[Request] Anno 1800

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Symbian
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[Request] Anno 1800

Post by Symbian »

Looking for Inf. Shiphealth since Flings doesnt work 100% of the time.

Also great would be:
Max prestige @ the pirate so you can befriend him and buy goods.
Disable AI (i want to keep them on pause for a certain time so i can scout other islands before them and later on to force trade.

...and something else i had in mind but cant get around right now what it was.

//EDIT
Now i remember, having all the needs filled when doing expeditions so you get the good stuff for your museum/zoo. Lost allready a couple sadly.

Symbian
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Re: [Request] Anno 1800

Post by Symbian »

Ok, i just noticed the pirate option is allready in Flings trainer (oversight on me).

Still the other 2 options would be grateful to have (including an item editor, maybe).

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Darkedone02
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Re: [Request] Anno 1800

Post by Darkedone02 »

We need recifense on this case or anyone else. I want a minimum limit on the storage so that my workers can keep working, and I wish we have a super production as well.

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BoehserOnkel
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Re: [Request] Anno 1800

Post by BoehserOnkel »

+1

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Csimbi
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Re: [Request] Anno 1800

Post by Csimbi »

Lacking a decent Settlers campaign to play, I was really looking forward to this game so I grabbed this game during the open beta, but I could not run it.
So, I did not buy it either.
Ubi needs to pull their shit together if they want my money.

Symbian
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Re: [Request] Anno 1800

Post by Symbian »

Sad to hear, hope someone else may gets into it.

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Darkedone02
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Re: [Request] Anno 1800

Post by Darkedone02 »

I am trying to get recifense to get the game so we have a good decent table.

Symbian
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Re: [Request] Anno 1800

Post by Symbian »

My Fingers are crossed hoping you are successful.

Norinx
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Re: [Request] Anno 1800

Post by Norinx »

You can auto win explorations if you have the specialist jack of all trades id #192074.


I was hoping someone could make a table that lets you add items to the selected ship, I have been able to data mine to find there ids, but when I try and add them in I seem to not be updating the correct addresses as they will switch back after moving the item around, and often don't work.

some of the useful specialists are

192074, Jack of all Traits to get auto winds on your expeditions,
190650, Mme. Elsie "The Nose" Bouquet that unlocks the ability for legendary specialists to come to public moorings

You can use rda explorer and open assests.xml to see all the different item ids

tiltegirza
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Re: [Request] Anno 1800

Post by tiltegirza »

Norinx wrote:
Mon Apr 22, 2019 7:02 pm
..
I was hoping someone could make a table that lets you add items to the selected ship, I have been able to data mine to find there ids, but when I try and add them in I seem to not be updating the correct addresses as they will switch back after moving the item around, and often don't work.

some of the useful specialists are

192074, Jack of all Traits to get auto winds on your expeditions,
190650, Mme. Elsie "The Nose" Bouquet that unlocks the ability for legendary specialists to come to public moorings

You can use rda explorer and open assests.xml to see all the different item ids
It's because items have two IDs. 192074 its GUID, soo u only changed visual. To replace an item you need change second, object ID too. You can turn Timber into Steel Beams, but not Construct Material into Ship item. And many special items have a unique object ID.
This second ID is not in files. You need to legally own an item in game first, check second ID, and then u can replece properly. Goodbye Jack.
But. I think you can generate new item just from GUID. But. I can't figure out how to generate item in game. Change building production result, do not work. Replace vendor items pool?

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Darkedone02
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Re: [Request] Anno 1800

Post by Darkedone02 »

recifense will be getting the game, so table coming soon.

Symbian
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Re: [Request] Anno 1800

Post by Symbian »

Sweet, hope the first feature will be an editor ^^

And thx for letting us know and the help, appreciate it.

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Re: [Request] Anno 1800

Post by patum »

+1

brokenhopes
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Re: [Request] Anno 1800

Post by brokenhopes »

tiltegirza wrote:
Tue Apr 23, 2019 7:09 pm
Norinx wrote:
Mon Apr 22, 2019 7:02 pm
..
I was hoping someone could make a table that lets you add items to the selected ship, I have been able to data mine to find there ids, but when I try and add them in I seem to not be updating the correct addresses as they will switch back after moving the item around, and often don't work.

some of the useful specialists are

192074, Jack of all Traits to get auto winds on your expeditions,
190650, Mme. Elsie "The Nose" Bouquet that unlocks the ability for legendary specialists to come to public moorings

You can use rda explorer and open assests.xml to see all the different item ids
It's because items have two IDs. 192074 its GUID, soo u only changed visual. To replace an item you need change second, object ID too. You can turn Timber into Steel Beams, but not Construct Material into Ship item. And many special items have a unique object ID.
This second ID is not in files. You need to legally own an item in game first, check second ID, and then u can replece properly. Goodbye Jack.
But. I think you can generate new item just from GUID. But. I can't figure out how to generate item in game. Change building production result, do not work. Replace vendor items pool?
So far I have been able to change items to people but not animals for the zoon, example timber to Jack of all traits and work as intended on expeditions but not the eastern elephant to work in the zoo. Hopefully we will get a working table for this soon.

Symbian
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Re: [Request] Anno 1800

Post by Symbian »

Can you provide what you have so far, cause the freaking Jack would allready help out for now till there is a proper solution.

(Its actually the only Item i want to cheat anyways with the editor)

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