Assassin’s Creed® Odyssey - InventoryEditor

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dancon
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by dancon »

JokeZ wrote:
Fri Apr 05, 2019 9:10 am
NChabb wrote:
Fri Apr 05, 2019 6:26 am
I won't share pictures because last time I did someone stole them and took credits for it but the Lawgiver set is amazing. :O

Thanks _Eagle_!

We're still missing the new weapons (like the Enigma Staff) and the new horse skins.
Enigma 00000181F8611BD9
Riddle 000001868D0C31A6
Try this ID, i'm still having a hard time figuring out how these HashID works.
Seems to work for me.
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How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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NChabb
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by NChabb »

JokeZ wrote:
Fri Apr 05, 2019 9:10 am
Enigma 00000181F8611BD9
Riddle 000001868D0C31A6
Try this ID, i'm still having a hard time figuring out how these HashID works.
These worked perfectly! Thank you :)

kaka
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by kaka »

what table are you guys using ? after 1.20, the CT 1.4-1.4.2 doesnt seem to work, just hangs on external/internal hooks

Resshin
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Resshin »

kaka wrote:
Fri Apr 05, 2019 8:19 pm
what table are you guys using ? after 1.20, the CT 1.4-1.4.2 doesnt seem to work, just hangs on external/internal hooks
Same here...

Nozgame
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Nozgame »

We should be getting an update to the table sometime this week-end

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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by tetracycloide »

I used 1.4.2 but had to stick to the item swap command which worked ok. It's inconsistent though, I had the best results when I started CE right after the opening the game while it was still loading (probably anecdotal though). Sometimes the scripts would work fine other times they would hang. I just closed Odyssey and CE if it was hanging and started over if that happened until the swap was working and once it was working in a session it seemed to work as long as I was active with it.

Nozgame
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Nozgame »

Does anyone know of a way to remove ship items ? I know how to do it for gear pieces but that won't work for ship stuff I'm pretty sure.

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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by tetracycloide »

You can use the swap function to swap a ship with something you can dismantle.

TouchMe
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by TouchMe »

Hey, so, after searching a bit around, some days ago before the update hits, I managed to grab some Hash IDs for perks. You know, from the swap perk function where you select a piece and changing perks with other. I did it by simply copying/pasting the code to the item I wanted without doing calculations/extra stuff/dividing 10 points of the code/etc. And it worked pretty nice. Not sure if the one I downloaded fixed it in a way to make things easier and simple with just a copy/paste, but I have the Hash IDs now, and I thought I should share them here in case someone is interested. Maybe someone will be able to implement them in a nicer way to the new CT or something.

I JUST WANTED TO ASK : If these codes are going to work without swapping gear for the perk stats. Like, I can just copy/paste them, right? I checked every gear I had with similar stats and they had the same code on every different gear, meaning, by my logic, the IDs are stable and absolute and not generating random IDs. So, here's the Hash IDs :

40% Fire Damage 0000013238AC2B28
20% Warrior Damage 0000013238AC31B8
50% CRIT Damage 0000013238AC2690
20% Assassin Damage 0000013238AC2D80
20% Damage with Overpower Abilities 0000013238AC3230
40% Poison Damage 0000013238AC3380
20% Hunter Damage 0000013238AC2FD8
30% Damage with Heavy Bladed Weapons 0000013238AC2EE8
30% Damage with Swords 0000013238AC3050
20% CRIT Chance while Full Health 0000013238AC24B0
30% Ranged Resistance 0000013238AC3560
30% Damage with Daggers 0000013238AC2DF8
50% Headshot Damage 0000013238AC2C18
30% Melee Resistance 0000013238AC3308
60% Total Armor 0000013238AC2D08
20% Health 0000013238AC2E70
40% Chance to Ignore Half Damage 0000013238AC23D8
50% Elemental Build Up 0000013238AC29D8
100% CRIT Damage while Full Health 0000013238AC2768

Typed them by hand so expect them to look kind of messy, but I haven't tested anything with a new set of gear to see if it works without messing with any other piece. It seems I can't do that now, since the game is updated, so, I'll pray and wait one day for a new CT...

