Football Manager 2019 | 19.1.1 | 4.2 | 28-Apr-2019

Upload your cheat tables here (No requests)
konkun11
Novice Cheater
Novice Cheater
Posts: 20
Joined: Mon Oct 23, 2017 11:53 am
Reputation: 5

Re: Football Manager 2019 | 19.1.1 | 4.1 | 27-Mar-2019

Post by konkun11 »

Can this table remove or block FPP ?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

SilverFlash
Noobzor
Noobzor
Posts: 14
Joined: Tue Apr 23, 2019 3:40 pm
Reputation: 0

Re: Football Manager 2019 | 19.1.1 | 4.1 | 27-Mar-2019

Post by SilverFlash »

Registered just to state my observation.

Super Team seem to modify Match Sharpness and Condition as well as Morale, but fails to modify anyone that joined the club after the first transfer window, or those who aren't part of the senior squad(Loaned Out, U23, U18). What's more is the script is more likely to fail when used on an already existing game/save, sometimes not being able to modify anyone or only able to do so for a few players. When, I tried using it on a fresh save/new game, I saw all my senior team players' con/shp and morale skyrocket to 100/100 and 20, respectively(as I've set my con/shp script values to 12749), but when I transferred some players within the winter transfer window, they all did not receive any con/shp boost, unlike their morale which the script was able to freeze to 20. The same thing happened to any player I've recalled from loan or integrated to my senior squad from the U23/U18.

Tested on 3 saves, all Manchester Utd, 2 old saves, 1 new game.
New game currently approaching season end so I will update if the script works fine on the next season.

anyway, thanks for the table :D

Update: only worked on the original roster that I made during season1 summer transfer window. Anyone acquired after that was excluded from the script. Also doesn't affect players on U18 and U23, which raises some questions as someone here said that it only affected his reserve squad.

scorpionz
Noobzor
Noobzor
Posts: 11
Joined: Fri Apr 19, 2019 5:15 am
Reputation: 0

Re: Football Manager 2019 | 19.1.1 | 4.1 | 27-Mar-2019

Post by scorpionz »

SilverFlash wrote:
Tue Apr 23, 2019 3:52 pm
Registered just to state my observation.

Super Team seem to modify Match Sharpness and Condition as well as Morale, but fails to modify anyone that joined the club after the first transfer window, or those who aren't part of the senior squad(Loaned Out, U23, U18). What's more is the script is more likely to fail when used on an already existing game/save, sometimes not being able to modify anyone or only able to do so for a few players. When, I tried using it on a fresh save/new game, I saw all my senior team players' con/shp and morale skyrocket to 100/100 and 20, respectively(as I've set my con/shp script values to 12749), but when I transferred some players within the winter transfer window, they all did not receive any con/shp boost, unlike their morale which the script was able to freeze to 20. The same thing happened to any player I've recalled from loan or integrated to my senior squad from the U23/U18.

Tested on 3 saves, all Manchester Utd, 2 old saves, 1 new game.
New game currently approaching season end so I will update if the script works fine on the next season.

anyway, thanks for the table :D

Update: only worked on the original roster that I made during season1 summer transfer window. Anyone acquired after that was excluded from the script. Also doesn't affect players on U18 and U23, which raises some questions as someone here said that it only affected his reserve squad.
So I need to test it on the new game?

No wonder it's not working with my save games now. Well, I'm gonna try it with new game save.

SilverFlash
Noobzor
Noobzor
Posts: 14
Joined: Tue Apr 23, 2019 3:40 pm
Reputation: 0

Re: Football Manager 2019 | 19.1.1 | 4.1 | 27-Mar-2019

Post by SilverFlash »

scorpionz wrote:
Thu Apr 25, 2019 4:47 pm
SilverFlash wrote:
Tue Apr 23, 2019 3:52 pm
Registered just to state my observation.

Super Team seem to modify Match Sharpness and Condition as well as Morale, but fails to modify anyone that joined the club after the first transfer window, or those who aren't part of the senior squad(Loaned Out, U23, U18). What's more is the script is more likely to fail when used on an already existing game/save, sometimes not being able to modify anyone or only able to do so for a few players. When, I tried using it on a fresh save/new game, I saw all my senior team players' con/shp and morale skyrocket to 100/100 and 20, respectively(as I've set my con/shp script values to 12749), but when I transferred some players within the winter transfer window, they all did not receive any con/shp boost, unlike their morale which the script was able to freeze to 20. The same thing happened to any player I've recalled from loan or integrated to my senior squad from the U23/U18.

Tested on 3 saves, all Manchester Utd, 2 old saves, 1 new game.
New game currently approaching season end so I will update if the script works fine on the next season.

anyway, thanks for the table :D

Update: only worked on the original roster that I made during season1 summer transfer window. Anyone acquired after that was excluded from the script. Also doesn't affect players on U18 and U23, which raises some questions as someone here said that it only affected his reserve squad.
So I need to test it on the new game?

