[Request] Risk of Rain 2

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Datapel
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[Request] Risk of Rain 2

Post by Datapel »

Options Required:

Infinite Health
infinite money

Game/Steam Website: [Link]

hngk
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Re: [Request] Risk of Rain 2

Post by hngk »

Game engine is Unity.

On top of health and in-game money options, another useful option would be nospread for certain classes like Commando and MUL-T. Maybe an option for never failing on chance shrines, or just setting their cost to always be 0 (you pay gold for a chance of the shrine dropping a random item). No skill cooldowns is another one.

Zadrave
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Re: [Request] Risk of Rain 2

Post by Zadrave »

I would love to have this. Also, if someone figures out character ID, that would be amazing. Seen in a blog post, the devs messed around with the idea that you can turn into enemies. The code is still there in the files.

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Rysefox
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Re: [Request] Risk of Rain 2

Post by Rysefox »

Hey, heres a table. I recommend that you are watching the tutorial before u say jump dont work or something like this.

[Link]

have fun :)

(Download further down)
Last edited by Rysefox on Sat Mar 30, 2019 9:26 pm, edited 1 time in total.

Revonox
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Re: [Request] Risk of Rain 2

Post by Revonox »

Rysefox wrote:
Sat Mar 30, 2019 7:39 pm
Hey, heres a table. I recommend that you are watching the tutorial before u say jump dont work or something like this.

[Link]

have fun :)
Yeah this doesn't work. Fails to determine the labels in the Lua script.

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Rysefox
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Re: [Request] Risk of Rain 2

Post by Rysefox »

Revonox wrote:
Sat Mar 30, 2019 8:43 pm
Rysefox wrote:
Sat Mar 30, 2019 7:39 pm
Hey, heres a table. I recommend that you are watching the tutorial before u say jump dont work or something like this.

[Link]

have fun :)
Yeah this doesn't work. Fails to determine the labels in the Lua script.
Hm have anyone else this problem? I dont know I have no problems. What I think that we have different Cheat engine version. For me is it 6.8.2

Revonox
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Re: [Request] Risk of Rain 2

Post by Revonox »

Rysefox wrote:
Sat Mar 30, 2019 8:48 pm
Hm have anyone else this problem? I dont know I have no problems. What I think that we have different Cheat engine version. For me is it 6.8.2
Hmm, I'm on 6.8.3. (latest) I'll try another version.

E: nope, doesn't work, even on 6.8.2.

Image
Last edited by Revonox on Sat Mar 30, 2019 8:59 pm, edited 1 time in total.

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Rysefox
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Re: [Request] Risk of Rain 2

Post by Rysefox »

Revonox wrote:
Sat Mar 30, 2019 8:52 pm
Rysefox wrote:
Sat Mar 30, 2019 8:48 pm
Hm have anyone else this problem? I dont know I have no problems. What I think that we have different Cheat engine version. For me is it 6.8.2
Hmm, I'm on 6.8.3. (latest) I'll try another version.
Try 6.8.2 this is the version with which one I created it

alabasca
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Re: [Request] Risk of Rain 2

Post by alabasca »

Rysefox wrote:
Sat Mar 30, 2019 8:48 pm
Revonox wrote:
Sat Mar 30, 2019 8:43 pm
Rysefox wrote:
Sat Mar 30, 2019 7:39 pm
Hey, heres a table. I recommend that you are watching the tutorial before u say jump dont work or something like this.

[Link]

have fun :)
Yeah this doesn't work. Fails to determine the labels in the Lua script.
Hm have anyone else this problem? I dont know I have no problems. What I think that we have different Cheat engine version. For me is it 6.8.2
Same problem here (CE ver 6.8.2)

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Rysefox
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Re: [Request] Risk of Rain 2

Post by Rysefox »

Try this one -> You need to activate the Mono feature :)
Download this table
Attachments
Risk of Rain 2.exe.CT
(402.19 KiB) Downloaded 64 times

alabasca
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Re: [Request] Risk of Rain 2

Post by alabasca »

Rysefox wrote:
Sat Mar 30, 2019 9:07 pm
Try this one -> You need to activate the Mono feature :)
Download this table
It's work well, but how about the crit rate and armor?

Revonox
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Re: [Request] Risk of Rain 2

Post by Revonox »

Rysefox wrote:
Sat Mar 30, 2019 9:07 pm
Try this one -> You need to activate the Mono feature :)
Download this table
Now it initializes properly, but changing the values for damage, crit and armor do nothing. In fact, changing the damage value makes you deal 1 dmg, no matter what.

alabasca
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Re: [Request] Risk of Rain 2

Post by alabasca »

Revonox wrote:
Sat Mar 30, 2019 9:22 pm
Rysefox wrote:
Sat Mar 30, 2019 9:07 pm
Try this one -> You need to activate the Mono feature :)
Download this table
Now it initializes properly, but changing the values for damage, crit and armor do nothing. In fact, changing the damage value makes you deal 1 dmg, no matter what.
activate it, change to 9999
and then deactivate it =))

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Rysefox
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Re: [Request] Risk of Rain 2

Post by Rysefox »

alabasca wrote:
Sat Mar 30, 2019 9:18 pm
Rysefox wrote:
Sat Mar 30, 2019 9:07 pm
Try this one -> You need to activate the Mono feature :)
Download this table
It's work well, but how about the crit rate and armor?
You dont need it really. when you have health and damage^^

MrTach
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Re: [Request] Risk of Rain 2

Post by MrTach »

I did my one with pointers, it should work.
health and money
Risk of Rain 2.CT
(1.45 KiB) Downloaded 70 times

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