[QUOTE="Recifense, post: 37075, member: 68"]Are you sure about the table affecting AIs as well? What you say is not proof.
@All,
Table 1.2.11 S5 works fine with version 1.2.18 S5.
Cheers![/QUOTE]
I have encountered something like this with 1.2.23 and Table 1.2.21 S5 Gold Stream. Starting a fresh game with the Lumeris against Horatio, I get the "Unknown empire is about to achieve Science victory" notification or that the unknown empire has researched 40 items challenge failed in about turn 3 to 5 at the very beginning.
Last edited by akarnokd on Tue Jul 24, 2018 5:09 pm, edited 1 time in total.
When using the last hero editor, sometimes the pointers change soon (~0.2-2s) after selecting the hero I want to edit. The hero that is selected seems to always be the same locally (if I reselect the hero I want to edit, it switches to the same address/hero as before) but changes over multiple turns. Was one of my heroes at one point, but later an AI hero (at least not one of mine - I'm not sure if ES2 pre-generates heroes before distributing them or something).
Is the only solution restarting the game, or do you think you could detect if the address change was user intended and preserve the old address otherwise? Or add a 'freeze addresses' hotkey?
edit: the selected address also changes when scrolling through the world - maybe the game looks up the viewed heroes or something...
Last edited by sh4dow on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
Please follow the steps described at the Table Extras under [USAGE]:
[code]
===========================================
[USAGE]
1) Run CE67 or greater;
----------------- important -----------------
2) Run Game;
3) Load or start a new game;
----------------------CE---------------------
4) Load the game process "EndlessSpace2.exe" in CE;
5) Load this table;
6) Activate the script (in blue) by checking/clicking its box [X];
7) Now Activate the script of each cheat you want to use;
--------------- Back to Game ----------------
----------------- important -----------------
8) Click on the "Empire Summary" or on one of your STAR SYSTEMs;
9) Select each fleet by clicking on [arrow box] n fleets times;
---------------------------------------------
10) Play On.
---------------------------------------------
[IMPORTANT] Close Main Script before closing the game;
===========================================
[/code]
When already playing, you decide to start another match or to load a savegame then: close the main script, close game and please follow the steps from 2) on (always a clean start).
Cheers![/QUOTE]
i tried this method, i cant even activated or press the box to [x]. any solution?. im using the latest 1.3.3 table
same here. started a new game, opened the table, attached it to the ES2 process and... nothing. the table refuses to activate. no error, no nothing. just refuses to activate. is the AOB messed up somehow?
If you used to use the table and now you are having trouble, I'd like to follow up the issue. If you are available now, (GMT-03) 11:00am, please PM me.
If you used to use the table and now you are having trouble, I'd like to follow up the issue. If you are available now, (GMT-03) 11:00am, please PM me.
Cheers![/QUOTE]
it's just look alike that the table isn't match with the game's version and the AOB script didn't allow the table script to run on the CE.
[QUOTE="bulluk, post: 54020, member: 3523"]it's just look alike that the table isn't match with the game's version and the AOB script didn't allow the table script to run on the CE.[/QUOTE]
I think it is exectly that (because of this game engine). But I cannot do anything if I am not able to follow up the issue. So I need someone that is going through this problem to help me out.