Tales of Vesperia Definitive Edition (Steam)

Upload your cheat tables here (No requests)
bk2710
Novice Cheater
Novice Cheater
Posts: 19
Joined: Tue Jan 15, 2019 2:49 pm
Reputation: 0

Re: Tales of Vesperia Definitive Edition (Steam)

Post by bk2710 »

I checked again under the table 2.0 (i think that was it) where you can manually assign a usage count to each arte.

It doesn't include altered burst artes (such as judith's midnight flood).

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

JobeStroud
Noobzor
Noobzor
Posts: 9
Joined: Sun Jan 20, 2019 8:21 am
Reputation: 1

Re: Tales of Vesperia Definitive Edition (Steam)

Post by JobeStroud »

The multiplier works fine with my version of the game on all arts. Are you using a rollback update so you can use special K's features?

bk2710
Novice Cheater
Novice Cheater
Posts: 19
Joined: Tue Jan 15, 2019 2:49 pm
Reputation: 0

Re: Tales of Vesperia Definitive Edition (Steam)

Post by bk2710 »

I didn't refer to the multiplier, that one works. I meant setting the arte use to a specific number in a different option.

chrcoluk
Cheater
Cheater
Posts: 46
Joined: Sun Oct 22, 2017 2:41 am
Reputation: 2

Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk »

Exeter wrote:
Thu Mar 07, 2019 4:33 am
Seems most of my stuff in my editor is still intact. There are some things that I was using that wasn't in the 2.5 table yet that did get broken though. Will have to find all these values again zz. (Stuff like Fatal Strike counts, number of enemies defeated, etc). Also missing the timer stuff that I had found before. That was actually somewhat of a pain to find. I'll redo all of this later when I have some time again.
Would be awesome man please try and get this done, or at least release the one for 1.0 version of the game, as I rolled it back for specialk anyway.

chrcoluk
Cheater
Cheater
Posts: 46
Joined: Sun Oct 22, 2017 2:41 am
Reputation: 2

Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk »

Exeter wrote:
Sat Feb 09, 2019 1:04 am
One thing I still can't figure out is the timer for Repede's snowboard game.

I'm somehow always left with 150+ scan results even after doing increased/decreased values for each second.
Thus frustrated the hell out of me on PS4, CE badly needed for this minigame :)

chrcoluk
Cheater
Cheater
Posts: 46
Joined: Sun Oct 22, 2017 2:41 am
Reputation: 2

Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk »

zachillios wrote:
Thu Jan 24, 2019 10:26 pm
Exeter wrote:
Thu Jan 24, 2019 7:15 pm
Image

I'm guessing zach messed with the timer in Repede's minigame as well? :P
How dare you, I'll have you know that was completely legit. . /s

But yeah, no way was I doing that legit.
is that in any of the tables posted here? if not can you please share thanks.

I see there is multiple tables but they all separate and not merged for one super table.

chrcoluk
Cheater
Cheater
Posts: 46
Joined: Sun Oct 22, 2017 2:41 am
Reputation: 2

Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk »

red_cloud0 wrote:
Fri Jan 18, 2019 7:28 pm
Any possibility of being able to modify boss behavior? Pretty much the only thing I don't really enjoy about this game are some of the boss mechanics, so it'd be great if we could turn them off. Namely:

1. Anti-combo - bosses will sometimes directly break out of a combo for no reason
2. Overdrive - boss overdrives can combo break and prevents you from being able to combo for the duration of it, which is fairly annoying
3. Recovery - bosses will recover/get up when on the ground and in midair, which stops certain ground/air combos from working because they'll recover in the middle of it

If there was a way to turn off or change any of those behaviors, the game would pretty much be perfect
yeah, basically make bosses like the 360 version would be awesome. They cheat in this version.

chrcoluk
Cheater
Cheater
Posts: 46
Joined: Sun Oct 22, 2017 2:41 am
Reputation: 2

Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk »

MancombSeepgood wrote:
Sun Jan 13, 2019 2:17 pm
I went ahead and made a small table that allows you to enable all Grade Shop options even without finishing the game. I included the various "inherit" options for the sake of completeness/to satisfy my OCD, but obviously they're only gonna work when actually starting an EX New Game. All other options (10x EXP, unlock Unknown, increase max item amount to 99 etc.) are fair game, though :).
excellent, I have tried this tho (as part of script in OP) but doesnt seem to work.

I enabled

2x exp
2x grade
double item drop
2x gald

so first run less grindy but they not working.

I will try it with your table on its own tho, maybe the issue is it wasnt imported right to the other table.

--edit--

Tried the specific table you made and still a no go :(

So these are right steps?

Load game
Load CE
Attach process
Load table
Enable AOB option
Enable specific grade shop options
Load save file

But no grade options applied.

User avatar
Exeter
Table Makers
Table Makers
Posts: 458
Joined: Fri Mar 03, 2017 9:16 am
Reputation: 154

Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

You're using an old version of the table if you got it from mancomb's original post. Get drummer's latest table from the OP, it has updated addresses to match with the latest version of the game.

selcin
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Apr 09, 2019 7:19 am
Reputation: 0

Re: Tales of Vesperia Definitive Edition (Steam)

Post by selcin »

Exeter wrote:
Sun Apr 07, 2019 1:52 pm
You're using an old version of the table if you got it from mancomb's original post. Get drummer's latest table from the OP, it has updated addresses to match with the latest version of the game.
I am still clueless on how to use the grade shop. Can you point me to any guides on how to use the pointers?
Rarely used CE and have 0 programming/hacking experience :(

User avatar
Exeter
Table Makers
Table Makers
Posts: 458
Joined: Fri Mar 03, 2017 9:16 am
Reputation: 154

Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

Using the latest table of Drummer;

Find the options you want to enable, change the value of 0 to 1, and that enables it. (you don't need to freeze these values).

