Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

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TheGodUncle
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TheGodUncle » Wed Mar 06, 2019 3:31 pm

I'm not using any mods, I didn't even know this game had mods and I've verified the game files.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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TheyCallMeTim13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TheyCallMeTim13 » Wed Mar 06, 2019 10:27 pm

TheGodUncle wrote:
Wed Mar 06, 2019 3:31 pm
I'm not using any mods, I didn't even know this game had mods and I've verified the game files.
Not really sure then, I just tried it and it's all working on my end.

Here is the code, you can see if you can find it with AOB scans and see what's different.
AOB: 48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49

Code: Select all

mgsvtpp.exe+94A0F2C:  4C 87 04 24                 -  xchg [rsp],r8                      
mgsvtpp.exe+94A0F30:  C3                          -  ret                                
mgsvtpp.exe+94A0F31:  48 8B 3C 24                 -  mov rdi,[rsp]                      
mgsvtpp.exe+94A0F35:  48 8D 34 24                 -  lea rsi,[rsp]                      
mgsvtpp.exe+94A0F39:  4C 89 06                    -  mov [rsi],r8                       
mgsvtpp.exe+94A0F3C:  4C 8D 05 0DF65EFF           -  lea r8,[148A90550]                 [28EC8348]
mgsvtpp.exe+94A0F43:  4C 87 04 24                 -  xchg [rsp],r8                      
mgsvtpp.exe+94A0F47:  C3                          -  ret                                
mgsvtpp.exe+94A0F48:  0F1F 84 00 00000000         -  nop [rax+rax+00000000]             
mgsvtpp.exe+94A0F50:  55                          -  push rbp                           
mgsvtpp.exe+94A0F51:  53                          -  push rbx                           
mgsvtpp.exe+94A0F52:  57                          -  push rdi                           
mgsvtpp.exe+94A0F53:  41 55                       -  push r13                           
mgsvtpp.exe+94A0F55:  41 56                       -  push r14                           
mgsvtpp.exe+94A0F57:  41 57                       -  push r15                           
mgsvtpp.exe+94A0F59:  48 8D AC 24 D1FFFFFF        -  lea rbp,[rsp-0000002F]             
mgsvtpp.exe+94A0F61:  48 81 EC B8000000           -  sub rsp,000000B8                   
mgsvtpp.exe+94A0F68:  48 8B 05 B11169F9           -  mov rax,[142B32120]                [3E6068D1]
mgsvtpp.exe+94A0F6F:  48 31 E0                    -  xor rax,rsp                        <<<--- AOB Starts Here
mgsvtpp.exe+94A0F72:  48 89 85 D7FFFFFF           -  mov [rbp-00000029],rax             
////  INJECTING START  ----------------------------------------------------------
mgsvtpp.exe+94A0F79:  48 8B 41 38                 -  mov rax,[rcx+38]                   
mgsvtpp.exe+94A0F7D:  48 8B 79 30                 -  mov rdi,[rcx+30]                   
////  INJECTING END  ----------------------------------------------------------
mgsvtpp.exe+94A0F81:  41 89 D7                    -  mov r15d,edx                       
mgsvtpp.exe+94A0F84:  4C 8B 68 60                 -  mov r13,[rax+60]                   
mgsvtpp.exe+94A0F88:  4B 8D 1C 7F                 -  lea rbx,[r15+r15*2]                
mgsvtpp.exe+94A0F8C:  49 89 CE                    -  mov r14,rcx                        
mgsvtpp.exe+94A0F8F:  49 8B 85 E0000000           -  mov rax,[r13+000000E0]             
mgsvtpp.exe+94A0F96:  B9 FFFF0000                 -  mov ecx,0000FFFF                   
mgsvtpp.exe+94A0F9B:  48 C1 E3 05                 -  shl rbx,05                         
mgsvtpp.exe+94A0F9F:  66 42 39 0C 78              -  cmp [rax+r15*2],cx                 
mgsvtpp.exe+94A0FA4:  74 07                       -  je 1494A0FAD                       
mgsvtpp.exe+94A0FA6:  83 4C 3B 50 02              -  or dword ptr [rbx+rdi+50],02       
mgsvtpp.exe+94A0FAB:  EB 05                       -  jmp 1494A0FB2                      
mgsvtpp.exe+94A0FAD:  83 64 3B 50 FD              -  and dword ptr [rbx+rdi+50],-03     
mgsvtpp.exe+94A0FB2:  8B 44 3B 50                 -  mov eax,[rbx+rdi+50]               
mgsvtpp.exe+94A0FB6:  48 89 B4 24 00010000        -  mov [rsp+00000100],rsi             
mgsvtpp.exe+94A0FBE:  4C 89 A4 24 B0000000        -  mov [rsp+000000B0],r12             
mgsvtpp.exe+94A0FC6:  A8 01                       -  test al,01                         
mgsvtpp.exe+94A0FC8:  75 57                       -  jne 1494A1021                      
mgsvtpp.exe+94A0FCA:  A8 02                       -  test al,02                         
mgsvtpp.exe+94A0FCC:  75 53                       -  jne 1494A1021                      

