Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

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iddqd
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Re: Sekiro™: Shadows Die Twice +9 (table Update3.2)

Post by iddqd » Fri Apr 05, 2019 9:03 pm

ThanasisPispas wrote:
Fri Apr 05, 2019 7:13 am
iddqd wrote:
Sun Mar 31, 2019 5:18 pm
Does anyone know ID "Father's Bell Charm" and "Frozen Tears"?
I also wanna know that. If anybody can find it will be extremely helpful
"Father's Bell Charm"
B0002333
40002333
00852038
"Frozen Tears"
B0002383
40002383
0083403C

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by SecondGenAsian » Fri Apr 05, 2019 11:24 pm

I'm using +15 +1 Table and in v1.02 I can't get the table to enable.

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by AvidFan » Sat Apr 06, 2019 5:41 am

SecondGenAsian wrote:
Fri Apr 05, 2019 11:24 pm
I'm using +15 +1 Table and in v1.02 I can't get the table to enable.
Did you select the Sekiro process from the Open Process option?

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Re: Sekiro™: Shadows Die Twice +9 (table Update3.2)

Post by ThanasisPispas » Sat Apr 06, 2019 8:47 am

iddqd wrote:
Fri Apr 05, 2019 9:03 pm
ThanasisPispas wrote:
Fri Apr 05, 2019 7:13 am
iddqd wrote:
Sun Mar 31, 2019 5:18 pm
Does anyone know ID "Father's Bell Charm" and "Frozen Tears"?
I also wanna know that. If anybody can find it will be extremely helpful
"Father's Bell Charm"
B0002333
40002333
00852038
"Frozen Tears"
B0002383
40002383
0083403C
thanks alot for this

Hustle
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by Hustle » Sat Apr 06, 2019 9:53 pm

I have been trying this for hours. Tried as Admin, loading the table first, etc. If I load the table and enable the blue "enable.1" before entering the game it will stay stable. But if I load it in game, or even hit L2 after loading into the game having done the blue enable.1 at the menu, it will crash. So no matter what way I try this, it just closes the game. Is anyone else having this issue or am I just missing something?

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by Hustle » Sat Apr 06, 2019 9:54 pm

I am just trying to turn on the Reflect under the blue enable.1, so it does auto deflect

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by 321123 » Sat Apr 06, 2019 10:00 pm

Just some ideas that I had for some cheats.
-is it possible to have an instant full charge for skills like empowered mortal draw - double ichimonji - dragon flash - axe and shuriken.
the jest is to have the full charge flag always active I guess
-is it possible to have a skill list toggle for access to all skills for fresh saves.

have fun with the great table everyone!

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by DarDreams » Sat Apr 06, 2019 10:33 pm

Please, You can do "unseen aid" is 100% ?

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by Takamichinoku » Sun Apr 07, 2019 4:01 am

GOOD NEWS, GUYS!

I finally found the code for infinite puppet time

I literally joined the site a couple of days ago just to see if anyone would have this specific code but decided to just find it myself. I guess I paste the script here for you to copy?



[ENABLE]

aobscanmodule(puppettimer,sekiro.exe,F3 0F 11 0B 76 06) // should be unique
alloc(newmem,$100,"sekiro.exe"+BEF435)

label(code)
label(return)

newmem:

code:
//movss [rbx],xmm1
jna sekiro.exe+BEF441
jmp return

puppettimer:
jmp newmem
nop
return:
registersymbol(puppettimer)

[DISABLE]

puppettimer:
db F3 0F 11 0B 76 06

unregistersymbol(puppettimer)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "sekiro.exe"+BEF435

"sekiro.exe"+BEF40F: 0F 2F C6 - comiss xmm0,xmm6
"sekiro.exe"+BEF412: 76 09 - jna sekiro.exe+BEF41D
"sekiro.exe"+BEF414: F3 0F 5C C7 - subss xmm0,xmm7
"sekiro.exe"+BEF418: F3 0F 11 43 08 - movss [rbx+08],xmm0
"sekiro.exe"+BEF41D: F3 0F 10 0B - movss xmm1,[rbx]
"sekiro.exe"+BEF421: 0F 2F CE - comiss xmm1,xmm6
"sekiro.exe"+BEF424: 76 1B - jna sekiro.exe+BEF441
"sekiro.exe"+BEF426: F3 0F 10 05 A2 34 D2 01 - movss xmm0,[sekiro.exe+29128D0]
"sekiro.exe"+BEF42E: F3 0F 5C CF - subss xmm1,xmm7
"sekiro.exe"+BEF432: 0F 2F C1 - comiss xmm0,xmm1
// ---------- INJECTING HERE ----------
"sekiro.exe"+BEF435: F3 0F 11 0B - movss [rbx],xmm1
"sekiro.exe"+BEF439: 76 06 - jna sekiro.exe+BEF441
// ---------- DONE INJECTING ----------
"sekiro.exe"+BEF43B: C7 03 00 00 00 B4 - mov [rbx],B4000000
"sekiro.exe"+BEF441: 48 8D 4B 28 - lea rcx,[rbx+28]
"sekiro.exe"+BEF445: E8 46 19 F2 FF - call sekiro.exe+B10D90
"sekiro.exe"+BEF44A: 8B 43 1C - mov eax,[rbx+1C]
"sekiro.exe"+BEF44D: 66 C7 43 26 00 00 - mov word ptr [rbx+26],0000
"sekiro.exe"+BEF453: A9 03 00 0C 80 - test eax,800C0003
"sekiro.exe"+BEF458: 75 16 - jne sekiro.exe+BEF470
"sekiro.exe"+BEF45A: A8 04 - test al,04
"sekiro.exe"+BEF45C: 74 12 - je sekiro.exe+BEF470
"sekiro.exe"+BEF45E: B0 01 - mov al,01
}


