RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)

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gir489
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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by gir489 »

Orion3000 wrote:
Wed Feb 06, 2019 7:20 pm
I just wanted to take a moment and thank everyone who participated in this Table. A lot of people demand things but they forget that OP and other members doing this for free and as a service to you and me and everyone else they are not obligated to do anything so I want to thank you OP and all members for that and God bless.
I mostly do it for the challenge of reverse engineering and defeating the anti-cheat. I mostly do it to MP games where the stakes are higher, like Fortnite, PUBG, COD, GTA V, BF5, Overwatch, etc. But those fake internet green points are also appreciated. 👍🏻

Here's Update 8 with my tyrant and nospread script added, and the options changed to execute asynchronously. He also removed the x/y/z coordinate manipulator, so I added that back in under the unnamed option that usually shows health.

'hide weapon upgrade appearance' is stupid, all it does is prevent your mods from showing up when you draw the weapon, i thought it would consume less space in your inventory. You do know you can just remove those mods from the inventory menu, right?!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
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re2.CT
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Last edited by gir489 on Wed Feb 06, 2019 10:34 pm, edited 2 times in total.

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Empress_Ravenna
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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by Empress_Ravenna »

no Reload isnt working

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gir489
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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by gir489 »

Empress_Ravenna wrote:
Wed Feb 06, 2019 10:30 pm
no Reload isnt working
It's working fine for me. Make sure you don't have ammo to reload with and to turn off inf. sub weapons.

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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by SunBeam »

Bet won, muhahaha :D

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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by NewMember »

Can someone tell me what universal item key does? :| It would be nice to put atleast a short decription how to use the option below its table. :)

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Exeter
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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by Exeter »

NewMember wrote:
Wed Feb 06, 2019 11:23 pm
Can someone tell me what universal item key does? :| It would be nice to put atleast a short decription how to use the option below its table. :)
universal item
- allows you to interact with world objects with any item from your inventory.
- for example, open spade key doors with your handgun ammo.
- press and hold CapsLock key (or the key you specified) when clicking on the item in the inv AND when clicking on the USE option.
- should not be used on world objects that allows multiple items (e.g., dark room, multi-items puzzle, etc).
:roll:

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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by Luke76bg »

Theoritically it would be possible to shrink the tyrant just for fun, so when he came after you he have the same height of Sherry ? It would be so funny to see this! Ahahahaha ^^

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NumberXer0
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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by NumberXer0 »

What is the correct ID to set the minigun ammo when swapping the gun? I saw someone post 0000001D, but that isn't correct. Still can't reload. Also, the Anti-Tank rocket doesn't have an ammo dropdown either.

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gir489
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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by gir489 »

NumberXer0 wrote:
Thu Feb 07, 2019 1:18 am
What is the correct ID to set the minigun ammo when swapping the gun? I saw someone post 0000001D, but that isn't correct. Still can't reload. Also, the Anti-Tank rocket doesn't have an ammo dropdown either.
Image
That's what I see from my Claire run.

However, I'm out of ammo and I don't see the machine gun boxes in my inventory. I'll see if I can do the run over and find them.

EDIT: I think I remembered wrong. I tried my standard and harcore Claire saves right before the last train boss, and none of them have machine gun ammo in the room where you get the minigun. I guess there's no way to reload the minigun?
Last edited by gir489 on Thu Feb 07, 2019 3:02 am, edited 1 time in total.

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teinousi
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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by teinousi »

mini and rock is a event weapon , no ammo setting , except you use ∞ version.
just same as u say u cannot find the script for using mikami in this game

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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by NewMember »

AngEviL wrote:
Wed Feb 06, 2019 6:50 pm
Edit: I realize now what gir489 said better and I get the functionality I wanted with both cheat tables running at the same time. For example if i want slow motion of 25%, in Cielos table set the default speedhack speed value of 4 (4 times faster) and a speed value of 1 when aiming, or whatever hotkey is assigned. Then in Jim2's table i set a value of 0.25 for the timescale. Thanks again.
How do you do this? Fast motion on one hot key and slow mo on another one? You can make a copy of the speed table and run them both in one CE? E.g. Shift key (aim weapon) = 0.25% and Right Click Button (toggle sprint) = 4%. :|

Edit: I tried it just now and it's not possible.
Image

When I edit one of them, the other one uses the same variable. :o

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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by teinousi »

NewMember wrote:
Thu Feb 07, 2019 4:49 am

When I edit one of them, the other one uses the same variable. :o
because that is the game speed not the model's speed , the issue I got that model speed only is duck souls 3 , the game speed is normal but your charater just like jojo's stair way to heaven

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Cielos
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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by Cielos »

gir489 wrote:
Wed Feb 06, 2019 7:23 pm
[...]
'hide weapon upgrade appearance' is stupid, all it does is prevent your mods from showing up when you draw the weapon, i thought it would consume less space in your inventory. You do know you can just remove those mods from the inventory menu, right?!
the script is for those who want, for example, a short barrel shot gun but still have the increased damage and clip size, and the concentrated fire.
of course you can remove the mods from the inventory menu, but the mods' effect would be removed as well.
still it could be stupid to those who don't care the weapon's appearance. I guess I'm just shallow...

