Monster Hunter World (Steam)

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teinousi
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Re: Monster Hunter World (Steam)

Post by teinousi »

Squall8 wrote:
Wed Oct 31, 2018 2:23 am
So looking into this a bit more, I didn't find any reason for my scripts to be crashing. However, looking into the anti-cheat bypass, the AOB returned nothing, so I'm pretty sure that is what is causing the crashes. It's either that or they added a bit more to it. Unfortunately, at the moment I'm not sure how to go about fixing it.. Not sure when Seikur0 will be back either. I'll see what I can do in the meantime.
U shouldn't do it now , u should wait for the Nov's updated , It just make u waste time to search it again and again between this few day


Anyway I got nothing crash happen and fine ~ : ↓↓↓↓

[Link]

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

cheukyi6
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Re: Monster Hunter World (Steam)

Post by cheukyi6 »

qpalskwo10 wrote:
Wed Oct 31, 2018 9:49 pm
Alright, here is how i got kulve taroth weapons.

Image

Equip address:
find 00 00 00 00 B0 AE B1 42 01 00 00 00 01, then -54. That address is start point.

04, 05 mean location. e.g. 8F 01 means the equip is located at 16 page, 25th slot. 00 00 means first page, first slot.

10 is type of equipment. 01 is weapon, 00 is armor. But it looks like crash your game when you change this value.

18 specifies kind of equip. 00 is head for armor and 00 is greatsword for weapon.

1C is id of equip. e.g. E6 is dante for armor.

08 ~ 0C and 58 ~ 5C are sort of const, afaik. For me, 08~0C is F0 8D B0 42 01 and 58~5C is B0 AE B1 42 01.

60 is kind of serial #.

So, example code shows us that the equip is located at F9 slot, means 249th slot. so page 10, last slot.

it should be weapon since 10 is 01.

18 is 02, means type of the weapon is dual blades.

1C is 7A, so the weapon is taroth dagger ice.

What I do is find a Matched Slicers I, then change 1C value to 7A. Then I get a taroth dagger ice.

I tried to make script for this but I dunno how to create script :/
This is all very impressive but even with the picture you attached I am not sure where did you find those numbers, mind elaborate a little bit more and educate your fellow hunters?

qpalskwo10
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Re: Monster Hunter World (Steam)

Post by qpalskwo10 »

cheukyi6 wrote:
Thu Nov 01, 2018 6:27 am
qpalskwo10 wrote:
Wed Oct 31, 2018 9:49 pm
This is all very impressive but even with the picture you attached I am not sure where did you find those numbers, mind elaborate a little bit more and educate your fellow hunters?
Image

Value type: Array of byte

Value: FF FF FF 00 00 00 00 B0 AE B1 42 01 00 00 00 01

Scan, then select first one. Right click on the result, select Browse this memory region.

Image

Bottom rectangle is the value you've scanned.

#1 is location. For the example, value is 2B 00. it's 43 in dec. So this equip is located at 43th slot, or page 2 19th slot. 1st slot on page 1 is 00 00.
It's BOX. not head only or weapon only.


#2 and #4 determine what this equip is. #4 determines whether it is armor or weapon. 00 for armor, 01 for weapon.
#2 determines kind of weapon/armor.
00 head gear
01 body
02 arm
03 waist
04 leg
for armor.

00 greatsword
01 sword&shield
02 dual blades
03 long sword
04 hammer
05 horn
06 lance
07 gunlance
08 s axe
09 c axe
0A insect glaive
0B bow

0C hbg
0D lbg

for weapon. Changing 00~0B into 0C/0D crashes the game and vice versa.

#3 specifies weapon/armor.
For armor, E6 is dante, CE is dragoon.
For weapon, 72 for dual blades is gaira dagger fire.

If you wanna get gaira fire dagger, buy a Matched Slicer I. Then find where it's memory is. Go lower in your memory viewer. or you can scan it with it's location.
e.g. place slicer I in page 16 last slot. scan for 00 00 00 8F 01 00 00. then move 24th slot. scan for 00 00 00 8E 01 00 00.
When you find it, you're done. Just change #3 into 72.

For taroth assult glutton, #3 is 72.

Image

brokenhopes
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Re: Monster Hunter World (Steam)

Post by brokenhopes »

Thanks qpalskwo10 for that explanation! Just to check, there is no restriction on swapping the weapon into something else as long as its the same type? Example I put in any heavy bow gun and change it to a taroth assult glutton?

voxxera
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Re: Monster Hunter World (Steam)

Post by voxxera »

buff/defense/resistance this are the buffs that lets me experienced game crash

peak performance always active
heroics always active
resentment always active
latent power always active

cheukyi6
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Re: Monster Hunter World (Steam)

Post by cheukyi6 »

qpalskwo10 wrote:
Thu Nov 01, 2018 8:31 am
cheukyi6 wrote:
Thu Nov 01, 2018 6:27 am
qpalskwo10 wrote:
Wed Oct 31, 2018 9:49 pm

For taroth assult glutton, #3 is 72.
Thank you so so much!! Just a quick question, do I have to do this while opening sell equipment page and highlight the slot/weapon?
Last edited by cheukyi6 on Thu Nov 01, 2018 11:03 am, edited 1 time in total.

