Monster Hunter World (Steam) Update!

Upload your cheat tables here (No requests)
Locked
JessieKazama
Expert Cheater
Expert Cheater
Posts: 172
Joined: Sun Nov 12, 2017 1:42 am
Reputation: 246

Monster Hunter World (Steam) Update!

Post by JessieKazama » Sun Feb 24, 2019 11:09 pm

Image

Hey guys Jessie here back with another table! First off, I wanna thank Squall8 for being my mentor over the last three months. He's been like a big brother to me in helping me out and teaching me everything from the basics to the more advanced stuff in Cheat Engine, so I greatly appreciate his help!

This is the updated Monster Hunter World table, with Squall8's orginal scripts now updated to use CaliberCH's bypass method! All credit should go to these guys, I just updated everything to work for the newest Monster Hunter update. Make sure to download both! You need to have Caliber's bypass active before turning on any scripts in order for the table to work!

The process should be:

1- Load up the game to the main menu.
2- Attach the Table to the Game.
3- Load Caliber's Bypass.


After this you can load up the scripts no problem!

Features:

Invulnerable
Inf Stamina
Inf Item Use
Inf Slinger Ammo
Max Sharpness
Inf Mantle Duration
No Mantle CD
Keep Mantle Effect After Removal
Inf Damage Taken For Vitality Mantle
No Palico Gadget CD
Easily Break Monster Parts
All Monsters Shown On Map
Max Scoutfly Level
Maxed Slots
1 Jewel Maxes Skill Level
Maxed Set Bonus
Maxed Armor Skills
Unlock Charms
Unlock Decorations
Unlock Augments
Unlock Armor/Weapons For Current Tier Level
Unlock Poogie's Outfits
Inf Lucky Vouchers
Character Pointers
GC Edits
HR Exp Multiplier
Palico Exp Multiplier
Palico Gadget Exp Multiplier
Monster Research Multiplier
Monster Research Pointers
Cannons Always Loaded
Inf Cannon Fire
Weapon Buffs
Meal Editor
Buffs/Defense/Resistance
(WIP)
Abnormal Status Buildup Multiplier
Large Monster Size Modifier
Highlighted Armor Editor
Ignore Crafting Requirements
Highlighted Item Pointer
Kill/Wound All Large Monsters
Set Max Map Zoom Amount
360 Degree Dragon Piercer
Teleport
Go To Character Edit Screen


pox911's Scripts:
Inf Gathering

Idlehands88's Scripts:
Have All Items
Have All Ammo
Have All Materials
Have All Event Materials
Have All Decorations


dec1337's Scripts:
Inf Barrel Placements
Unlimited Investigations


seikur0's Scripts:
selected weapon

Marcus101RR's Scripts
Max Attempts (Investigations)
Bypass Player Limit (Quests)
Item Param Static Data
Player Pointers
Charm Editor
Set Item Quantity
Change Max Carry


Berserk Knight's Scripts
Target Health + Overlay
Buffs Overlay

Credits:
pox911 - For finding all Item IDs!
seikur0 - For Bypassing the anti-cheat!!
pox911 - For pointing me in the right direction for unlocking stuff!
pox911 - For the Inf Gathering script!
Idlehands88 - For making the Have All scripts!
seikur0 - For making a Highlighted Weapons Pointer!
dec1337 - For making the Inf Barrel Placement script!
dec1337 - For making the Inf Investigations script!
seikur0 - For helping me avoid collisions in the Teleport script!
Marcus101RR - For making Pointers for Item Data and Player Pointers!
Marcus101RR - For making the Charm Editor, Set Item Quantity and Change Max Carry scripts!
Resolve - For adding pointers to Monster Kill/Captures!
blarae - For adding pointers to Monster Sizes!
Berserk Knight - For mapping out some more pointers for the Buffs section!
Berserk Knight - For finding the size value that writes to GC!
Berserk Knight - For making the Health and Buff Timer Overlays!
Marcus101RR - For making the Max Attempts and Bypass Player Limit scripts!

Idlehands88 is currently making some mods for this game which can be found Here!

Don't use any of these cheats online!
Update HistoryShow
Update 1 - Sorry for a slow update.. Added basic cheats for now. A dropdown list is included in Highlighted Item Pointer with major thanks to pox911! Inf Health looks a bit funky, but it works as intended. I'll work something better in later. I think Inf Item Use causes a crash when returning to base (basically right when the 60 second timer runs out), although I still need look into that one.

