Cielos wrote: ↑
Sun Apr 07, 2019 5:47 pm
Takamichinoku wrote: ↑
Sun Apr 07, 2019 1:49 pm
Here ya go! Yea I'm not at all knowledgeable with the Cheat Engine codes and terms so I won't know exactly what I'm doing when backtracking lol.
turns out I need to convert the savegame file manually in order for it to work on my game.... and it seems a lot of work...
so, I power through the game and get the skill myself...
I abandon the previous filter as it would exclude the puppeteer countdown. and I didn't pursue the caller check neither...
instead I went with the stupid way: just do some checks of the max countdown:
buffs' countdown: some are 150, some are 30.
puppeteer's countdown: 45.
and it's literally the filter I implemented now... in theory I can just do a ">=" condition check to cover all these, but I'm afraid that would have a much greater chance to manipulate some other countdowns by accident...
anyway, as usual, I din't test it much, so please report if it doesn't cover some buffs and I'll add them in.
and in case there ARE some buffs not covering by this script, I won't add it to the OP table for now.
so, report! in details~
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<Description>"inf. buffs / puppeteer TEST"</Description>
<VariableType>Auto Assembler Script</VariableType>
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(countdownObjEndChkAOB,sekiro.exe,F3 0F ** ** ** ** ** ** F3 ** ** ** 0F 2F ** F3 ** ** ** 76)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
//code from here till the end of the code will be used to disable the cheat
//db F3 0F 5C CF 0F 2F C1
//Alt: subss xmm1,xmm7
//Alt: comiss xmm0,xmm1
copy & paste the above code ONto your table (highlight any entry of your table, press Ctrl-V).