EDIT: Testing it out and there are some issues currently with the code. Like you aren't able to toggle your prosthetic tools and the game thinks you're holding the run button so any command you do, it'll do a running version of it ex: Sliding into crouch or dash attacks

Sorry for being a noob with this but I'm still learning.

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by Cielos » Sun Apr 07, 2019 8:20 am

Takamichinoku wrote:
Sun Apr 07, 2019 4:01 am
[...]
EDIT: Testing it out and there are some issues currently with the code. Like you aren't able to toggle your prosthetic tools and the game thinks you're holding the run button so any command you do, it'll do a running version of it ex: Sliding into crouch or dash attacks
[...]
thanks for sharing!

base on your findings, it's using the same opcodes that handles many "hidden" coutdown including the buffs' duration.
e.g., the moving duration it needs to trigger the stopping animation, and the "Sliding into crouch or dash attacks" you mentioned, and many others.
nop the writing opcode alone would have many undesired side-effects.

for the "inf. buff duration", I used a simple structure filter to make sure the script is manipulating the buffs only.

you can start investigating a way to implement a filter for this skill, by back-tracing a bit you may find a batter place to implement your manipulating codes, or at least some callers addresses for your filter.
or, if you don't mind, you can upload your save here (just zip the save file first, it seems the forum allows uploading zip file) so that I can try to implement a filter that would work on this puppet skill as well. (I'm still very early in the game, and have no access to this skill yet...)
I'm re-installing the game now (am playing black desert offline for past few weeks...)....

thanks in advance~

///
Hustle wrote:
Sat Apr 06, 2019 9:53 pm
I have been trying this for hours. Tried as Admin, loading the table first, etc. If I load the table and enable the blue "enable.1" before entering the game it will stay stable. But if I load it in game, or even hit L2 after loading into the game having done the blue enable.1 at the menu, it will crash. So no matter what way I try this, it just closes the game. Is anyone else having this issue or am I just missing something?
what you're describing seems like a case of a long jmp issue. but this game isn't really a memory eating game...
I will try to activate the scripts in-game later to see if it's the case.

in the mean time, make sure you're using the latest table first.
you mentioned "enable .1", but the latest one is "enable .6", so......

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rizkywingrove
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by rizkywingrove » Sun Apr 07, 2019 9:52 am

just throwing my two cents here, can anyone add a feature where the mist raven stance always on. I'd love to pull some naruto shit after finishing all 4 endings :D :D

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by YeshuaOfBromley » Sun Apr 07, 2019 12:21 pm

Does anyone know a way to change the actual skill points number? I want to return it to 0 to start new NG+ but I can only ever seem to change XP

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by Takamichinoku » Sun Apr 07, 2019 1:49 pm

Cielos wrote:
Sun Apr 07, 2019 8:20 am
Takamichinoku wrote:
Sun Apr 07, 2019 4:01 am
[...]
EDIT: Testing it out and there are some issues currently with the code. Like you aren't able to toggle your prosthetic tools and the game thinks you're holding the run button so any command you do, it'll do a running version of it ex: Sliding into crouch or dash attacks
[...]
if you don't mind, you can upload your save here (just zip the save file first, it seems the forum allows uploading zip file) so that I can try to implement a filter that would work on this puppet skill as well. (I'm still very early in the game, and have no access to this skill yet...)
I'm re-installing the game now (am playing black desert offline for past few weeks...)....

Here ya go! Yea I'm not at all knowledgeable with the Cheat Engine codes and terms so I won't know exactly what I'm doing when backtracking lol.
Attachments
S0000.rar
Sekiro Save
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killerkrok555
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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by killerkrok555 » Sun Apr 07, 2019 2:32 pm

did anyone make a list of the item id, im making one myself just making sure if anyone already made one

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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Post by bedman88 » Sun Apr 07, 2019 3:25 pm

Hi i tried to add the father's bell charm to my save but it doesn't find the address 00852038 can someone help me ?

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