Hello, can you explain how to use god-mode option? I tried both manual and auto-battles, but my test ship always get "broken". It can move after battle, but no vision radius, no weapons/other modules, and the game sees it as something broken.
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Game Title : Galactic Civilization III - Crusade
Game Version : 3.10
Game Sponsor : Fennix102 + Myself (Crusade)
Process Name : Galciv3.exe
Script Version: 3.3 AOB
CE Version : 6.7
Release date : 12-Oct-2018
Author : Recifense
History:
14-May-2015: First Release for Base Game
08-May-2017: First Release for Crusade (with first patch)
11-May-2017: Release for version 2.133
19-Jun-2017: Release for version 2.30
24-Jun-2017: Added back GM
05-Aug-2017: Release for version 2.32
12-Sep-2017: Release for version 2.50 (s2.2)
12-Oct-2017: Release for version 2.6
20-Dec-2017: Release for version 2.71 (s3.0)
12-Apr-2018: Release for version 3.00 (s3.1)(0330)
02-Oct-2018: Release for version 3.05 (s3.2)(0145)
12-Oct-2018: Release for version 3.10 (s3.3)(0130)
Features:
- Minimum Money [1]
- Move Multiple times [2]
- Research in 1 Turn [3]
- Construction in 1 Turn [4]
- God Mode (OK) [5]
- Minimum Settlers/Soldiers [6]
- Ship Production in 1 Turn [7] Pending
- Customization points [8]
- Minimum Basic Resources [9]
- Minimum Special Resources [A] (new) (s3.0)
- Some Pointers
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[1] For Human player only (not AI);
[2] For Human player's ships/fleet only (*);
[3] For Human player only (not AI);
[4] For human player colonies only (**)
[5] For Human player's ships/fleet only;
[6] For Human player's colony and transport ships only (*);
[7] For Human player only (not AI);
[8] On the Civ Custumization, available points will be set to minimum needed;
[9] For Human player only (not AI);
[A] For Human player only (not AI);
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[USAGE]
1) Run CE67 or greater;
2) Run Game;
3) Load the game process "Galciv3.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
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[HOTKEYS]
- Look at each table entry.
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[ADVICE]
When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.
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[INFO]
Tested on Win 10 64bits
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Happy gaming!
The table also contains (when the main scripts are active) the scripts listed on the attached image.
The features are DISABLED by default. For enabling any of them, just activate its script;
Note: There are HOTKEYS. Have a look at the Table Extras for more information. Note: The scripts use the CE command ASSERT and will not load if it is incompatible with the running game version.
After downloading the table, copy it to the "My Cheat Table" folder.
It is for CE 6.7
Big thanks to Fennix102 for providing the game (steam copy).
Cheers to all!
Thank you, ever so, M. Recifense, for updating the table so promptly. God bless.
Been playing with the 3.1 table in 3.2, and it still works with some caveats. I do find that I have to exit and restart the game and CE for the table to activate if I navigate back to the main menu while playing (ie, no save scumming). Also, the 1 turn research and 1 turn construction only work if you keep the Game Pacing and Research Rate set to normal on the Game Settings panel. Anything slower will not produce expected results.
A bit odd, but even though the table seems to work fine at first glance, whenever I activate it, I get an error about GalCiv3.exe being the expected process.
Also, I've been meaning to ask about the seemingly arbitrary value of 6700+ everywhere. I can only conclude it was chosen because of the CE version and new tables will have 6810+ instead?
A bit odd, but even though the table seems to work fine at first glance, whenever I activate it, I get an error about GalCiv3.exe being the expected process.
Also, I've been meaning to ask about the seemingly arbitrary value of 6700+ everywhere. I can only conclude it was chosen because of the CE version and new tables will have 6810+ instead?
If the table loads after that message, just ignore it.
The Administrators option doesn't seem to work. Even though there are 2 available administrators, as soon as I reach the Base Administration limit, I'm locked out from building more Starbases. I'll try building a structure for it and doing some more research. Any special instructions?
For some reason, when I activate god mode (I believe it's god mode that's the culprit), all values of my ships I gain (not build, but gain through other means - like Ideology) get set to 0. Hitpoints, moves, weapon strengths, etc. all get set to 0/0. They reset to normal (except hitpoints, which will be repaired over time) when I deactivate the option, and god mode seems to work fine after they've gained their values, but it's a bit tricky to keep track of.
And late-game (not sure if this has been reported), the game resources wont update more than once per turn, so even with infinite resources, it'll create a buffer of 5/10, per turn, only.