RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)

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HylianZ
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Re: RESIDENT EVIL 2 +7 (table Update4)

Post by HylianZ »

CJBok wrote:
Fri Jan 25, 2019 6:21 pm
PROTIP!
How to change weapon by changing the ID?
1. Change the item ID to the weapon id you want.
2. Store the item in storage box.
3. Take the item from storage box.
4. Profit?
I just wish it saved the weapons when you save/load. Game just deletes them.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Sakurarozu
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Re: RESIDENT EVIL 2 +6 (table Update3.3)

Post by Sakurarozu »

CJBok wrote:
Fri Jan 25, 2019 6:16 pm
Sakurarozu wrote:
Fri Jan 25, 2019 4:11 pm
How I add the one hit kill to the table? Sorry noob question.
Copy the piece of code, and press CTRL-V in cheat engine (requires table from OP)
Thanks!

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gunbalde60
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Re: RESIDENT EVIL 2 +5 (table Update3)

Post by gunbalde60 »

Exeter wrote:
Fri Jan 25, 2019 6:09 am
gunbalde60 wrote:
Fri Jan 25, 2019 5:46 am
Infinite Ammo not possible in the game?
It's in the table. You can either freeze the 'current clip', or use the 'ignore ammo pouch' script.
Yeah, I noticed that after trying the table lol.

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Exeter
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by Exeter »

Hmm, using the ignore ammo pouch script, you can indeed reload your weapon, but no bullets actually go in the weapon? I'm unable to use my Magnum now, and using no reload afterwards doesn't help either. Am I using it wrong? (Update5 of the table)

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headshot0052
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by headshot0052 »

pls,update universal item,dont work like in the demo
and add more options to highlight item like magnum
key items.....

KS212
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Re: RESIDENT EVIL 2 +7 (table Update4)

Post by KS212 »

HylianZ wrote:
Fri Jan 25, 2019 7:09 pm

I just wish it saved the weapons when you save/load. Game just deletes them.
Damnit, only just noticed this. There's probably some sort of check on the save...
headshot0052 wrote:
Fri Jan 25, 2019 10:39 pm
pls,update universal item,dont work like in the demo
and add more options to highlight item like magnum
key items.....
Universal item works just fine. I've been using it to get through the game without triggering Mr X until I absolutely have to.

Page 4 has more item ID's, you can add them yourself.

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HylianZ
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Re: RESIDENT EVIL 2 +7 (table Update4)

Post by HylianZ »

KS212 wrote:
Fri Jan 25, 2019 11:08 pm
HylianZ wrote:
Fri Jan 25, 2019 7:09 pm

I just wish it saved the weapons when you save/load. Game just deletes them.
Damnit, only just noticed this. There's probably some sort of check on the save...
I'd say it's more likely that what was said in the first post is correct, that there are other values that need to be changed for them to be permanent.

KS212
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Re: RESIDENT EVIL 2 +7 (table Update4)

Post by KS212 »

HylianZ wrote:
Fri Jan 25, 2019 11:10 pm


I'd say it's more likely that what was said in the first post is correct, that there are other values that need to be changed for them to be permanent.
I hope that it really is just that. Putting them into the storage box and taking them out again seems to make them 'legit' though so its a bit weird.

Also, SOME items do save, like the Quickdraw Revolver... which adds to the doubt.

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HylianZ
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Re: RESIDENT EVIL 2 +7 (table Update4)

Post by HylianZ »

KS212 wrote:
Fri Jan 25, 2019 11:14 pm
I hope that it really is just that. Putting them into the storage box and taking them out again seems to make them 'legit' though so its a bit weird.

Also, SOME items do save, like the Quickdraw Revolver... which adds to the doubt.
Maybe it's a bit of both then. Probably some flag that says they're legit to have. Would still be a value needing changed though.

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Exeter
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by Exeter »

Ignore ammo pouch is definitely not doing anything in my game for some bizarre reason. All it does is let you do the reload animation, but nothing happens besides that.

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HylianZ
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by HylianZ »

Exeter wrote:
Fri Jan 25, 2019 11:25 pm
Ignore ammo pouch is definitely not doing anything in my game for some bizarre reason. All it does is let you do the reload animation, but nothing happens besides that.
I just loaded mine up and it is working by itself. Are you using anything else with it? I can try to help replicate the issue.

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Exeter
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by Exeter »

At first I thought it bugged out because I had been using 'No Reload' in the table, so I completely exited out of the game and did a clean start, then using only the Ignore Ammo Pouch script, it shows Leon reloading his weapon, but no bullets actually get put in. This is happening regardless of whether the gun only has 5 bullets left, or 0 bullets left. No idea why.

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HylianZ
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by HylianZ »

Exeter wrote:
Fri Jan 25, 2019 11:36 pm
At first I thought it bugged out because I had been using 'No Reload' in the table, so I completely exited out of the game and did a clean start, then using only the Ignore Ammo Pouch script, it shows Leon reloading his weapon, but no bullets actually get put in. This is happening regardless of whether the gun only has 5 bullets left, or 0 bullets left. No idea why.
Just tried that. No reload allowed me to keep firing when at 0, and when reloading, I still went back to 15 bullets. Even with nothing in inventory. Turned off no reload and shot a few rounds. Ignore ammo pouch still works. Maybe the table got corrupt in download or something. Try re-downloading already?

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Exeter
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by Exeter »

Redownloading didn't work sadly.

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Apache81
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Re: RESIDENT EVIL 2 +8 (table Update5)

Post by Apache81 »

LATEST UPDATE 02/02/2019

Here's my contribution !! :-)

Resident Evil 2 Remake (Steam Version)
Game Version : ???
Author : Apache81
CE Version : 6.8.2
Table Version : 1.3

PLEASE READ CAREFULLY:
the 100% Accuracy cheat HAS NOT BEEN TESTED with the RESIDENTEVIL.NET weekly challenges.
USE IT AT YOUR OWN RISK.
I cannot guarantee that you are not going to be banned for using it.


History:
02-February-2019 v1.3 -> re2.exe v.???
- Added 100% Accuracy [or Edit Values] script
- Added Set Saves script

26-January-2019 v1.2 -> re2.exe v.???
- Added Set Medicines Usage script
- Renamed the box usage cheat

26-January-2019 v1.1 -> re2.exe v.???
- Updated the existing scripts to be more user
friendly

26-January-2019 v1.0 -> re2.exe v.???
- Added Set Steps script
- Added Set Box Opens script
Attachments
Resident Evil 2 Remake by Apache.CT
table version 1.3
(157.27 KiB) Downloaded 4144 times
Last edited by Apache81 on Sun Feb 03, 2019 10:01 am, edited 8 times in total.

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