///
gir489 wrote:
Wed Feb 06, 2019 10:35 pm
Empress_Ravenna wrote:
Wed Feb 06, 2019 10:30 pm
no Reload isnt working
It's working fine for me. Make sure you don't have ammo to reload with and to turn off inf. sub weapons.
"Make sure you don't have ammo to reload"
nah, you just need to turn off auto reload in the option, as stated in the first post.

///
Exeter wrote:
Wed Feb 06, 2019 11:27 pm
NewMember wrote:
Wed Feb 06, 2019 11:23 pm
Can someone tell me what universal item key does? :| It would be nice to put atleast a short decription how to use the option below its table. :)
universal item
- allows you to interact with world objects with any item from your inventory.
- for example, open spade key doors with your handgun ammo.
- press and hold CapsLock key (or the key you specified) when clicking on the item in the inv AND when clicking on the USE option.
- should not be used on world objects that allows multiple items (e.g., dark room, multi-items puzzle, etc).
:roll:
thanks Exeter~
sometimes I wonder why I typed all these shit..

///
teinousi wrote:
Thu Feb 07, 2019 6:02 am
NewMember wrote:
Thu Feb 07, 2019 4:49 am

When I edit one of them, the other one uses the same variable. :o
because that is the game speed not the model's speed , the issue I got that model speed only is duck souls 3 , the game speed is normal but your charater just like jojo's stair way to heaven
as you said, the speedhack doesn't work well with some games, when lowering the speed with speedhack the frame rate, or the model's animation update rate, would be lowered too on some games.
again, for this game, setting "Frame Rate" (NOT the "Refresh Rate") to "Variable" do the tricks for me. guess I'm lucky~

anyway, you can change the "speedhack speed change" in my script, to change the "Time Scale" value from jim2point0's script instead.
EDIT:
like this:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>13493</ID>
      <Description>"slow motion v2"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(slowmokeys,1024,re2.exe)

label(dSlowMoKey1)
registersymbol(dSlowMoKey1)
label(dSlowMoKey2)
registersymbol(dSlowMoKey2)
label(dCustSpeedhackSpeed)
registersymbol(dCustSpeedhackSpeed)

///
slowmokeys:
dSlowMoKey1:
dd 05
dSlowMoKey2:
dd 02
dCustSpeedhackSpeed:
dd (float)0.15
///


{$lua}

lastSpeed=speedhack_getSpeed();
bSpeedKeyReleased=1;
local function slowmokeyLuaThread(thread3)
	local addr = getAddressSafe('dCustSpeedhackSpeed')
    local addrtimescale = readPointer(getAddressSafe('timeScale'))+0x380
	while SlowMokeyLuaThread do
		if addr then
            if ( (isKeyPressed(readInteger('dSlowMoKey1'))) and (isKeyPressed(readInteger('dSlowMoKey2'))) ) then

               if bSpeedKeyReleased == 1 then
                   if speedhack_getSpeed() ~= readFloat("dCustSpeedhackSpeed") then
--                      print("pressing: ", lastSpeed)
                     lastSpeed=readFloat(addrtimescale)
                     writeFloat(addrtimescale,readFloat("dCustSpeedhackSpeed"))
                     bSpeedKeyReleased=0
                   end
               end

            else

               if bSpeedKeyReleased == 0 then
                 bSpeedKeyReleased=1
--                 print(lastSpeed)
                 if readFloat(addrtimescale) ~= lastSpeed then
                   writeFloat(addrtimescale,lastSpeed)
                 end
               end

            end
		else
			addr = getAddressSafe('dCustSpeedhackSpeed')
		end
	end
	thread3.terminate()
end
----------------------------------
if syntaxcheck then return end
SlowMokeyLuaThread = true
createThread(slowmokeyLuaThread)
{$asm}
 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if syntaxcheck then return end
SlowMokeyLuaThread = false
{$asm}

///*****************************************///
dealloc(newmem)
unregistersymbol(dSlowMoKey1)
unregistersymbol(dSlowMoKey2)
unregistersymbol(dCustSpeedhackSpeed)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>13494</ID>
          <Description>"key 1"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
02:Right Mouse Button
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
</DropDownList>
          <LastState Value="05" RealAddress="13FFC0000"/>
          <ShowAsHex>1</ShowAsHex>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>dSlowMoKey1</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>13495</ID>
          <Description>"key 2"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
02:Right Mouse Button
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
</DropDownList>
          <LastState Value="02" RealAddress="13FFC0004"/>
          <ShowAsHex>1</ShowAsHex>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>dSlowMoKey2</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>13496</ID>
          <Description>"slow motion speed"</Description>
          <LastState Value="0.150000006" RealAddress="13FFC0008"/>
          <Color>008000</Color>
          <VariableType>Float</VariableType>
          <Address>dCustSpeedhackSpeed</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
copy&paste the above ONto your table. activate jim2point0's Get Time Scale first, then activate slow motion v2.

