Can someone help me change only treasure carp scales with Cielos table?
thx
I also need this.
Just select "some item pointers .2" and [highlighted inventory item] . you'll see some number there for quantity don't do anything yet. Alt tab back into the game, open your inventory and highlight the treasured carp scales remember the quantity you have. Alt tab back to CE and you'll see that number in the quantity field has changed to the amount of treasured carp scales you have, now change the value of it to be whatever you want (up to max of 99 I think). Alt tab back to game exit inventory and go back in and the number will change to the new amount. But you can't change the quantity of something you DO NOT have so until you get at least one item you can't do it.
Can someone help me change only treasure carp scales with Cielos table?
thx
I also need this.
Just select "some item pointers .2" and [highlighted inventory item] . you'll see some number there for quantity don't do anything yet. Alt tab back into the game, open your inventory and highlight the treasured carp scales remember the quantity you have. Alt tab back to CE and you'll see that number in the quantity field has changed to the amount of treasured carp scales you have, now change the value of it to be whatever you want (up to max of 99 I think). Alt tab back to game exit inventory and go back in and the number will change to the new amount. But you can't change the quantity of something you DO NOT have so until you get at least one item you can't do it.
The box obviously. When I try to check the box, cheat engine freezes for a sec and nothing happens.
Are you running cheat engine as admin? Also should try downloading the newest version if you don't have it, should be 6.8 something. Could try to go into the settings and changing debugger to veh debugger if it isn't set to that already, no fucking clue if that'll actually solve anything but for some reason a bunch of scripts don't work with the windows debugger.
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Here ya go! Yea I'm not at all knowledgeable with the Cheat Engine codes and terms so I won't know exactly what I'm doing when backtracking lol.
turns out I need to convert the savegame file manually in order for it to work on my game.... and it seems a lot of work...
so, I power through the game and get the skill myself...
I abandon the previous filter as it would exclude the puppeteer countdown. and I didn't pursue the caller check neither...
instead I went with the stupid way: just do some checks of the max countdown:
buffs' countdown: some are 150, some are 30.
puppeteer's countdown: 45.
and it's literally the filter I implemented now... in theory I can just do a ">=" condition check to cover all these, but I'm afraid that would have a much greater chance to manipulate some other countdowns by accident...
anyway, as usual, I din't test it much, so please report if it doesn't cover some buffs and I'll add them in.
and in case there ARE some buffs not covering by this script, I won't add it to the OP table for now.
Is it possible to modify "guard deflect .2" so that player dies when guarding an attack? I can see pPlayer+130 is the players health. How do I set this to zero when a guard has occurred? Regular deflects still allowed.