Update 2 - This game can be a dick!!! But I'm starting to get how it works. Updated Inf Health and Inf Item Use. Added many Various Weapon Buffs! Ignore Crafting Requirements is almost complete, its just not picking up on undiscovered materials.. Added pointers for Zeni/Research Points.

I may look at downgrading to the Unsigned version of CE since this Ordinal shit is getting in the way of making a lot of features.

Update 3 - One last update for the night.. Inf HP should keep you alive now! Added Inf Extract Duration. Found a better injection point for Max Sharpness. Tomorrow I'll try using the unsigned version of CE to see if that helps.

Update 4 - Added Inf Mantle Use / Cooldown. Added some pointers for defense/resistances/basic buffs, still digging though this. Added Kill All Large Monsters.

Update 5 - Added pox911 AntiCrash script to the table. Working great so far!

Update 6 - Quick update for the Inf Health script.

Update 7 - Updated table with seikur0 bypass script!! Should have fixed Inf HP, I used every fucking comparison that held true. Couldn't find a good one..

Update 8 - Added Inf Hunting Horn Buff Duration. Fixed a disable issue with Instant Hammer Charge. Highlighted Item Pointers now pick up on items in your Item Pouch.

Update 9 - With the help of pox911, who pointed me towards the right area, we bring to you: Unlock Armor/Weapons, Unlock Augments, Unlock Decorations, and Unlock Charms! Please read the Table Extras before you go and fuck something up. Unlock Armor/Weapons is widely untested and may halt quest progression. I even screwed up my save last night, but that was from testing MANY different values. Had to start over. Report anything abnormal.

The Unlock Chrams, Decos and Augments just unlock the menu item so you have access to it (if you don't already).

Update 10 - Removed Unlock Armor/Weapons.

Update 11 - Added All Monsters Shown On Map.

Update 12 - Added Inf Gathering, made by pox911.

Update 13 - Added back Unlock Weapons/Armor For Current Tier Level. Info is in Table extras. I also added a [Flags] section under Zeni/Research Pointers to possibly help those who have missing NPC's get them back. There is a lot of data I still need to go through, but this should be the root area. Instructions are a little vague so ask me if you have any questions.

Update 14 - Added Idlehands88's scripts to the table. These include Have All Items, Ammo, Materials and Event Materials! I also put everyone's work under their own section in the table.

Update 15 - Added Highlighted Armor Editor. I'll work on weapons tomorrow!

Update 16 - Changed Have All Items script to exclude specialized tools. All credit still goes to Idlehands88. Added pointer to Highlighted Armor Editor, found by Idlehands88 as well!

Update 17 - Updated Inf Heavy Bowgun Special Ammo to include Wyvernsnipe.

Update 18 - Added Selected Weapon, made by seikur0! Added Inf Barrel Placements, made by dec1337, sorry I meant to add this a while back. Added pointers to #Of Active Slots.

Update 19 - Added No Palico Gadget CD, Inf Slinger Ammo, Palico Gadget Exp Multiplier and a fix for the specialized tools in the item box.

Update 20 - Added Easily Break Monster Parts! Added Dash Juice to Buffs per what Marcus101RR pointed out, I meant to add this much earlier man.. Added x50 variants for the Have All scripts.

Update 21 - Updated Have All scripts by Idlehands88 to include Decorations! Added some more pointers to Selected Weapon, elemental attack stuff. Works on everything but the weapon "Fire and Ice". Changed Inf Item Use to Inf Item Use/Slinger Ammo, since they basically did the same thing. It also doesn't screw with quest rewards this way. Box operations are still screwy.

Update 21.5 - Added a DDL to Element Type.

Update 21.75 - Added back the old Inf Item Use since some people seemed to like that more.

Update 22 - Idlehands88 updated his Have All Decorations scripts. Added support for the Vitality Mantle in Inf Mantle Duration. Added script by dec1337 for Unlimited Investigations. Added a new script under Buffs.

Update 23 - Should have fixed all conflicting issues with Slinger Ammo and No Reload. Added Bowgun Supports All Ammo/No Reload and Bows Support All Coating. Should have fixed issues with Inf Health, otherwise I don't know, can't find a good comparison. Increase your Def or use the damn vitality mantle.

Update 24 - Added Inf Lucky Vouchers, Instant GS Charge and a pointer to Time Played. Added two more conditional buffs. Should have fixed Inf Health... again! I swear this one is making me suicidal!

Update 25 - Added Maxed Slots and 1 Jewel Maxes Skill Level!

Update 25.5 - Fixed 1 Jewel Maxes Skill Level, it works for armor now as well.