UBW Shadow
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by UBW Shadow »

TouchMe wrote:
Sat Apr 06, 2019 5:02 am
Hey, so, after searching a bit around, some days ago before the update hits, I managed to grab some Hash IDs for perks. You know, from the swap perk function where you select a piece and changing perks with other. I did it by simply copying/pasting the code to the item I wanted without doing calculations/extra stuff/dividing 10 points of the code/etc. And it worked pretty nice. Not sure if the one I downloaded fixed it in a way to make things easier and simple with just a copy/paste, but I have the Hash IDs now, and I thought I should share them here in case someone is interested. Maybe someone will be able to implement them in a nicer way to the new CT or something.

I JUST WANTED TO ASK : If these codes are going to work without swapping gear for the perk stats. Like, I can just copy/paste them, right? I checked every gear I had with similar stats and they had the same code on every different gear, meaning, by my logic, the IDs are stable and absolute and not generating random IDs. So, here's the Hash IDs :

40% Fire Damage 0000013238AC2B28
20% Warrior Damage 0000013238AC31B8
50% CRIT Damage 0000013238AC2690
20% Assassin Damage 0000013238AC2D80
20% Damage with Overpower Abilities 0000013238AC3230
40% Poison Damage 0000013238AC3380
20% Hunter Damage 0000013238AC2FD8
30% Damage with Heavy Bladed Weapons 0000013238AC2EE8
30% Damage with Swords 0000013238AC3050
20% CRIT Chance while Full Health 0000013238AC24B0
30% Ranged Resistance 0000013238AC3560
30% Damage with Daggers 0000013238AC2DF8
50% Headshot Damage 0000013238AC2C18
30% Melee Resistance 0000013238AC3308
60% Total Armor 0000013238AC2D08
20% Health 0000013238AC2E70
40% Chance to Ignore Half Damage 0000013238AC23D8
50% Elemental Build Up 0000013238AC29D8
100% CRIT Damage while Full Health 0000013238AC2768

Typed them by hand so expect them to look kind of messy, but I haven't tested anything with a new set of gear to see if it works without messing with any other piece. It seems I can't do that now, since the game is updated, so, I'll pray and wait one day for a new CT...
I did this once. Unfortunately, if I remember right, the Hash IDs (or maybe the pPerks? I think it was this one) change when you quit and start up the game again, so the numbers you wrote down won't match the numbers of the perks once you start up again the game. At least, that's what I remember happened. I could be wrong.

By the way, you can change the perks this way. The first perk in epic weapons and armors can't be changed (probably) but the other two the gear comes with are random. It's how I got my 100% Crit Chance no matter my health level. Once you change the perks, save and load the save file and the gear will be updated.
Last edited by UBW Shadow on Sun Apr 07, 2019 12:57 am, edited 1 time in total.

TouchMe
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by TouchMe »

UBW Shadow wrote:
Sat Apr 06, 2019 8:02 am
TouchMe wrote:
Sat Apr 06, 2019 5:02 am
Hey, so, after searching a bit around, some days ago before the update hits, I managed to grab some Hash IDs for perks. You know, from the swap perk function where you select a piece and changing perks with other. I did it by simply copying/pasting the code to the item I wanted without doing calculations/extra stuff/dividing 10 points of the code/etc. And it worked pretty nice. Not sure if the one I downloaded fixed it in a way to make things easier and simple with just a copy/paste, but I have the Hash IDs now, and I thought I should share them here in case someone is interested. Maybe someone will be able to implement them in a nicer way to the new CT or something.

