Tales of Vesperia Definitive Edition (Steam)

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tizzio
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio »

@timechaos69 @Geordan9 @Exeter thanks for all the great mods that you are creating , the game become more and more enjoyable at any new cheat and with any unlocked feature that you inject in the cheat tables :)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

gladoria
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by gladoria »

zachillios wrote:
Fri Jan 11, 2019 9:57 am
Here you go fellow Flynn lover:
I'm only able to change the first slot with this code. Seems like the guy who requested it had no problems so am I just missing something incredibly obvious?

timechaos69
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by timechaos69 »

Check First Post by DrummerIX if you havn't already everyone he has updated his table with a few things!!

tizzio
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio »

also there is something in the latest table that allow to assign all the skills that MAYBE have something that cause a crash of the game , but i am not sure , it could be my mistake but just in case i will explain : i assign all the skills to raven after i put him in the roaster with the cheat table , once i equip all the skills i want i start a fight , despite having all the skills unlocked , some weapons of raven keep having the progress bar for the skill , just like we still have to unlock it , as a result , after the battle there is the skill "safety" that appear to be unlocked , and after that notification the game crush , the only thing i can guess is that the crash i caused by the fact that i unlocked a skill despite already having it unlocked , but i am not really sure , what do you think ?

zachillios
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by zachillios »

gladoria wrote:
Mon Jan 14, 2019 12:45 am
zachillios wrote:
Fri Jan 11, 2019 9:57 am
Here you go fellow Flynn lover:
I'm only able to change the first slot with this code. Seems like the guy who requested it had no problems so am I just missing something incredibly obvious?
A few things, make sure you're using the latest version of my table, ToV_Z3-2, to change them you'll double click the value by each slot and select whom you want, and lastly what version of the game are you using? That was made for the steam version.

tizzio
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio »

@Geordan9 i am trying now your updated cheat table , everything work perfectly , but for the move prorpieties we need the list of artes id , were we can find it ?

Basileus778
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Basileus778 »

The art usage multiplier causes a crash every time I have it active and try to use an art in battle.

zachillios
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by zachillios »

Basileus778 wrote:
Mon Jan 14, 2019 4:47 am
The art usage multiplier causes a crash every time I have it active and try to use an art in battle.
Are you using the steam version of the game? If so are you using the "unlock all artes" script provided a few pages back? I can imagine those two would conflict with each other.

Basileus778
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Basileus778 »

zachillios wrote:
Mon Jan 14, 2019 4:53 am
Basileus778 wrote:
Mon Jan 14, 2019 4:47 am
The art usage multiplier causes a crash every time I have it active and try to use an art in battle.
Are you using the steam version of the game? If so are you using the "unlock all artes" script provided a few pages back? I can imagine those two would conflict with each other.
Steam version. And no I haven't used that script.

zachillios
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by zachillios »

Basileus778 wrote:
Mon Jan 14, 2019 5:11 am
zachillios wrote:
Mon Jan 14, 2019 4:53 am
Basileus778 wrote:
Mon Jan 14, 2019 4:47 am
The art usage multiplier causes a crash every time I have it active and try to use an art in battle.
Are you using the steam version of the game? If so are you using the "unlock all artes" script provided a few pages back? I can imagine those two would conflict with each other.
Steam version. And no I haven't used that script.
Try using the one in my table. It's under combat, Max Arte Usage. Table's here:
viewtopic.php?p=74611#p74611

If that crashes you as well then it's something wrong on your end.

Basileus778
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Basileus778 »

zachillios wrote:
Mon Jan 14, 2019 5:25 am
Basileus778 wrote:
Mon Jan 14, 2019 5:11 am
zachillios wrote:
Mon Jan 14, 2019 4:53 am

Are you using the steam version of the game? If so are you using the "unlock all artes" script provided a few pages back? I can imagine those two would conflict with each other.
Steam version. And no I haven't used that script.
Try using the one in my table. It's under combat, Max Arte Usage. Table's here:
viewtopic.php?p=74611#p74611

If that crashes you as well then it's something wrong on your end.
This one works perfectly. Thanks.

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gvargas
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by gvargas »

Thanks guys for all the cheats! My only request if possible would be a world map speed modifier and a unlimited holy water effect to repel monsters... Thanks again! :lol:

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egorass
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by egorass »

is it possible to add combo multiplier?

miwagre
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by miwagre »

Can we get an attack speed modifier

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Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

I wonder if we can remove the delay on cooking?

Normally you have to fight a battle to be able to cook again, there should be a way to remove that limit. Not sure what to look for though.

It'd help in obtaining the new recipes that you only get by cooking something multiple times. 'Mastering' a recipe in one cooking attempt using the cooking multiplier doesn't work for this. There must be a different counter for each recipe that determines how many times it's been cooked. So the two options are basically finding that counter, or simply remove the delay on the amount of times you can cook so you can spam it.

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