![Image](https://i.gyazo.com/95ac4642a2132eaf5243e118661c1d66.png)
I want to prevent the game from updating the Target Z float, which controls the Z-coordinate that the camera is looking at. So It turns out that the movaps instruction on the left is writing to it so I tried setting it to NOP. But it also seems to write to Target X, Y and some other address since movaps apparently writes to 128 bits(or 4 floats i assume). Is there any way to only prevent the game from writing to Target Z by somehow splitting up the movaps instruction to 3 or 4 other instructions that only write to 1 float each, and then setting ONLY the instruction writing to Target Z to NOP?
Any help is appreciated, thanks.