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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by NewMember »

Cielos wrote:
Thu Feb 07, 2019 6:44 am

anyway, you can change the "speedhack speed change" in my script, to change the "Time Scale" value from jim2point0's script instead.
EDIT:
like this:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>13493</ID>
      <Description>"slow motion v2"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(slowmokeys,1024,re2.exe)

label(dSlowMoKey1)
registersymbol(dSlowMoKey1)
label(dSlowMoKey2)
registersymbol(dSlowMoKey2)
label(dCustSpeedhackSpeed)
registersymbol(dCustSpeedhackSpeed)

///
slowmokeys:
dSlowMoKey1:
dd 05
dSlowMoKey2:
dd 02
dCustSpeedhackSpeed:
dd (float)0.15
///


{$lua}

lastSpeed=speedhack_getSpeed();
bSpeedKeyReleased=1;
local function slowmokeyLuaThread(thread3)
	local addr = getAddressSafe('dCustSpeedhackSpeed')
    local addrtimescale = readPointer(getAddressSafe('timeScale'))+0x380
	while SlowMokeyLuaThread do
		if addr then
            if ( (isKeyPressed(readInteger('dSlowMoKey1'))) and (isKeyPressed(readInteger('dSlowMoKey2'))) ) then

               if bSpeedKeyReleased == 1 then
                   if speedhack_getSpeed() ~= readFloat("dCustSpeedhackSpeed") then
--                      print("pressing: ", lastSpeed)
                     lastSpeed=readFloat(addrtimescale)
                     writeFloat(addrtimescale,readFloat("dCustSpeedhackSpeed"))
                     bSpeedKeyReleased=0
                   end
               end

            else

               if bSpeedKeyReleased == 0 then
                 bSpeedKeyReleased=1
--                 print(lastSpeed)
                 if readFloat(addrtimescale) ~= lastSpeed then
                   writeFloat(addrtimescale,lastSpeed)
                 end
               end

            end
		else
			addr = getAddressSafe('dCustSpeedhackSpeed')
		end
	end
	thread3.terminate()
end
----------------------------------
if syntaxcheck then return end
SlowMokeyLuaThread = true
createThread(slowmokeyLuaThread)
{$asm}
 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if syntaxcheck then return end
SlowMokeyLuaThread = false
{$asm}

///*****************************************///
dealloc(newmem)
unregistersymbol(dSlowMoKey1)
unregistersymbol(dSlowMoKey2)
unregistersymbol(dCustSpeedhackSpeed)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>13494</ID>
          <Description>"key 1"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
02:Right Mouse Button
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
</DropDownList>
          <LastState Value="05" RealAddress="13FFC0000"/>
          <ShowAsHex>1</ShowAsHex>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>dSlowMoKey1</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>13495</ID>
          <Description>"key 2"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
02:Right Mouse Button
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
</DropDownList>
          <LastState Value="02" RealAddress="13FFC0004"/>
          <ShowAsHex>1</ShowAsHex>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>dSlowMoKey2</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>13496</ID>
          <Description>"slow motion speed"</Description>
          <LastState Value="0.150000006" RealAddress="13FFC0008"/>
          <Color>008000</Color>
          <VariableType>Float</VariableType>
          <Address>dCustSpeedhackSpeed</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
copy&paste the above ONto your table. activate jim2point0's Get Time Scale first, then activate slow motion v2.
Where exactly do I copy this? When on the box that appears when I press enter on the table? So if I copy this lines, I can use 2 hotkeys for speed? One for fast motion and one for slow mo? Sorry if I couldn't comprehend what you just said, I do not understand alot about scripts.

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Cielos
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Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by Cielos »

- click "SELECT ALL".
- press Ctrl-C.
- on your table, highlight any entries on your table. if you don't want to think, just highlight jim2point0's "Get Time Scale" script.
- press Ctrl-V, and "slow motion v2" script would appear as one of the entries.
- activate jim2point0's "Get Time Scale" script.
- activate "slow motion v2".

note that it's not for fast/slow motion script. it's for those who have model's animation stutter problem when using CE's speedhack.

that said, have fun cheating~
Last edited by Cielos on Thu Feb 07, 2019 7:56 am, edited 1 time in total.

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