RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)

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DarkFearless
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by DarkFearless »

Thank you Hylian!! Let me try it! DX.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DarkFearless
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by DarkFearless »

HylianZ wrote:
Sun Jan 27, 2019 1:57 am
DarkFearless wrote:
Sun Jan 27, 2019 1:43 am
The weapons unlocks and stays after save/load consistently? =O. Can I commission you to help meeeee. LOL. :lol:
Start game and don't load in. Stay in the main menu.

Do an AOB scan for 18 C8 EC 16 00 00 00 00 01 00 00 00 00 00 XX 00 F0 83 CF 44 01 00 00 00 01 00 00 00 5B.
(If that AOB comes up with nothing, remove everything before the XX and scan again. In that case, it's probably the last address of 4)

Once the address shows (should only be one) view in memory viewer.

You should see a bunch of 0's after it. 4 byte sections. Change values to look like [Link]

That should unlock all infinite weapons once you enter the Records menu from Bonuses in the main menu.

I am absolute shit at making tables and stuff. I can't even figure out how to make the AoB thing work properly in a script, otherwise I'd make one downloadable. Maybe someone who's more talented can do it.
I only found these addresses D=.

[Link]

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HylianZ
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by HylianZ »

Those might be the ones. Start changing them and see what happens.

DarkFearless
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by DarkFearless »

HylianZ wrote:
Sun Jan 27, 2019 2:27 am
Those might be the ones. Start changing them and see what happens.
Do you know why it looks like I have a byte missing after 5B at the top row? When I scanned again, now it has 5B 00 then it cuts off from there, like it's missing two bytes now. Or does it continue to the left at column 0E and 0F?

[Link]

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HylianZ
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by HylianZ »

That's just the alignment of the bytes. Right click on F0 at 153F2EF0 and click go to address then hit OK. That should align them and make it a little easier on the eyes for you. [Link]

DarkFearless
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by DarkFearless »

HylianZ wrote:
Sun Jan 27, 2019 2:36 am
That's just the alignment of the bytes. Right click on F0 at 153F2EF0 and click go to address then hit OK. That should align them and make it a little easier on the eyes for you. [Link]
Oh I see. How do I save the changes? "Save Disassembled Output" or "Save Memory Region".

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HylianZ
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by HylianZ »

Changes made in memory view are instant! You don't need to do anything but change the values, then open Records and see if you get a long list of unlocks.

KS212
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by KS212 »

HylianZ wrote:
Sat Jan 26, 2019 6:38 pm
You guys wanna test out this AOB for me? Should lead to the Records section directly, with the wildcard.
18 C8 EC 16 00 00 00 00 01 00 00 00 00 00 XX 00 F0 83 CF 44 01 00 00 00 01 00 00 00 5B
Did anyone have a chance to test this? It works consistently for me, but so did the other one so IDK.

Doesn't work :/

Searching for 00 F0 83 CF 44 01 00 00 00 01 00 00 00 5B and then just telling ppl to repeat it 3 more times seems to be pretty bulletproof so probably just go with that.

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HylianZ
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by HylianZ »

Yeah, I kinda figured after DarkFearless wasn't able to get it to work. I was hoping we could get a solid AoB with one address so something easier could be made. Thanks KS212

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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by DarkFearless »

You're right! Success!! Thank you very much! *waves hands to you* good vibes good vibes <3.

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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by DarkFearless »

The last address I edited unlocked the thingssss.

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HylianZ
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by HylianZ »

Sweet. Kind of a long way to get the weapons unlocked, compared to a simple table, but it's still faster than doing it all manually.

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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by DarkFearless »

It's interesting because you have 24 rows to enter 0F; but on mine, I only had 23 rows to work with otherwise I'd be editing a row with values already on them.

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HylianZ
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by HylianZ »

I probably went overboard, trying to make sure I got them all. XD

And since there's so much variance in where the records appear, mine just happened to be all 0's after that part.

KS212
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by KS212 »

EDIT: Double post delete this!
Last edited by KS212 on Sun Jan 27, 2019 3:11 am, edited 3 times in total.

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