Update 26 - Added HR Exp Multiplier, Palico Exp Multiplier, Inf IG Stamina and Monster Research Multiplier.

Update 27 - Added GC Weapon Usage and Hammer Power Charge Always Active.

Update 28 - Added Teleport with seikur0's help, who helped me avoid collisions! I will add my Blink function to this at a later time, if possible!

Update 29 - Added an Affinity pointer to the ranged section. Added pointers made by Marcus101RR. Added Inf Charge Blade Shield Charge to Weapon Buffs. Fixed an issue with Inf GL Ammo/Wyrmstake.

Update 30 - Table updated for latest version. Have All scripts are still broken, going to wait on Idlehands88. Let me know of any issues.

Update 30.25 - Fixed an issue with the Bowgun script.

Update 30.5 - Table updated with Idlehands88's Have All scripts!

Update 31 - Added back the original Inf Item Use, now better than ever since it doesn't fuck with box operations! Added Blink to Teleport. Added LR and Investigations to GC Weapon Usage. This will be the only GC editor I make, I think it's a lame-ass feature, if you want to look good then just play the game. Added Maxed Set Bonus and Maxed Armor Skills.

Update 31.5 - Fixed an issue with Inf Item Use. Added scripts made by Marcus101RR. The Highlighted Item Pointer's DDL was organized by Marcus101RR as well which is now implemented.

Update 32 - Added Max Scoutfly Level and Monster Research Pointers. Added pointers made by Resolve and blarae to GC Edits.

Update 33 - Fixed Inf Item Use the way that everyone likes!

Update 34 - Fixed Inf Item Use in regards to coatings and the Whetfish Fin+. Added Inf Charge Blade Sword Charge to Weapon Buffs.

Update 35 - Added the 3 level charges to Inf Spirit Gauge.

Update 36 - Added Cannons Always Loaded and Inf Cannon Fire. Fixed Hammer Power Charge Always Active. The glow around the hammer will not be active but you will still have the damage buff, health regen and the attack pattern change.

Update 37 - Fixed Max Bow Charge to work for Dragon Piercer and Special Shots.

Update 38 - Added Meal Editor and Set Max Map Zoom Amount. Added Latent Power Always Active and Super Buffed with the pointers to follow. Everything in regards to Super Buffed falls under the Hunting Horn and the Orchestra category ONLY. Effects from these two categories WILL stack with one another along with item and food buffs. However, the (S)/(L) variants WILL NOT stack with each other within the same category.

Update 39 - Table updated for the latest version. Added pointers to buffs in Meal Editor. Reworked Inf Item Use, coatings should not decrease anymore. Reworked Max Bow Charge, should work outside of the training area. Jho still needs to be added to some pointers, I havent fought him yet. I think I did something else, I can't remember..

Update 39.5 - Fixed Bowgun Supports All Ammo/No Reload.

Update 40 - Fixed Marcus101RR's script Set Item Quantity. Added Jho to pointers.

Update 41 - Added Inf Insect Glaive Jumping Attack. Added Abnormal Status Buildup Multiplier and Large Monster Size Modifier. I'm still working out the effect IDs for the Buildup Multiplier, but this does support Mounting!!

Update 42 - Updated some of the Abnormal Status IDs. Added the Monster Health + Overlay Bar that was put together by Berserk Knight. Added some more pointers found by Berserk Knight to Buffs. Large Monster Size Modifier can now affect GC sizes.

Update 43 - Table updated for latest version.

Update 43.5 - Fixed a bad edit with Inf Item Use.

Update 44 - Table updated for latest version. Included Berserk Knight's Health and Buff Overlays.

Update 44.5 - Fixed a bad edit on my end with Berserk Knight's lua code for Inf Health.

Update 45 - Table updated for the latest version. Health is looking ugly again, may work on cosmetics later. Doesn't bother me at the moment.

Update 46 - Updated Berserk Knight's lua script for the overlays. Added the missing Jho Scale and Autumn Harvest Ticket to the Have All scripts. Added Keep Mantle Effect After Removal for those who want "Invisible Mantles". As it stands right now, the game can only register one effect at a time, so if you try doing this with two mantles you'll only get the effect of the last mantle equipped. Added Inf Damage Taken For Vitality Mantle. With that enabled you can now have Inf Health with the Vitality Mantle. This is just a temporary workaround for the disconnect issue. Added Marcus101RR's updated scripts.
EDIT: Forgot to mention I added some more to Highlighted Item Pointer which include things like Buy/Sell Price and Rarity.

