Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

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DrummerIX
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Mar-17

Post by DrummerIX »

Recifense makes great tables. I'm sure he is working on updating this one, but I was playing this game some and using his table. I decided to take a crack at updating his table. It was fairly simple except for the minimum special resources. They changed some code for that one and I had to find the code again. I think I found it.

I only modified the options for Gathering Storm portion (XP2) of Recifense's table. I'm sure he will get to updating the rest of it soon.

Hope he doesn't mind me sharing my update, but here you go to anyone wanting to play this now with cheats.

EDIT 1:
I ported over some options that NoMoreBSoD originally came up with. The offsets all changed with Gathering Storm though, so I had to find them again. I have pointers to population, amenities, housing and bonus districts for a city. You have to click on the purchase option for a city to update the pointers.

EDIT 2:
They updated to 317 and until Recifense has time to update his table, I updated the XP2 portion of his 314 table and also added in teh Pointers for City option I had in my other edits. Here you go.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
CivilizationVI_DX11_DX12_Recifense_Original_Edited_for_1_0_0_317_version.CT
EDIT 2: Fixed XP2 options for version 317.
(96.77 KiB) Downloaded 452 times
CivilizationVI_DX11_DX12_Recifense_Original_Edited_for_1_0_0_314_version.CT
EDIT 1: Ported over options for population, housing, amenities and bonus districts
(97.47 KiB) Downloaded 104 times
CivilizationVI_DX11_DX12_Recifense_Original_Edited_for_1_0_0_314_version.CT
Modified for Civ 6 version 1.0.0.314 (Only XP2)
(92.91 KiB) Downloaded 111 times
Last edited by DrummerIX on Thu Apr 11, 2019 8:03 pm, edited 2 times in total.

bikeracer4487
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Mar-17

Post by bikeracer4487 »

DrummerIX wrote:
Wed Apr 03, 2019 12:31 am
Recifense makes great tables. I'm sure he is working on updating this one, but I was playing this game some and using his table. I decided to take a crack at updating his table. It was fairly simple except for the minimum special resources. They changed some code for that one and I had to find the code again. I think I found it.

I only modified the options for Gathering Storm portion (XP2) of Recifense's table. I'm sure he will get to updating the rest of it soon.

Hope he doesn't mind me sharing my update, but here you go to anyone wanting to play this now with cheats.
Thanks for your work Drummer! Out of curiosity, is there any way to affect envoys, or the population/amenities in the cities? Having trouble modifying those values...

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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Mar-17

Post by Alaunus »

As mentioned earlier for envoys a few people (myself included) modify the diplomatic favour value. That one is a bit tricky to find at the start of the game because your opponents start out with +1 per turn too, once your per turn value changes it no longer should be a problem to identify yours.

DrummerIX
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Mar-17

Post by DrummerIX »

bikeracer4487 wrote:
Wed Apr 03, 2019 6:57 am
Thanks for your work Drummer! Out of curiosity, is there any way to affect envoys, or the population/amenities in the cities? Having trouble modifying those values...
I was able to get some options for population, amenities, housing and bonus districts ported over that was originally posted by NoMoreBsOD. I had to find the offsets again for Gathering Storm as they changed.

For envoys, searching for influence points like someone already mentioned after you can get the +2 per turn policy works for me.

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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Mar-17

Post by krsone »

I have version 1.0.0.314 any idea why it doesn't work? I followed all the steps.

DrummerIX
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Mar-17

Post by DrummerIX »

krsone wrote:
Wed Apr 03, 2019 10:49 pm
I have version 1.0.0.314 any idea why it doesn't work? I followed all the steps.
I only updated XP2 of Recifense's table for Gathering Storm. It's been working for me. What exactly doesn't work?

bikeracer4487
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Mar-17

Post by bikeracer4487 »

DrummerIX wrote:
Wed Apr 03, 2019 11:30 pm
krsone wrote:
Wed Apr 03, 2019 10:49 pm
I have version 1.0.0.314 any idea why it doesn't work? I followed all the steps.
I only updated XP2 of Recifense's table for Gathering Storm. It's been working for me. What exactly doesn't work?
Well, I don't know what problems krsone is having, but your table has been working beautifully for me, so thank you very much.

To anyone else, if you're running into issues, try selecting Civ6.exe from the Processes tab instead of using the Application tab. And also make sure you're using the Gathering Storm expansion, since the other scripts in the table for the base game and the first expansion haven't been updated.

cirifax
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Mar-17

Post by cirifax »

Hello, first post here!
Love the dedication and all the work and help you provide.

I'm having a problem since the new 314 version of civ 6 has come out.
I don't own any of the dlcs for civ6, and therefore have used the base version of the cheat.
At the moment it's not working.

Could anyone please update the script for the base version of the 314 version?


Thank you very much :)

cirifax
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Mar-17

Post by cirifax »

Oh, just for your info, when I start the script, the only selectalble options are the first slot ([X] <=== CHECK WHAT CIV6 MODULE IS CURRENTLY ACTIVE) and the last one ([X] <== Table/Script Information).

I try to select [X] <== Civilization VI BASE v1.0.0.290 (409094) Script v3.0, but it simply can't be selected.

HappyGamer
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Mar-17

Post by HappyGamer »

cirifax wrote:
Fri Apr 05, 2019 5:03 pm
Oh, just for your info, when I start the script, the only selectalble options are the first slot ([X] <=== CHECK WHAT CIV6 MODULE IS CURRENTLY ACTIVE) and the last one ([X] <== Table/Script Information).

I try to select [X] <== Civilization VI BASE v1.0.0.290 (409094) Script v3.0, but it simply can't be selected.
As you can see 290 and not 314, you should simply wait for recifense to update the table.
As he had made many tables to date, he is quite busy with other ones as well as real life.
So please be patient.

cirifax
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Mar-17

Post by cirifax »

Ok, had the suspect that this could be the case.
Was confident that since the name of the table was regarding version 314, the name of the script reporting version 290 was just a slip from the author.... but I must be too confident ;P

I will be patient, and hope for the benevolence of Recifense.


Best regards :)

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Recifense
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Apr-06

Post by Recifense »

Hi guys,

A table was added for version 1.0.0.314. Please check at the first post.

Cheers!

cirifax
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Apr-06

Post by cirifax »

Thank you very much!!

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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Apr-06

Post by dontknowbetter »

How do i manipulate the era score? I deactivated Fast Scan and I am looking for a non-hex exact value of 2-byte lengths.
After I increase the era point ingame, a next scan with the new value does not return any results.

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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Apr-06

Post by bikeracer4487 »

Ugh, game was just updated to 317...was wondering the tables suddenly stopped working...

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