Farm Together

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fantomas
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Re: Farm Together

Post by fantomas »

@morrighan6377

Hey, I just checked and the house build speed up script in the last CT that I posted works still fine here - I am not sure why it does not work for you. :(

Maybe it is like I said previously, some kind of memory protection when people play the game under steam. I'm really sorry :(

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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fantomas
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Re: Farm Together

Post by fantomas »

CT fixed to support Update 14 64bit ONLY!!!

CT fixed to support Update 14 32bit ONLY!!!

Be careful which CT are you using to.

EDIT:

Please be aware that I just spent 2 full days to offer you a stable cheat table as possible; if it does not work for you now, then I have nothing else more to offer you. :(

All these scripts (32/64bit) work fine here (steam game version + SSE), so if it does not work properly for you, it has probably something to do with some kind of memory protection(s) if you're playing the game under steam.

I really hope you'll enjoy it and good game. 8-)

morrighan6377
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Re: Farm Together

Post by morrighan6377 »

I appreciate all the work you've done on this. I tried using sse but I get an error that it couldn't find part of the path. I made a copy of my game folder and put it on my desktop so I'm not sure what I'm doing wrong there. I have been using the 64 bit CT.

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fantomas
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Re: Farm Together

Post by fantomas »

morrighan6377 wrote:
Fri Dec 28, 2018 5:46 pm
I appreciate all the work you've done on this. I tried using sse but I get an error that it couldn't find part of the path. I made a copy of my game folder and put it on my desktop so I'm not sure what I'm doing wrong there. I have been using the 64 bit CT.
And did you try the new updated CT under steam??? Save your game before ;)

morrighan6377
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Re: Farm Together

Post by morrighan6377 »

Yeah. I did. Still not working. :( I'll try figuring out why SSE isn't finding the part of the path it needs. If I put a copy of my game folder on the desktop SSE should be able to find it right?

morrighan6377
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Re: Farm Together

Post by morrighan6377 »

I got SSE working but still not able to get the build time to work. Oh well. Thanks anyway. Thanks for all your hard work.

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fantomas
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Re: Farm Together

Post by fantomas »

A very small fix in 'NoBuyItemRequirement' script to support the latest Update 16 64bit version.

The 'CT Update 14 32bit ONLY' works fine with the latest Update 16 x32bit version, though.

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Re: Farm Together

Post by fantomas »

CT fixed to support Update 17 Hotfix1 32bit ONLY!!!

CT fixed to support Update 17 Hotfix1 64bit ONLY!!!

secretdz
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Re: Farm Together

Post by secretdz »

The Unlock Special Items script should nop Logic.Mode:FarmManager:IsLockedEvent+10d instead of Logic.Mode:FarmManager:IsLockedEvent+109.

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fantomas
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Re: Farm Together

Post by fantomas »

secretdz wrote:
Thu Jan 24, 2019 3:11 pm
The Unlock Special Items script should nop Logic.Mode:FarmManager:IsLockedEvent+10d instead of Logic.Mode:FarmManager:IsLockedEvent+109.
Hi :)

Didn't check it with the latest Update 18 but it also depends if you're playing the game under steam or not. Playing under steam seems to provide an additional memory protection, so the code will surely be a little bit different from that so poorly-understood 'pirated' game designation.

secretdz
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Re: Farm Together

Post by secretdz »

fantomas wrote:
Thu Jan 24, 2019 3:18 pm
Hi :)

Didn't check it with the latest Update 18 but it also depends if you're playing the game under steam or not. Playing under steam seems to provide an additional memory protection, so the code will surely be a little bit different from that so poorly-understood 'pirated' game designation.
Oh, didn't know that. Anyways, here's the modified script for my fellow Steam users.

Code: Select all

[ENABLE]
//RequiredDLC  offset 0x30
Logic.Farm:FarmData:IsUnlocked+3d:
 db EB 2A
//jmp Logic.Farm:FarmData:IsUnlocked+69

//IsEventItem   offset 0x34
Logic.Mode:FarmManager:IsLockedEvent+24:
 db 90 90

//IsEventReward   offset 0x35
Logic.Mode:FarmManager:IsLockedEvent+10d:
 db 90 90

[DISABLE]
Logic.Farm:FarmData:IsUnlocked+3d:
 db 74 2A
//je Logic.Farm:FarmData:IsUnlocked+69

Logic.Mode:FarmManager:IsLockedEvent+24:
 db 85 C0
//test eax,eax

Logic.Mode:FarmManager:IsLockedEvent+10d:
 db 85 C0
//test eax,eax

MFDOOM
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Re: Farm Together

Post by MFDOOM »

Thank you again fantomas for doing this, appreciate all the work you've done for this game

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fantomas
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Re: Farm Together

Post by fantomas »

Minor fixes to support Update 20 64bit ONLY!!!
32bit CT does not need fixes, oddly.

xxplayboydave
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Re: Farm Together

Post by xxplayboydave »

hi
how do the house building time work? i play on steam, thx

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fantomas
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Re: Farm Together

Post by fantomas »

xxplayboydave wrote:
Fri Feb 01, 2019 8:55 am
hi
how do the house building time work? i play on steam, thx
Hi :)

to build a house, you need materials for each building step (4 in all) + waiting time between each step (82800 seconds, aka 23H). To bypass time waiting, use 'Fast House Building' script and to bypass material requirement, use 'NoBuyItemRequirement'.

I left some kind of comment on each code to help people to understand what each one does. ;)

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