So the chances of emerging an "AI/CPU drives" toggle switch are pretty slim right?
Only some settings are affected, ERS is not one of them. The Separation still happens on ERS when the CPU drives your car, but for something like Tyre Wear or Fuel Consumption or even the Max Gear options there is no separation in the game code from the player car to the CPU cars.
The reason the MFD doesn't work is the same thing, the values for Player car does not exist in the game at the point of the CPU driving it. The Player values are only created by the game once control is handed over to the player.
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New update is live now, game version bumped up to 1.15
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- Safety Rating and Skill Rank should no longer reset on Xbox One - Fixed several issues where spectators and players could get stuck in a perpetual load state in multiplayer - The Safety Car/Virtual Safety Car should no longer trigger after a flashback - Fixed issue where teams would value showmanship and sportsmanship incorrectly in contract negotiations - Wheels should no longer feel like they are losing power/force feedback mid race - Near/far chase camera should no longer jump when entering and exiting the pits - Fanatec CSL Elite should be able to be calibrated correctly after a fresh boot - Rev lights should now function correctly on Fanatec CSL Elite on PC - Trigger rumble option “Auto” should now work as intended on PC - Frame rate capping should now reach the maximum FPS cap on PC - Various stability and performance fixes