That's all.

chrcoluk
Cheater
Cheater
Posts: 46
Joined: Sun Oct 22, 2017 2:41 am
Reputation: 2

Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk »

Exeter wrote:
Sun Apr 07, 2019 1:52 pm
You're using an old version of the table if you got it from mancomb's original post. Get drummer's latest table from the OP, it has updated addresses to match with the latest version of the game.
That one is broken as well, its what made me try the original version.

I am speculating you actually need to have ng+ unlocked for it work.

Also has anyone got a table for the casino coins? Not looking forward to five hours of mindless hi/low betting.

Also I am using 4.1 of his table as I am using 1.0 version of the game (so projectX stutter fix works, and also so all the old tables from this thread work, as I made a merged table from them., most of them are for the 1.0 build of the game), drummer's table just feels so incomplete sadly. I added so much stuff from all the individual posts on here that is missing from it.

User avatar
Exeter
Table Makers
Table Makers
Posts: 458
Joined: Fri Mar 03, 2017 9:16 am
Reputation: 154

Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

It works fine here without being in NG+, so no idea why it's not working for you then.

For Casino Chips, add this to my Inventory Table that I posted in the 02. Misc Stuff section.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>76785</ID>
      <Description>"Chips"</Description>
      <Color>000000</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>GaldEtcPtr+8474C0</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

chrcoluk
Cheater
Cheater
Posts: 46
Joined: Sun Oct 22, 2017 2:41 am
Reputation: 2

Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk »

Thanks, I did already got them working before I checked back here, seems it wasnt too hard to search for the value (was just one hit). But thanks for sharing that of course.

I fear I may have dug myself a hole tho, so I have locked the timer low, so I can get the fast completion achievement when I beat duke, but forgot there is also an achievement for 100 hours play time, so I will need to try and work out the timer value to hit that, as so far I have logged 137 hours on steam and normally would have it now, if I unlock the timer when I beat duke I dont think I will log another 100 hours after that point so it wont accrue naturally.

In regards to the grade shop I have absolutely no idea, all I can say is it deffo doesnt work for me.

e.g. enabling unknown mode doesnt add it to the menu, double grade has no affect on battle results, both of those are very visible ng+ bonuses and dont work.

Every single other table posted in this thread works fine including the rest of the table by drummer. The grade shop stuff is the only one.

I notice the original table has something called AOB in it (array of bytes) and that always stays all zeroes.

Its not a big issue at this point but obviously I remain curious as to why :)

Here is the entry I added on my merged table after I did the casino coins. Very thankful for cheat engine on that as I hate that part of the game.

<CheatEntry>
<ID>78985</ID>
<Description>"Casino Chips"</Description>
<LastState Value="346615" RealAddress="7FF713CC02F0"/>
<VariableType>4 Bytes</VariableType>
<Address>TOV_DE.exe+19C02F0</Address>
</CheatEntry>

User avatar
Exeter
Table Makers
Table Makers
Posts: 458
Joined: Fri Mar 03, 2017 9:16 am
Reputation: 154

Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

chrcoluk wrote:
Wed Apr 17, 2019 10:15 am
Thanks, I did already got them working before I checked back here, seems it wasnt too hard to search for the value (was just one hit). But thanks for sharing that of course.

I fear I may have dug myself a hole tho, so I have locked the timer low, so I can get the fast completion achievement when I beat duke, but forgot there is also an achievement for 100 hours play time, so I will need to try and work out the timer value to hit that, as so far I have logged 137 hours on steam and normally would have it now, if I unlock the timer when I beat duke I dont think I will log another 100 hours after that point so it wont accrue naturally.

In regards to the grade shop I have absolutely no idea, all I can say is it deffo doesnt work for me.

e.g. enabling unknown mode doesnt add it to the menu, double grade has no affect on battle results, both of those are very visible ng+ bonuses and dont work.

Every single other table posted in this thread works fine including the rest of the table by drummer. The grade shop stuff is the only one.

I notice the original table has something called AOB in it (array of bytes) and that always stays all zeroes.

Its not a big issue at this point but obviously I remain curious as to why :)

Here is the entry I added on my merged table after I did the casino coins. Very thankful for cheat engine on that as I hate that part of the game.

<CheatEntry>
<ID>78985</ID>
<Description>"Casino Chips"</Description>
<LastState Value="346615" RealAddress="7FF713CC02F0"/>
<VariableType>4 Bytes</VariableType>
<Address>TOV_DE.exe+19C02F0</Address>
</CheatEntry>
There are 3 separate entries regarding the timer in ToV as far as I know.

There's one address that controls SOMETHING regarding the time, not sure what it is, but it continues to go up while the game is paused. I compared it with newer and older saves and it goes up and down accordingly.

Then there's a hidden tracker that seems to keep track of your current run's total play time. This is the one that's relevant for the speedrun achievement. Last one is the current session timer, which shows how long your current session has been.

I had found all of these before, but it was right before a game update hit, and I didn't make an AoB pointer for it yet. So all that data and testing went into the void. Didn't feel like redoing it either. I might find it again later when I have some extra time.

Post Reply