I JUST WANTED TO ASK : If these codes are going to work without swapping gear for the perk stats. Like, I can just copy/paste them, right? I checked every gear I had with similar stats and they had the same code on every different gear, meaning, by my logic, the IDs are stable and absolute and not generating random IDs. So, here's the Hash IDs :

40% Fire Damage 0000013238AC2B28
20% Warrior Damage 0000013238AC31B8
50% CRIT Damage 0000013238AC2690
20% Assassin Damage 0000013238AC2D80
20% Damage with Overpower Abilities 0000013238AC3230
40% Poison Damage 0000013238AC3380
20% Hunter Damage 0000013238AC2FD8
30% Damage with Heavy Bladed Weapons 0000013238AC2EE8
30% Damage with Swords 0000013238AC3050
20% CRIT Chance while Full Health 0000013238AC24B0
30% Ranged Resistance 0000013238AC3560
30% Damage with Daggers 0000013238AC2DF8
50% Headshot Damage 0000013238AC2C18
30% Melee Resistance 0000013238AC3308
60% Total Armor 0000013238AC2D08
20% Health 0000013238AC2E70
40% Chance to Ignore Half Damage 0000013238AC23D8
50% Elemental Build Up 0000013238AC29D8
100% CRIT Damage while Full Health 0000013238AC2768

Typed them by hand so expect them to look kind of messy, but I haven't tested anything with a new set of gear to see if it works without messing with any other piece. It seems I can't do that now, since the game is updated, so, I'll pray and wait one day for a new CT...
I did this once. Unfortunately, if I remember right, the Hash IDs change when you quit and start up the game again, so the Hash ID you wrote down won't match the Hash IDs of the perks once you start up again the game. At least, that's what I remember happened. I could be wrong.

By the way, you can change the perks this way. The first perk in epic weapons and armors can't be changed (probably) but the other two the gear comes with are random. It's how I got my 100% Crit Chance no matter my health level. Once you change the perks, save and load the save file and the gear will be updated.
Oh, crap. Figured that this might be the case. Well...it's still kind of good that I don't have to anxiously try to search around in order to find the right method of diving 10 number off of the perk's code and try to search to find another value or whatever. Kind of a bummer, but I prefer to still be able to save time this way and put what I want. Thanks to the people here that made these CEs, I managed to get what I wanted and saved myself tons of hours and hours/days/weeks of farming.

I saw a post about someone asking on Steam, the developers, if they gonna consider of putting something like this as an option. The user asked Ubisoft to put a quest or something with a special NPC to give us the option to change the perks on our gear. Poor soul has no idea about this place, and other legit players will definitely bash on that user. I think I might try to contact that poor person and tell them about this nice place here, in secret. Away from the eyes of the "righteous" and "clean" players.

Nozgame
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Nozgame »

tetracycloide wrote:
Sat Apr 06, 2019 3:19 am
You can use the swap function to swap a ship with something you can dismantle.
I'll try that, thanks.

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_Eagle_
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by _Eagle_ »

HAPPY NEWS NEW CONTENT FROM BUDABUM.....

Dear friends.
Both InventoryEditor & HashList dump are updated.

Inventory Editor 1.2.0.1
- the table updated to support 1.2.0 title
Hash List for the Inventory Editor is updated to v1.2.0
- added 2 Helix Packs: Sphinx and Lawgiver
- perks dump updated to tier 10

HAPPY CHEATING.... :D :D :D :D :D :D


borucic
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by borucic »

Spoiler
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Nozgame
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Nozgame »

_Eagle_ wrote:
Sat Apr 06, 2019 4:58 pm
HAPPY NEWS NEW CONTENT FROM BUDABUM.....

Dear friends.
Both InventoryEditor & HashList dump are updated.

Inventory Editor 1.2.0.1
- the table updated to support 1.2.0 title
Hash List for the Inventory Editor is updated to v1.2.0
- added 2 Helix Packs: Sphinx and Lawgiver
- perks dump updated to tier 10

HAPPY CHEATING.... :D :D :D :D :D :D


Assassin’s Creed® Odyssey - Inventory_v1.2.0_fixed.7z

Assassin’s Creed® Odyssey - InventoryEditor v1.2.0.1.CT.7z
Thank you!!

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