq 000001AA74CB4997
dq 000001AA74CB49AE
dq 000001AA74CB493B
dq 000001AA74CB490D
dq 000001AA74CB4924
dq 000001AA74CB0D6D
dq 000001AA74CB0DB5
dq 000001AA74CB0E2B
dq 000001AA74CB0DFD
dq 000001AA74CB0E14
dq 000001AA74CB0EB5
dq 000001AA74CB0E87
dq 000001AA74CB0E9E
dq 000001AA74CB0EFA
dq 000001AA74CB0ECC
dq 000001AA74CB0EE3
dq 000001AA74CB0D55
dq 000001AA74CB0D85
dq 000001AA74CB83C1
dq 000001AA74CB8393
dq 000001AA74CB83AA
dq 000001AA74CB8406
dq 000001AA74CB83D8
dq 000001AA74CB83EF
dq 000001AA74CB844B
dq 000001AA74CB841D
dq 000001AA74CB8434
dq 000001AA74CB0D0D
dq 000001AA74CB0D25
dq 000001AA74CB0D3D
dq 000001AA74CAD3B0
dq 000001AA74CB0CF5
dq 000001AA74CB0F84
dq 000001AA74CB0F56
dq 000001AA74CB0F6D
dq 000001B01B940592
dq 000001B01B94057C
dq 000001B01B940587
dq 000001AA74CB4A0A
dq 000001AA74CB49DC
dq 000001AA74CB49F3
dq 000001AA74CB4A4F
dq 000001AA74CB4A21
dq 000001AA74CB4A38
dq 0000000000000000 //stop pattern

dwLevel:
dd 00000000

bThreadLock:
db 1 //wake the thread up

[DISABLE]
{$lua}
if not syntaxcheck then memrec.color = 0x0000ff; end;
{$asm}

</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>

Would it be possible to do this with all of the store armor/weapons if you had the hash id's?

Such as these items [Link]
Yeah, probably. I know it can be used for lieutenants, ships, and other things. I just copied one of the +Bulk Get Item scripts from badabum's table and pasted into Notepad++. Just took a bit of copy/pasting values from excel, replacing the hashes from original script with the desired ones... You can add however many additional lines of " dq 00000xxxxxxxxxxx" in the new script in case the original one didn't have as many...

OR you can just use the same one I posted in the spoiler, which uses badabum's code, taken from his table (but edited with hash IDs from the DLC I found through gameplay). Just replace the hashes I had with the ones you want from that excel file, removing any extra lines or adding additional ones as necessary.

Not too hard, but it can be done, even by people like me who don't know how to write scripts/code or any of that. If you want to know more, I can message you and elaborate.

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_Eagle_
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by _Eagle_ »

any Bugs Or Suggestions about badabum's table is welcome......post em here if you encounter any......i'll bring it to the author......thank you....

UBW Shadow
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by UBW Shadow »

_Eagle_ wrote:
Thu May 02, 2019 5:00 am
any Bugs Or Suggestions about badabum's table is welcome......post em here if you encounter any......i'll bring it to the author......thank you....
I don't know if this counts as a bug, it might be intended, but using damage multiplier disables Critical Damage. As in, when it is turned on, with Crit Chance at 100% and Crit Damage at +400%, the damage doesn't increase with Crit Damage and it is only increased by the damage multiplier in the cheat table. I remember it working this way once but not anymore.

kd0419
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by kd0419 »

Guys,

Whenever I try to open the ct file, it says unknown extension...

Anyone know what's wrong?

forkinator
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by forkinator »

_Eagle_ wrote:
Wed May 01, 2019 6:18 am
Great News Again Guys...Its updated....


This Time Not So Much....It's Bug Fix In The Cheat "Horse Speed Hack"...When It was Enaled There Was Bug That Block The Map From Completeing a Location Even After You Complete It....Now It Fixed....

Enjoy..Thnx To Badabum..... :D :D :D :D :D :D :D
omg yes. I was wondering why no locations were being completed. Lol its the only cheat i use so i knew it had to be that, but it was not happening in earlier tables. How come Badabum doesn't post here any more??

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_Eagle_
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by _Eagle_ »

^Don't Ask About That.......It's Kind A Long Story.....He won't Come Here Ever again.......I Can Leave This Too...But i know How Much You Guys Love His Work......He And Paul44(great People...both of them) are Like brother's To me.....That is The reason i'm POsting His Updates Here.......

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Kamse
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Kamse »

^
Are you the same one from xx.rin.ru ?

kaka
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by kaka »

is the "Sun Hat" or Straw Hat still gone in the game?

im guessing no one have the Hash ID for it still... :PepeSad:

Lusifer30
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Lusifer30 »

Do someone know the hashid for set perk: Vanish Ability intoxicates enemies and costs no Adrenaline
it's from the set Master Assassin's Set

WAV387
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by WAV387 »

Anyone managed to find what the hash ids are for the new Herakles armour pack?

monkeydave
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by monkeydave »

Is there a way to add an item with specific traits? Like add an Athenian Skirt with +crit chance or whatever? I add an Athenian Skirt, but can I control the perks that are on the skirt?

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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by maxout »

Does anyone have the hash id for Orphaneus (Black hades horse from atlantis dlc). Would me much appreciated!

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