Update 47 - Added pointers for Poogie's costumes as well as an unlock script.

Update 48 - Added 360 Degree Dragon Piercer. Still have some improvements I would like to make to that one. Added Go To Character Edit Screen. Added Marcus101RR's updated pointers.

Update 49 - Table updated to the latest version.

Update 50 - Updated some scripts for the latest version, mainly Go To Character Edit Screen and Idlehands88's Have All scripts. Added dissolved, melded and sublimated weapons to the script as well. Changed the Item ID entry to display correct values.

Update 51 - Main table updated. Included a table with safe to use scripts only. There a 4 checked scripts in this table, denoted in orange. They are relatively safe if enabled at the appropriate screen and disabled right after use.

Update 52 - Bypass method updated! Replaced Inf Health with Invulnerability

Update 53 - Table updated for the latest version.

Update 54 - Fixed a bad edit with Ignore Crafting Requirements. Should not cause a crash when disabled. Added Wyvernheart Rapidfire. Added all missing materials to the Have All scripts. Added missing items to the DDL. Added Marcus101RR's updated scripts.

Update 55 - Fixed Large Monster HP.

Update 56 - Table updated to the latest version.

Update 57 - Table updated to the latest version.

Update 58 - Table updated to the latest version.

Update 59 - Table updated to the latest version.
PS: Please don't paste this CT elsewhere without linking to this thread.

Thank Marcus101RR for his editors, found in the table and here

The latest version of Berserk Knight's Character Editor Table can be found Here

Codex users, use this table by Predprey Here

Steam users can now use this bypass, made by CaliberCH here and also found below in the attachments.

Happy Cheating!!!
- Jessie Kazama
Attachments
MonsterHunterWorld.CT
(1.24 MiB) Downloaded 26971 times
MHWResetCRC.rar
(69.36 KiB) Downloaded 14936 times
Last edited by JessieKazama on Thu Apr 04, 2019 8:58 am, edited 6 times in total.

Squall8
RCE Fanatics
RCE Fanatics
Posts: 638
Joined: Fri Mar 03, 2017 7:43 am
Reputation: 815

Re: Monster Hunter World (Steam) Update!

Post by Squall8 » Sun Feb 24, 2019 11:18 pm

Calling dibs on this spot!

pxctd
Noobzor
Noobzor
Posts: 10
Joined: Wed Dec 05, 2018 12:53 am
Reputation: 0

Re: Monster Hunter World (Steam) Update!

Post by pxctd » Mon Feb 25, 2019 12:26 am

Thanks Jessie for the update! Also, thanks Squall, for all your hard work on the previous updates.

Just a couple of questions: there wasn't really an explanation I could find for ClaiberCH's CRC reset. Do we have to extract it to the same location as the table, or run it manually, or will it be run automatically somehow?

Also, I guess we're migrating to this thread now?

JessieKazama
Expert Cheater
Expert Cheater
Posts: 172
Joined: Sun Nov 12, 2017 1:42 am
Reputation: 246

Re: Monster Hunter World (Steam) Update!

Post by JessieKazama » Mon Feb 25, 2019 12:30 am

pxctd wrote:
Mon Feb 25, 2019 12:26 am
Thanks Jessie for the update! Also, thanks Squall, for all your hard work on the previous updates.

Just a couple of questions: there wasn't really an explanation I could find for ClaiberCH's CRC reset. Do we have to extract it to the same location as the table, or run it manually, or will it be run automatically somehow?

Also, I guess we're migrating to this thread now?
Yeah shouldn't bother Squall8 anymore with notifications haha. And have the game running first, then attach CE and then use Caliber's CRC reset. The scripts should work like that.

User avatar
vosszaa
Fearless Donors
Fearless Donors
Posts: 360
Joined: Sat Jun 17, 2017 1:46 pm
Reputation: 249

Re: Monster Hunter World (Steam) Update!

Post by vosszaa » Mon Feb 25, 2019 12:42 am

Well done on the table Jessie!

Image

JessieKazama
Expert Cheater
Expert Cheater
Posts: 172
Joined: Sun Nov 12, 2017 1:42 am
Reputation: 246

Re: Monster Hunter World (Steam) Update!

Post by JessieKazama » Mon Feb 25, 2019 12:45 am

vosszaa wrote:
Mon Feb 25, 2019 12:42 am
Well done on the table Jessie!

