I just brought the game. The old "MOHP" somehow is no longer used in skirmish after recent updates, did not test other game yet.
AOB is valid. the functions is not called anymore. Im not sure how ordinal MOHP matched function and date structure works. Any ideas?
weird. the function works again.
It was exced when other AI enabled. my bad
for unknown reason, if i play as axis in scenario and use cheat table, the cheat work for the AI instead of me (i get no ammo if select no ammo in cheat table) but if i play as allies, it works fine.
Fast Aim. Fast Reload:
Units will fire asap when is giving commands or enemies in sight. Default max aim/reload time is 1 sec. Let the artillery rain!
No panic:
Units stay calm forever, will never be falling back or pined down.
(Apply to player only)
Tested on v3000099558 steam, should be fine on 93748.
Require CE6.8 or above ( because im so lazy to validate the pointers, i use {try}/{except} instead ) Spoiler
At later stage of campaign some of new spawned units are not in "unitlist". so no cheats apply on those units. and combat is very chaotic i cant identify those individual unit id. Is there anyone still on this game? Any ideals?
Add
I removed unused MOUS MUS2. and anything related to unitlist2
It may avoid unit identify problem at later stage of campaign.
Fast Aim. Fast Reload:
Units will fire asap when is giving commands or enemies in sight. Default max aim/reload time is 1 sec. Let the artillery rain!
No panic:
Units stay calm forever, will never be falling back or pined down.
(Apply to player only)
Tested on v3000099558 steam, should be fine on 93748.
Require CE6.8 or above ( because im so lazy to validate the pointers, i use {try}/{except} instead ) Spoiler
At later stage of campaign some of new spawned units are not in "unitlist". so no cheats apply on those units. and combat is very chaotic i cant identify those individual unit id. Is there anyone still on this game? Any ideals?
Add
I removed unused MOUS MUS2. and anything related to unitlist2
It may avoid unit identify problem at later stage of campaign.
I have a problem where I cannot use the trainer after I load a save file. Do you know if and how I can fix this?
I have a problem where I cannot use the trainer after I load a save file. Do you know if and how I can fix this?
save/load break the main function of *original* table, i'm noob too, i dont understand how other authors came up this. so i cant really "fix" thing i dont understand
Maybe some day i get time to dig in.
Thanks for you table! That is great! Just have a weird thing,it doesn't work for German...
As for axis. i have no problem on campaign/skirmish and i only test the first 2 non-dlc scenario.It works except save/load
I don't own any DLCs. not sure what game mode you were talk about. and which table you were using
Fast Aim. Fast Reload:
Units will fire asap when is giving commands or enemies in sight. Default max aim/reload time is 1 sec. Let the artillery rain!
No panic:
Units stay calm forever, will never be falling back or pined down.
(Apply to player only)
Tested on v3000099558 steam, should be fine on 93748.
Require CE6.8 or above ( because im so lazy to validate the pointers, i use {try}/{except} instead )
Add
I removed unused MOUS MUS2. and anything related to unitlist2
It may avoid unit identify problem at later stage of campaign.
I came up a "lazy fix"
Add "Set PlayerID Manually":
- Usually the cheats will identify you( human player ) from other AIs. However if the player identification "MOPH" did not work in some modes or after load/save etc.. You can manually set the ID/slot. Or You just want to give cheats to one of AIs.
[Link]
E.g. Player after 3 AIs, if identification did not work somehow, You can try set "PlayerID" to 4.
However in game the ID is not always sorted by slot orders. Or it never shows like campaign.
Sometimes you have to try each number ( 1~8 ) till you find the right one , yourself or the AI you wanna give cheats to.
Fast Aim. Fast Reload:
Units will fire asap when is giving commands or enemies in sight. Default max aim/reload time is 1 sec. Let the artillery rain!
No panic:
Units stay calm forever, will never be falling back or pined down.
(Apply to player only)
Tested on v3000099558 steam, should be fine on 93748.
Require CE6.8 or above ( because im so lazy to validate the pointers, i use {try}/{except} instead ) Spoiler
At later stage of campaign some of new spawned units are not in "unitlist". so no cheats apply on those units. and combat is very chaotic i cant identify those individual unit id. Is there anyone still on this game? Any ideals?
Add
I removed unused MOUS MUS2. and anything related to unitlist2
It may avoid unit identify problem at later stage of campaign.
Fast Aim. Fast Reload:
Units will fire asap when is giving commands or enemies in sight. Default max aim/reload time is 1 sec. Let the artillery rain!
No panic:
Units stay calm forever, will never be falling back or pined down.
(Apply to player only)
Tested on v3000099558 steam, should be fine on 93748.
Require CE6.8 or above ( because im so lazy to validate the pointers, i use {try}/{except} instead ) Spoiler
At later stage of campaign some of new spawned units are not in "unitlist". so no cheats apply on those units. and combat is very chaotic i cant identify those individual unit id. Is there anyone still on this game? Any ideals?
Add
I removed unused MOUS MUS2. and anything related to unitlist2
It may avoid unit identify problem at later stage of campaign.
Can you please add this to the trainer for codex? dont know how to add it myself