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TXPZ
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TXPZ » Sat Mar 30, 2019 6:37 pm

hello, first i sould give a huge thank you because i'm using your tables since 2017 on a MGSV crack^^ this is really good but, i have a little issue with the teleport to waypoint feature, it autodisable and i'll just wanted to know if it was possible to keep this feature enables beacause every times i teleport myself i shoud go back on Cheat engine and re-enable this..(and will you add (if possible) a "auto Mark" ennemies, placed weapons, materials, rought diamounds, animals, ? it will be something really usefull^^) keep up awesome work buddy! ;)

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TheyCallMeTim13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TheyCallMeTim13 » Sat Mar 30, 2019 8:13 pm

TXPZ wrote:
Sat Mar 30, 2019 6:37 pm
hello, first i sould give a huge thank you because i'm using your tables since 2017 on a MGSV crack^^ this is really good but, i have a little issue with the teleport to waypoint feature, it autodisable and i'll just wanted to know if it was possible to keep this feature enables beacause every times i teleport myself i shoud go back on Cheat engine and re-enable this..(and will you add (if possible) a "auto Mark" ennemies, placed weapons, materials, rought diamounds, animals, ? it will be something really usefull^^) keep up awesome work buddy! ;)
The teleport to waypoint is a "run once" script so once ran it's supposed to disable itself, when you go back into the game it should be teleporting you. I'm mostly just keeping the table upto date, but not really adding any new features.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by march » Thu Apr 11, 2019 10:43 am

the game keep crashing after the cutscene were the sehalantropus appear in the main mission "hellbound" please fix it :\

Arhelay
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by Arhelay » Sat Apr 13, 2019 10:27 pm

Hello!
First of all thank you! Work so grand in two days i discovered only half of features =D.
I want to make a request, is it possible to cinjure a script to Tag all rendered enemies/friendlies. Similar to D-Dog but with larger radius and faster tag speed...and without D-Dog =)

b3vunqw
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by b3vunqw » Mon May 06, 2019 3:43 pm

I2CETLogger::CETlog - ERROR: getNewTable:
Unable to create file for new table; at: "mgsvtpp.[v4.0.6].CT"


I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

Process Module: mgsvtpp.exe (x64)
Path to File: E:\SteamLibrary\steamapps\common\MGS_TPP\mgsvtpp.exe
Module Address: 0000000140000000
File Version: 1.0.15.0

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"

I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"

I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "PlayerHook.CEA"

I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "PlayerHook.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "PlayerHook.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "PlayerHook.CEA"

I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"

I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"

I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"

I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "PlayerHook.CEA"

I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "PlayerHook.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "PlayerHook.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "PlayerHook.CEA"

I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"

I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"

I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"

I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "_Main.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "PlayerHook.CEA"

I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "PlayerHook.CEA"

I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "PlayerHook.CEA"

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "PlayerHook.CEA"

I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"

I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"





What should i do next?