Rayray
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Re: Monster Hunter World (Steam)

Post by Rayray »

qpalskwo10 wrote:
Thu Nov 01, 2018 8:31 am
cheukyi6 wrote:
Thu Nov 01, 2018 6:27 am
qpalskwo10 wrote:
Wed Oct 31, 2018 9:49 pm
This is all very impressive but even with the picture you attached I am not sure where did you find those numbers, mind elaborate a little bit more and educate your fellow hunters?
Image

Value type: Array of byte

Value: FF FF FF 00 00 00 00 B0 AE B1 42 01 00 00 00 01

Scan, then select first one. Right click on the result, select Browse this memory region.

Image

Bottom rectangle is the value you've scanned.

#1 is location. For the example, value is 2B 00. it's 43 in dec. So this equip is located at 43th slot, or page 2 19th slot. 1st slot on page 1 is 00 00.
It's BOX. not head only or weapon only.


#2 and #4 determine what this equip is. #4 determines whether it is armor or weapon. 00 for armor, 01 for weapon.
#2 determines kind of weapon/armor.
00 head gear
01 body
02 arm
03 waist
04 leg
for armor.

00 greatsword
01 sword&shield
02 dual blades
03 long sword
04 hammer
05 horn
06 lance
07 gunlance
08 s axe
09 c axe
0A insect glaive
0B bow

0C hbg
0D lbg

for weapon. Changing 00~0B into 0C/0D crashes the game and vice versa.

#3 specifies weapon/armor.
For armor, E6 is dante, CE is dragoon.
For weapon, 72 for dual blades is gaira dagger fire.

If you wanna get gaira fire dagger, buy a Matched Slicer I. Then find where it's memory is. Go lower in your memory viewer. or you can scan it with it's location.
e.g. place slicer I in page 16 last slot. scan for 00 00 00 8F 01 00 00. then move 24th slot. scan for 00 00 00 8E 01 00 00.
When you find it, you're done. Just change #3 into 72.

For taroth assult glutton, #3 is 72.

Image
How do you know what the number is for specific Taroth weapons?

ckevinck
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Re: Monster Hunter World (Steam)

Post by ckevinck »

Sorry can I know how u make it just use cheat engine then the 2nd step is ?

Rayer
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Re: Monster Hunter World (Steam)

Post by Rayer »

Hello, how this trainer was up for it work fine please ? My game crash alway

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Whoopie
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Re: Monster Hunter World (Steam)

Post by Whoopie »

Thanks for finding that qpalskwo10!
brokenhopes wrote:
Thu Nov 01, 2018 9:19 am
Thanks qpalskwo10 for that explanation! Just to check, there is no restriction on swapping the weapon into something else as long as its the same type? Example I put in any heavy bow gun and change it to a taroth assult glutton?
Yes, confirming as I just do that.
Rayer wrote:
Thu Nov 01, 2018 10:57 am
Hello, how this trainer was up for it work fine please ? My game crash alway
It's still broken as for now, wait for an update.
Rayray wrote:
Thu Nov 01, 2018 10:43 am

How do you know what the number is for specific Taroth weapons?
Check previous pages: it's
qpalskwo10 wrote:
Wed Oct 31, 2018 10:44 pm

gmd files from chunk 3 should contain whole IDs

Chunk3\common\text\steam\

Rayray
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Re: Monster Hunter World (Steam)

Post by Rayray »

Thanks, I am new to this. only chunk3 i found is a .bin file.

brokenhopes
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Re: Monster Hunter World (Steam)

Post by brokenhopes »

Edit: ok i managed to get it to work somehow.

azridagan
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Re: Monster Hunter World (Steam)

Post by azridagan »

Can someone please tell me which cheat can be used? Thanks!

cHAOSfRED
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Re: Monster Hunter World (Steam)

Post by cHAOSfRED »

qpalskwo10 wrote:
Thu Nov 01, 2018 8:31 am
Spoiler
cheukyi6 wrote:
Thu Nov 01, 2018 6:27 am
qpalskwo10 wrote:
Wed Oct 31, 2018 9:49 pm
This is all very impressive but even with the picture you attached I am not sure where did you find those numbers, mind elaborate a little bit more and educate your fellow hunters?
Image

Value type: Array of byte

Value: FF FF FF 00 00 00 00 B0 AE B1 42 01 00 00 00 01

Scan, then select first one. Right click on the result, select Browse this memory region.

Image

Bottom rectangle is the value you've scanned.

#1 is location. For the example, value is 2B 00. it's 43 in dec. So this equip is located at 43th slot, or page 2 19th slot. 1st slot on page 1 is 00 00.
It's BOX. not head only or weapon only.