No wonder it's not working with my save games now. Well, I'm gonna try it with new game save.

Yes. It's about the only condition where the script worked properly(in my case).

muliari14
Novice Cheater
Novice Cheater
Posts: 15
Joined: Fri Apr 26, 2019 7:01 am
Reputation: 0

Re: Football Manager 2019 | 19.1.1 | 4.1 | 27-Mar-2019

Post by muliari14 »

Please Update for Financial Fair Play Removal
Thank You Very Much For Your Works

scorpionz
Noobzor
Noobzor
Posts: 11
Joined: Fri Apr 19, 2019 5:15 am
Reputation: 0

Re: Football Manager 2019 | 19.1.1 | 4.1 | 27-Mar-2019

Post by scorpionz »

SilverFlash wrote:
Fri Apr 26, 2019 3:17 am
scorpionz wrote:
Thu Apr 25, 2019 4:47 pm
SilverFlash wrote:
Tue Apr 23, 2019 3:52 pm
Registered just to state my observation.

Super Team seem to modify Match Sharpness and Condition as well as Morale, but fails to modify anyone that joined the club after the first transfer window, or those who aren't part of the senior squad(Loaned Out, U23, U18). What's more is the script is more likely to fail when used on an already existing game/save, sometimes not being able to modify anyone or only able to do so for a few players. When, I tried using it on a fresh save/new game, I saw all my senior team players' con/shp and morale skyrocket to 100/100 and 20, respectively(as I've set my con/shp script values to 12749), but when I transferred some players within the winter transfer window, they all did not receive any con/shp boost, unlike their morale which the script was able to freeze to 20. The same thing happened to any player I've recalled from loan or integrated to my senior squad from the U23/U18.

Tested on 3 saves, all Manchester Utd, 2 old saves, 1 new game.
New game currently approaching season end so I will update if the script works fine on the next season.

anyway, thanks for the table :D

Update: only worked on the original roster that I made during season1 summer transfer window. Anyone acquired after that was excluded from the script. Also doesn't affect players on U18 and U23, which raises some questions as someone here said that it only affected his reserve squad.
So I need to test it on the new game?

No wonder it's not working with my save games now. Well, I'm gonna try it with new game save.

Yes. It's about the only condition where the script worked properly(in my case).
How do you activate it? Or when do you activate the script? The exact time? Tried with new game but still not working. And sometimes a bit buggy for changing our profile when we start unemployed. Well my previous saves also from unemployment but working flawlessly.

SilverFlash
Noobzor
Noobzor
Posts: 14
Joined: Tue Apr 23, 2019 3:40 pm
Reputation: 0

Re: Football Manager 2019 | 19.1.1 | 4.1 | 27-Mar-2019

Post by SilverFlash »

scorpionz wrote:
Fri Apr 26, 2019 9:09 am
SilverFlash wrote:
Fri Apr 26, 2019 3:17 am
scorpionz wrote:
Thu Apr 25, 2019 4:47 pm


So I need to test it on the new game?

No wonder it's not working with my save games now. Well, I'm gonna try it with new game save.

Yes. It's about the only condition where the script worked properly(in my case).
How do you activate it? Or when do you activate the script? The exact time? Tried with new game but still not working. And sometimes a bit buggy for changing our profile when we start unemployed. Well my previous saves also from unemployment but working flawlessly.
I always activate it before the 1st summer transfer window ends, just to make sure most of the guys I get from transfers will be affected.

User avatar
tdg6661
Table Makers
Table Makers
Posts: 679
Joined: Sat Dec 15, 2018 12:10 pm
Reputation: 247

Re: Football Manager 2019 | 19.1.1 | 4.2 | 28-Apr-2019

Post by tdg6661 »

New version available!

SilverFlash
Noobzor
Noobzor
Posts: 14
Joined: Tue Apr 23, 2019 3:40 pm
Reputation: 0

Re: Football Manager 2019 | 19.1.1 | 4.2 | 28-Apr-2019

Post by SilverFlash »

tdg6661 wrote:
Sun Apr 28, 2019 1:06 pm
New version available!
Can I just ask if 0F B7 81 50 01 00 00 is the memory range for the squad? I'm kinda looking into how the script does not recognize or register all the players in the team? My current guesses are that there is a different memory range for each squad; that the address' value for the squad does not update or; the script does not "catch" the update for the squad when the squad is modified(promotion to senior squad, late signings, return from loan).

There's also an issue with my players not getting drafted into their national squad when the script is active.