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TheyCallMeTim13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TheyCallMeTim13 » Mon May 06, 2019 10:40 pm

b3vunqw wrote:
Mon May 06, 2019 3:43 pm
I2CETLogger::CETlog - ERROR: getNewTable:
Unable to create file for new table; at: "mgsvtpp.[v4.0.6].CT"
...
What should i do next?
Uninstall any mods. Verify Integrity of Game Files. Run CE as admin, and disable your AV.
TheyCallMeTim13 wrote:
Sun Feb 11, 2018 8:13 pm
...
Errors and Bugs:
  1. Steam: Verify Integrity of Game Files
  2. Open CE and open the settings window (Edit -> Settings).
    Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
    Image
  3. Click Ok and then close CE.
  4. Start the game.
  5. Open the CE table file by double clicking it.
    Give the table a second to load, run the Lua scripts, and attach to the game.
  6. Print the game module infromation.
    Image
  7. Set the Logger level to "Debug".
    Image
  8. Activate the "Main Hooks".
    Image
    Activate any of the scripts/hooks that you wish to use.
    You can also load the table state "test".
  9. If error is during deactivation of scripts, then deactivate all scripts.
    You can load the table state "none".
  10. Copy all the output text of the CE's "Lua Engine" window.
    Image
  11. Post the output text here in side code blocks. i.e. [code][/code]
    Image
...

b3vunqw
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by b3vunqw » Tue May 07, 2019 1:32 am

i install language patch before. i will remove it and try again.
Is the DLC also included in the mod you said?

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TheyCallMeTim13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TheyCallMeTim13 » Tue May 07, 2019 1:39 am

b3vunqw wrote:
Tue May 07, 2019 1:32 am
i install language patch before. i will remove it and try again.
Is the DLC also included in the mod you said?
The DLC should be fine, but I know there was issues with the Japanese version.

b3vunqw
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by b3vunqw » Tue May 07, 2019 8:26 am

I deleted all game file and reinstall game, but still same. and i checked i don't download or use any mod about tpp.

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxx48xxxxxxxxxxxx488Bxx38488Bxx3041xxxx4C"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

if i remember correctly the 4.0.3 version worked well (i have language patch+DLC at that time)

i'm using steam. game version 1.15
anyway what's next?

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Solid Wolf
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by Solid Wolf » Sat May 25, 2019 8:54 pm

Any chance that this will be updated soon?

The invisibility/invisible cheat does not seem to work.

So far, other things I've tried are fine, like infinite ammo.

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TheyCallMeTim13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by TheyCallMeTim13 » Sat May 25, 2019 9:31 pm

Solid Wolf wrote:
Sat May 25, 2019 8:54 pm
Any chance that this will be updated soon?

The invisibility/invisible cheat does not seem to work.

So far, other things I've tried are fine, like infinite ammo.
NPCs can hear you, but they can't actually see you. It's really a max camo cheat.

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Solid Wolf
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by Solid Wolf » Sat May 25, 2019 9:47 pm

TheyCallMeTim13 wrote:
Sat May 25, 2019 9:31 pm
Solid Wolf wrote:
Sat May 25, 2019 8:54 pm
Any chance that this will be updated soon?

The invisibility/invisible cheat does not seem to work.

So far, other things I've tried are fine, like infinite ammo.
NPCs can hear you, but they can't actually see you. It's really a max camo cheat.
Ahh, I see. Therein lies my confusion. I was expecting that it would work similar to the Stealth Camouflage item, where you're literally invisible.

well now I know why I was getting caught, ha ha. Thanks for the response, Tim.

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Solid Wolf
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.6 CT

Post by Solid Wolf » Sun May 26, 2019 1:52 pm

Well, there is a new issue here. I cannot seem to get the text emblem unlocker to work and I barely got the normal emblem unlocker to work. What got the emblem unlocker working was looking around in the emblems section in customization and then exiting that and going into documentation where you can also see those emblems. I tried that with the text emblem unlocker and it didn't seem to work.

So it seems it's not as simple as just turning it on.

Any instructions on how to get the text emblem unlocker working? Not instructions on modifying a cheat table for clarification, that's not my forte or expertise, ha ha. I mean what to do in-game, maybe I missed a step on what to do? Not that any were listed.

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