do you have problem when increasing the exp multiplier (research)? when i increase it above 50, (1st max level is 100 i think), i cant reborn again, seems like a problem with lvling.
I just updated the table. You can now enable an option to remove the 'Return to Base' requirements, so you can do it at any time
I'm not entirely sure, but I think that those are the levels needed to level up. Something like this(The Default level has 5):
Level (5 bars): [ | | | | ] As you level up, it fills up those and when you fill the last one, it levels you up.
If you lower it, it makes you level up faster, as there are fewer bars to fill up. You can change it to 1, but don't change it to 0 or it will freeze the game and level up like 30K levels, as you won't even need to get XP and it will keep leveling you up infinitely.
The problem of the return to shipyard occur when at the dev center, the xp research is upgraded. I believe that 50 level of research is the safe limit. Once i arrived at 60, the return button is red. I believe the same thing wll happen for medal (academy) xp lvl.
Need for update.
It's now version 1.4.1, and your ct is not working amymore (for me for sure - if i try to turn on "Game Logic Params", game stops. if i try "scripts" - nothing happend, and in 20-30 secs, game crashes).
Thanks :3
Need for update.
It's now version 1.4.1, and your ct is not working amymore (for me for sure - if i try to turn on "Game Logic Params", game stops. if i try "scripts" - nothing happend, and in 20-30 secs, game crashes).
Thanks :3
It does work. Try the 1.3.1 version. I moved it to the main post: viewtopic.php?p=80260#p80260
The Game Params don't work, as I didn't add them on the last version.
usemono()
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov eax, 90 //CHANGING THIS WILL GIVE YOU MORE WHEN PURCHASING
mov [esi+0C],eax
mov eax,[ebp+0C]
exit:
jmp returnhere
IDEntitas:Entity:ReplaceKP+45:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
IDEntitas:Entity:ReplaceKP+45:
mov [esi+0C],eax
mov eax,[ebp+0C]
working for me fine (same as AP, SP and other - you just need to somehow change amount of KP that you have while script is enable)
also, will be good to see how to change EAMD amount, i will try to do it later
i'm just trying to use the 'remove return to base req.' and it keeps crashing, have tried multiple times.
the changelog says this is game version 1.4.3