User avatar
tdg6661
Table Makers
Table Makers
Posts: 679
Joined: Sat Dec 15, 2018 12:10 pm
Reputation: 247

Re: Football Manager 2019 | 19.1.1 | 4.2 | 28-Apr-2019

Post by tdg6661 »

SilverFlash wrote:
Mon Apr 29, 2019 3:29 pm
tdg6661 wrote:
Sun Apr 28, 2019 1:06 pm
New version available!
Can I just ask if 0F B7 81 50 01 00 00 is the memory range for the squad? I'm kinda looking into how the script does not recognize or register all the players in the team? My current guesses are that there is a different memory range for each squad; that the address' value for the squad does not update or; the script does not "catch" the update for the squad when the squad is modified(promotion to senior squad, late signings, return from loan).

There's also an issue with my players not getting drafted into their national squad when the script is active.
Yes it is.

Image

SilverFlash
Noobzor
Noobzor
Posts: 14
Joined: Tue Apr 23, 2019 3:40 pm
Reputation: 0

Re: Football Manager 2019 | 19.1.1 | 4.2 | 28-Apr-2019

Post by SilverFlash »

tdg6661 wrote:
Mon Apr 29, 2019 3:45 pm
SilverFlash wrote:
Mon Apr 29, 2019 3:29 pm
tdg6661 wrote:
Sun Apr 28, 2019 1:06 pm
New version available!
Can I just ask if 0F B7 81 50 01 00 00 is the memory range for the squad? I'm kinda looking into how the script does not recognize or register all the players in the team? My current guesses are that there is a different memory range for each squad; that the address' value for the squad does not update or; the script does not "catch" the update for the squad when the squad is modified(promotion to senior squad, late signings, return from loan).

There's also an issue with my players not getting drafted into their national squad when the script is active.
Yes it is.

Image
I see. So the problem is that maybe the new signings are either not registered on that address and have their own address(like the U23s, U18s) or its something else entirely. Maybe I'll, look for the memory ranges of the Club's other squads and add them to the script and see if it works, since as it stands, the script itself does not apply to those other squads.

User avatar
tdg6661
Table Makers
Table Makers
Posts: 679
Joined: Sat Dec 15, 2018 12:10 pm
Reputation: 247

Re: Football Manager 2019 | 19.1.1 | 4.2 | 28-Apr-2019

Post by tdg6661 »

SilverFlash wrote:
Mon Apr 29, 2019 4:09 pm
tdg6661 wrote:
Mon Apr 29, 2019 3:45 pm
SilverFlash wrote:
Mon Apr 29, 2019 3:29 pm


Can I just ask if 0F B7 81 50 01 00 00 is the memory range for the squad? I'm kinda looking into how the script does not recognize or register all the players in the team? My current guesses are that there is a different memory range for each squad; that the address' value for the squad does not update or; the script does not "catch" the update for the squad when the squad is modified(promotion to senior squad, late signings, return from loan).

There's also an issue with my players not getting drafted into their national squad when the script is active.
Yes it is.

Image
I see. So the problem is that maybe the new signings are either not registered on that address and have their own address(like the U23s, U18s) or its something else entirely. Maybe I'll, look for the memory ranges of the Club's other squads and add them to the script and see if it works, since as it stands, the script itself does not apply to those other squads.
Actually I didn't know what the problem is.. :D But thanks for your explanation.

muliari14
Novice Cheater
Novice Cheater
Posts: 15
Joined: Fri Apr 26, 2019 7:01 am
Reputation: 0

Re: Football Manager 2019 | 19.1.1 | 4.2 | 28-Apr-2019

Post by muliari14 »

tdg6661 wrote:
Sun Apr 28, 2019 1:06 pm
New version available!
How To Change Person Nationality?
Please Answer This.
Anyone Welcome To Answer.
Thank You.

User avatar
tdg6661
Table Makers
Table Makers
Posts: 679
Joined: Sat Dec 15, 2018 12:10 pm
Reputation: 247

Re: Football Manager 2019 | 19.1.1 | 4.2 | 28-Apr-2019

Post by tdg6661 »

muliari14 wrote:
Mon Apr 29, 2019 9:57 pm
tdg6661 wrote:
Sun Apr 28, 2019 1:06 pm
New version available!
How To Change Person Nationality?
Please Answer This.
Anyone Welcome To Answer.
Thank You.
For now, you can't. Changing anything related to other object means changing the address (pointer) and causing the game crashes.

User avatar
tdg6661
Table Makers
Table Makers
Posts: 679
Joined: Sat Dec 15, 2018 12:10 pm
Reputation: 247

Re: Football Manager 2019 | 19.1.1 | 4.1 | 27-Mar-2019

Post by tdg6661 »

konkun11 wrote:
Mon Apr 22, 2019 7:18 pm
Can this table remove or block FPP ?
Okay, I'll work this soon.

Post Reply

Who is online

Users browsing this forum: beterman, Dimensionist, DrKrank, Google Adsense [Bot], jacko075, JMC23, king3rd, nos4r2, Shunsatsu, Trigger03, x3phon, YeeYeeHaw, Yoel095, ZoDDeL