Image
Thankies Vos! Hope everyone can enjoy the table! :D

User avatar
verloren
Novice Cheater
Novice Cheater
Posts: 16
Joined: Mon Jan 21, 2019 1:46 am
Reputation: 3

Re: Monster Hunter World (Steam) Update!

Post by verloren » Mon Feb 25, 2019 2:09 am

thx JessieKazama! awesome table.

1. Run Monster Hunter.
2. CE table load
3. Run MHWResetCRC.exe without scripting

If you run the scripts in the new table after going through the above method sequence, no forced termination will occur after moving the map or after a period of time.

Is this the right way?

tlgun
Noobzor
Noobzor
Posts: 12
Joined: Wed Apr 19, 2017 5:12 am
Reputation: 0

Re: Monster Hunter World (Steam) Update!

Post by tlgun » Mon Feb 25, 2019 4:53 am

working great.
thank you for update table.

JessieKazama
Expert Cheater
Expert Cheater
Posts: 172
Joined: Sun Nov 12, 2017 1:42 am
Reputation: 246

Re: Monster Hunter World (Steam) Update!

Post by JessieKazama » Mon Feb 25, 2019 4:57 am

verloren wrote:
Mon Feb 25, 2019 2:09 am
thx JessieKazama! awesome table.

1. Run Monster Hunter.
2. CE table load
3. Run MHWResetCRC.exe without scripting

If you run the scripts in the new table after going through the above method sequence, no forced termination will occur after moving the map or after a period of time.

Is this the right way?
Yeah that is the correct way to do it. :D

User avatar
sh00ter999
Cheater
Cheater
Posts: 37
Joined: Mon Jan 15, 2018 9:41 am
Reputation: 4

Re: Monster Hunter World (Steam) Update!

Post by sh00ter999 » Mon Feb 25, 2019 6:36 am

Finally I can skip the walking and teleport again :D Thank you very much for your work

Special
Cheater
Cheater
Posts: 25
Joined: Thu Mar 02, 2017 9:26 pm
Reputation: 7

Re: Monster Hunter World (Steam) Update!

Post by Special » Mon Feb 25, 2019 6:40 am

So what does MHWResetCRC.exe do exactly?

User avatar
sh00ter999
Cheater
Cheater
Posts: 37
Joined: Mon Jan 15, 2018 9:41 am
Reputation: 4

Re: Monster Hunter World (Steam) Update!

Post by sh00ter999 » Mon Feb 25, 2019 6:47 am

Special wrote:
Mon Feb 25, 2019 6:40 am
So what does MHWResetCRC.exe do exactly?
CRC Checks in the game prevent you to modify certain memory values I think. Think of it as an anti-cheat bypass.

@Jessie: One sole suggestion for the OP of this thread maybe: Highlight the message not to use it in online in Red and bigger font size maybe, I really value this one rule we should all follow! 8-)

monk124us
Novice Cheater
Novice Cheater
Posts: 21
Joined: Sun Dec 03, 2017 2:12 pm
Reputation: 0

Re: Monster Hunter World (Steam) Update!

Post by monk124us » Mon Feb 25, 2019 2:28 pm

verloren wrote:
Mon Feb 25, 2019 2:09 am
thx JessieKazama! awesome table.

1. Run Monster Hunter.
2. CE table load
3. Run MHWResetCRC.exe without scripting

If you run the scripts in the new table after going through the above method sequence, no forced termination will occur after moving the map or after a period of time.

Is this the right way?

thank you for sharing

fengtimo
Noobzor
Noobzor
Posts: 11
Joined: Mon Feb 25, 2019 8:38 pm
Reputation: 0

Re: Monster Hunter World (Steam) Update!

Post by fengtimo » Mon Feb 25, 2019 8:45 pm

Help me why when I change the damage of the weapon through the "Selected Weapon" and re-enter the game, the damage is not saved ???

User avatar
verloren
Novice Cheater
Novice Cheater
Posts: 16
Joined: Mon Jan 21, 2019 1:46 am
Reputation: 3

Re: Monster Hunter World (Steam) Update!

Post by verloren » Mon Feb 25, 2019 11:47 pm

fengtimo wrote:
Mon Feb 25, 2019 8:45 pm
Help me why when I change the damage of the weapon through the "Selected Weapon" and re-enter the game, the damage is not saved ???
Damage to the weapon is not stored in the save file, so the memory data is not simply modified and permanently saved.

Locked

Who is online

Users browsing this forum: Aryo95, Baidu [Spider], Bing [Bot], DocMadfox, DrummerIX, Elite3, Google Adsense [Bot], SirMadMan