Lightbend wrote: ↑Wed Dec 05, 2018 5:37 am
So I've tried to use the safe table and the infinite HP as an experiment, and I found that the monsters were a lot tougher. In a few cases, they just wouldn't die. Is there a connection?
I have actually noticed the same in recent days. More specifically, I could bring a monster to the brink of being slain, but if it got back to its lair to sleep then it seemed as though I was doing the whole fight all over again. Any broken parts would still be broken but if they weren't then even those seemed to have their health restored. I first noticed this when fighting Lunastra since, unlike Teostra, you can't really stop her from escaping.
I also noticed that, while I had the infinite HP script active, environmental objects that could be "damaged" would not respond to being hit. I first noticed this when I tried to drop one of the giant crystals onto a monster in Elder's Recess, but it would not fall no matter how many times I hit it with the slinger. I tried to see if I could hit one of the HP restoring flowers, but that too did not respond. After I deactivated the script, everything responded normally.
For now, since I've only seen it happen when the monster goes off to sleep (or maybe if it escapes from the area), I've been immediately turning off the script once it begins to limp away from me. Doing that has seemed to prevent them from suddenly being back at full health.