Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)

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nfcintra
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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by nfcintra »

Guys.... i added Stentor before the time.

And now i'm having problems with a quest, the battle of Beócia where Stentor was the Polemarc,

i tthink the game is crashing because he is a jouggenault and so defeated and because that i cant talk to him.

I was looking for a way to dismiss him from the list.Trying this, but doest work. maybe changing his value?

Image

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by iMail »

Glyph wrote:
Sat Mar 09, 2019 4:01 pm
HoellenBewohner wrote:
Tue Feb 26, 2019 3:13 pm
just an info after the new patch today all seems to work fine up to

inf. adrenaline

this givers an Error

Error:You can't add a symbol with address 0
Cielos wrote:
Tue Feb 26, 2019 5:49 pm
thanks for the report!
updated the script. it can be activated now.
tested on a few abilities only, it seems working...
let me know if there's any problem.

have fun~
Today I still experienced this error after I've downloaded the latest table 17.1 in combination with ACO v1.1.4 and CE v6.8.3.
I managed to resolve the issue by switching the Cheat Engine debugger in Settings from VEH debugger to Windows debugger.
It was set to VEH debugger because for some reason most tables work better this way.
Not sure what is now the best way to proceed but I thought you should know about this behavior.
Thanks for all your efforts!
I think this only works if you have at least 1 point full of Adrenaline :)
I got this error too when My Adrenalinebar are empty.

david1996
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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by david1996 »

Does anyone know the hash id for Abstergo pack

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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by Vortox14 »

david1996 wrote:
Wed Mar 13, 2019 10:18 pm
Does anyone know the hash id for Abstergo pack
Check Badabum's Inventory editor thread

axellslade
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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by axellslade »

Kamse wrote:
Fri Mar 08, 2019 6:03 am
Double clic the values and edit them as you like...
Nevermind... I don't think you understood what I need.

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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by Vortox14 »

axellslade wrote:
Fri Mar 15, 2019 7:12 pm
Kamse wrote:
Fri Mar 08, 2019 6:03 am
Double clic the values and edit them as you like...
Nevermind... I don't think you understood what I need.
Change the both fields type from 'Byte' to '8 Bytes', it'll allow you to see/edit beyond the 255 mark.

jombokits
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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by jombokits »

any table that unlocks all skins for weapons and armor so i can change the looks of my gear to the ones I haven't looted yet?

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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by TouchMe »

I know, I am probably a huge idiot for asking this, but......I AM SORRY, but, is there any Item ID List somewhere, please? I want to get specific epic gear to test a tanky/dps build because, right now I have decent damage, but I am losing so much hp so easily on easy mode and that is inexcusable. With healing wind + dps heal ability....I did some changes and I screwed up bad my previous build which was decent.

EDIT : Well, I am indeed an idiot, I just found it roaming around here through a lucky google search. That's the place in case anyone wonders. If it says it has a problem to display the text, simply click YES and it will restore it, then close it and it will ask you to save it, save the changes and the way it is on your desktop or something. Here's the link.
viewtopic.php?f=4&t=8309&start=615#p81345

jonasbeckman
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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by jonasbeckman »

[Link]

1.2.0 coming out tomorrow, various fixes as usual and support for the first Fate of Atlantis DLC plus more Lost Greek Tales and probably a bunch of new items for use with rewards for quests and the shop.

EDIT: More of a heads up than anything, GAAS and year or two for support but it might break existing tables, trainers and what else (Mods for one like with Monster Hunter World.) so can be useful to know when the next patch is coming out. Maybe backing up the data or similar though at least for these tables the options have been fairly resilient to patches so far and data changes causing compatibility problems. :)

rooxon
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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by rooxon »

jonasbeckman wrote:
Wed Apr 03, 2019 4:32 pm
[Link]

1.2.0 coming out tomorrow, various fixes as usual and support for the first Fate of Atlantis DLC plus more Lost Greek Tales and probably a bunch of new items for use with rewards for quests and the shop.

EDIT: More of a heads up than anything, GAAS and year or two for support but it might break existing tables, trainers and what else (Mods for one like with Monster Hunter World.) so can be useful to know when the next patch is coming out. Maybe backing up the data or similar though at least for these tables the options have been fairly resilient to patches so far and data changes causing compatibility problems. :)
Yep just wanted to comment on that myself. The update is already live, downloading as I'm writing this message. I'll check out the table and see what works, what doesn't then report by editing this reply. I may not have commented here yet so I also wanna say thank you for this great table, it enabled me and a few of my buddies to get through some tough missions that we simply were not able to finish, and also for plain stupid OP fun. :)

lion_the_ryan
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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by lion_the_ryan »

The enable script doesn't appear to be working with the latest update :/

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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by rooxon »

lion_the_ryan wrote:
Thu Apr 04, 2019 4:37 pm
The enable script doesn't appear to be working with the latest update :/
Yeah, exactly. But the damage modifier/armor modifier table still works. Sadly the main one's enable script fails to activate, it just hangs for a few secs and nothing happens.

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Cielos
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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by Cielos »

@all
please download the attachment.
open the CT, hook the game to CE as usual.
let me know which script can't be activated.
thanks~
Attachments
ACOdyssey _aobscans test.CT
some aobscans test
(27.2 KiB) Downloaded 68 times

Desalater
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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by Desalater »

healthCalOnHitAOB

is the only one i couldnt put the red x in

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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by lion_the_ryan »

Desalater wrote:
Thu Apr 04, 2019 5:30 pm
healthCalOnHitAOB

is the only one i couldnt put the red x in
Same here

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