This one works.
World War Z CODEX +2 (table Update 2)
Re: World War Z CODEX +2 (table Update 2)
Re: World War Z CODEX +2 (table Update 2)
Can you share inf melee attack and inf stamina please ?l0wb1t wrote: ↑Sun Apr 21, 2019 10:21 pmInfinite Throwables (Molotovs/Grenades)All i got so farCode: Select all
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Last edited by acecel on Mon Apr 22, 2019 11:24 pm, edited 2 times in total.
Re: World War Z CODEX +2 (table Update 2)
hi anyone know why i have this 
thanks

thanks
Re: World War Z CODEX +2 (table Update 2)
@fi1992. Its just unfinished stuff he was probs fiddling with. Its safe to delete it if you want to.
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Re: World War Z CODEX +2 (table Update 2)
it's not copy/pasting into my CE, not sure what is going onl0wb1t wrote: ↑Mon Apr 22, 2019 1:22 pmCode: Select all
[ENABLE] aobscanmodule(_Test,wwzRetailEgs.exe,8B 42 08 C7 01 01 00 00 00) // should be unique alloc(newmem,$1000,"wwzRetailEgs.exe"+5CE2B8) label(code) label(return) newmem: cmp r14d,00800005 jne code cmp [rbp+30],'Inga' jne code cmp [rdx+20],5 je code mov [rdx+08],1 code: mov eax,[rdx+08] mov [rcx],00000001 jmp return _Test: jmp newmem nop nop nop nop return: registersymbol(_Test) [DISABLE] _Test: db 8B 42 08 C7 01 01 00 00 00 unregistersymbol(_Test) dealloc(newmem)
Re: World War Z CODEX +2 (table Update 2)
@jessie ctrl/alt/A to open an assembler paste the code. then hit file and add to current table. done. close the assembler and activate the script at your leisure.
and obviously dont forget to save any tables you make lol.
or not. just noticed your rep and posts lol. sry for being presumptuous.
and obviously dont forget to save any tables you make lol.
or not. just noticed your rep and posts lol. sry for being presumptuous.
Re: World War Z CODEX +2 (table Update 2)
Can someone Test that infinite Ammo?
i also got my Namechanger to work.

Code: Select all
[ENABLE]
aobscanmodule(_InfiniteAmmo,wwz_server_dllRetailEgs.dll,8B 42 08 C7 01 01 00 00 00) // should be unique
alloc(newmem,$1000,"wwz_server_dllRetailEgs.dll"+5A2728)
label(code)
label(return)
newmem:
cmp r14d,00800008
jne code
//cmp [rdx+13C],0
//jne code
cmp [rbp-118],D
je code
cmp [rbp-C0],C
je code
cmp word ptr [ebp-128],E62C
je code
cmp word ptr [ebp-108],2C5A
jne code
cmp [rdx+08],1
je code
cmp [rdx+08],0
je code
mov [rdx+08],#999
{push rdi
mov rdi,[rdx+08]
pop rdi}
code:
mov eax,[rdx+08]
mov [rcx],00000001
jmp return
_InfiniteAmmo:
jmp newmem
nop
nop
nop
nop
return:
registersymbol(_InfiniteAmmo)
[DISABLE]
_InfiniteAmmo:
db 8B 42 08 C7 01 01 00 00 00
unregistersymbol(_InfiniteAmmo)
dealloc(newmem)

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Re: World War Z CODEX +2 (table Update 2)
Hey do you guys think you can add a No Spread (or Max Accuracy), and no shaking where the screen won't shake every time you shoot? I can't stand that shaking at all.
Re: World War Z CODEX +2 (table Update 2)
screen shake, no. its a graphical process. maybe appeal to mad dog games to patch it and wait for codex to crack it lol. but accuracy is possible. give lowbit time and he may figure it out.
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Re: World War Z CODEX +2 (table Update 2)
Go to settings>Camera>Camera Shake =ON>OFF>Not on WeaponsXxDarkus101Xx wrote: ↑Wed Apr 24, 2019 2:15 amHey do you guys think you can add a No Spread (or Max Accuracy), and no shaking where the screen won't shake every time you shoot? I can't stand that shaking at all.
I don't know if this is what you mean though?
Re: World War Z CODEX +2 (table Update 2)
just checked this and can verify that its actually an option xD. honestly didnt know that.Juan_Bakulaw wrote: ↑Wed Apr 24, 2019 3:09 amGo to settings>Camera>Camera Shake =ON>OFF>Not on WeaponsXxDarkus101Xx wrote: ↑Wed Apr 24, 2019 2:15 amHey do you guys think you can add a No Spread (or Max Accuracy), and no shaking where the screen won't shake every time you shoot? I can't stand that shaking at all.
I don't know if this is what you mean though?
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