#2 and #4 determine what this equip is. #4 determines whether it is armor or weapon. 00 for armor, 01 for weapon.
#2 determines kind of weapon/armor.
00 head gear
01 body
02 arm
03 waist
04 leg
for armor.

00 greatsword
01 sword&shield
02 dual blades
03 long sword
04 hammer
05 horn
06 lance
07 gunlance
08 s axe
09 c axe
0A insect glaive
0B bow

0C hbg
0D lbg

for weapon. Changing 00~0B into 0C/0D crashes the game and vice versa.

#3 specifies weapon/armor.
For armor, E6 is dante, CE is dragoon.
For weapon, 72 for dual blades is gaira dagger fire.

If you wanna get gaira fire dagger, buy a Matched Slicer I. Then find where it's memory is. Go lower in your memory viewer. or you can scan it with it's location.
e.g. place slicer I in page 16 last slot. scan for 00 00 00 8F 01 00 00. then move 24th slot. scan for 00 00 00 8E 01 00 00.
When you find it, you're done. Just change #3 into 72.

For taroth assult glutton, #3 is 72.

Image
I will just add this, in case you have hard time finding the value on existing equipment. Try altering and search thru the equipment augment for weapons (bowgun mods also works) or the upgrade exp / level for armor instead searching for array of byte.

Old image I've posted in other cheating media.
Image

Note that be careful when altering the deco set. It allows you to set decorations which usually does not appear in the list, such as powercoat arrow deco, heat guard or effluvial expert. But If you don't have the said deco in your inventory, it will crash the game. So get the all deco gems first.

Altering the upgrade level will not change anything on weapon. But it allows you to have permanent uber-defense armor part.

The only thing I haven't found use yet is the last array of FF FF FF FF FF FF FF FF after augment array (00 00 00 00 x 3)

Yes, you can even get fairwind charm this way.

Berserk Knight
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Re: Monster Hunter World (Steam)

Post by Berserk Knight »

Well, I might as well release this now then.

It's a Character Editor. (Internal project name "One AOB to Rule Them All, One AOB to Find Them", or "One AOB" for short.)
Also includes a fix for the Buff Timer Overlay. All you need to do is first load Squall's table, then load and merge this one. (Both Overlays and their related scripts don't seem to cause crashes.)

It includes many things by other authors, brought under one roof.
Seikur0 - Character Data, Palico Data, Character Appearance, Palico Appearance, Mission Stats
Squall - Weapon Usage, Monster Kills/Captures, Monster Research Level/XP, Monster Size
Marcus101R - Investigation data format
Idlehands88 - Give All Items

Then there's my stuff, the suite of Inventory Editors - Item Pouch, Item Box, Hunter Equipment, Palico Equipment, and Arena Equipment. (Along with a bunch of other stuff of debatable usefulness.)

Item Pouch has a ghetto Inf Item Use function I made after the last update.
You can swap and remove items freely except for those that only have 1 in the stack, which can only be swapped. To remove them, you will need fill it up to 2 or more, or for items with 1 maximum stack size, swap it with something else and then remove.

Item Box has a search function, which can be used to quickly(-ish) find the item you want in the inventory.

I made a prototype Hunter Equipment Inventory Editor 2.5 months ago (literally a week after PC release), but the current version (last updated a month ago - been doing other stuff since) has been refined quite a bit. Features fully categorized drop-down lists, and search functions to find ones already in your inventory.

All search functions work by setting the search param, then enabling the search script. The result entry below will show the result, and if found, the relevant editor will now be selecting the desired item.

With the Arena Equipment, you can now do Arena and Challenge quests using whatever gear you want. Just set them up and freeze the values. They'll be saved too, so you don't need to set them up from scratch constantly, as long as you freeze them before accessing Arena quests.

Specialized Tools don't have an inventory entry (except in the Arena) and should be changed from the "Equipped Item Index" drop-down list. (You can even use Tools that you don't have yet, like the Temporal Mantle.)


Everything can be changed from anywhere, even from the main menu. To immediately save the changes from there without going into character selection, just go into options and then come back out. (Useful when you accidentally changed an item you're wearing into something that crashes the game and saved.)


*Edit: Investigation Editor has something called the "Quick ID", which, as the name implies, can be used to quickly identify which map, rank and monster the investigation has. As labeled, do NOT use it to actually change things. That requires the back part, which gets encrypted on every game load and messes with the full entry's ability to identify what it is. The Quick ID works by only checking the front part that isn't encrypted.

The editor also only updates every 1 second, so it may take up to 1 second for the editor to actually select the item you tell it to select.


*Edit2: Newest version here.
Attachments
MHW Character Editor.CT
(1.47 MiB) Downloaded 56 times
Last edited by Berserk Knight on Sun Nov 04, 2018 1:12 am, edited 2 times in total.

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