No Mans Sky (Steam)

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MojoW
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No Mans Sky Next (Steam)

Post by MojoW »

Updated the product stacks aob.

Stacks are 115.



[CODE][ENABLE]

aobscanmodule(SmallSlotStacks,NMS.exe,0F AF 83 CC 00 00 00 EB) // should be unique

registersymbol(SmallSlotStacks)



SmallSlotStacks:

db 6B C0 73 41 89 04 06



[DISABLE]

SmallSlotStacks:

db 0F AF 83 CC 00 00 00

unregistersymbol(SmallSlotStacks)[/CODE]



Still looking for the element stacks and how the get exact amounts without it bugging or crashing.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Empress_Ravenna
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No Mans Sky Next (Steam)

Post by Empress_Ravenna »

awesome updates, game also updated too, hope that fixes some crashes, unsure what part of the scripts causes random crashing in Exosuit Inventory or in Freighters, or there inventory.. or if its script + game bug? still trying out just enabling 1 script at a time to see which one might.. other then this, nice work!

MojoW
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No Mans Sky Next (Steam)

Post by MojoW »

Well i still have to play around with the product stacks as it is crashing.(That stack is strange.)

But here are the element stacks they do work fine.



[CODE][ENABLE]



aobscanmodule(moreINV,NMS.exe,C8 00 00 00 69 C0 FA 00 00 00 89) // should be unique

registersymbol(moreINV)

aobscanmodule(maxSlotReset,NMS.exe,C8 00 00 00 69 C0 FA 00 00 00 E9) // should be unique

registersymbol(maxSlotReset)

aobscanmodule(TransferSize,NMS.exe,C8 00 00 00 69 D8 FA 00 00 00 EB) // should be unique

registersymbol(TransferSize)



moreINV:

db C8 00 00 00 69 C0 F4 01 00 00 89

maxSlotReset:

db C8 00 00 00 69 C0 F4 01 00 00 E9

TransferSize:

db C8 00 00 00 69 D8 F4 01 00 00 EB



[DISABLE]



moreINV:

db C8 00 00 00 69 C0 FA 00 00 00 89

unregistersymbol(moreINV)



maxSlotReset:

db C8 00 00 00 69 C0 FA 00 00 00 E9

unregistersymbol(maxSlotReset)



TransferSize:

db C8 00 00 00 69 D8 FA 00 00 00 EB

unregistersymbol(TransferSize)[/CODE]



I'm using hex conversion and this makes the element stacks exactly double.

Squall8
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No Mans Sky Next (Steam)

Post by Squall8 »

Sorry guys, needed to catch up on needed sleep. Back to work, in a bit!



[USER=8355]@cedricvdg[/USER]

Yeah, I was eventually going to rework this one, of the few I tested all were whacky and I just wanted to get people using it. I'll add it to the script and give you credit!



[USER=8510]@MojoW[/USER]

Awesome, I'll add this to the table as well and give you credit! I can start with products, but if you want to finish it be my guest! Just let me know.



[USER=9202]@Empress_Ravenna[/USER]

Wait, was there another update? And are things still crashing?

MojoW
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No Mans Sky Next (Steam)

Post by MojoW »

Well its the right aob but the hex doesn't make sense one bit so if you would give it go that would be nice.

SelectivePants
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No Mans Sky Next (Steam)

Post by SelectivePants »

Thanks guys. Will it be possible to change the element stack size to whatever I want like the old CE table version? Because I'm looking at the script you posted and I don't see where I could change the number. What would I need to change in the script to increase the stack size for example?



Edit: Never mind, I experimented a little bit with the script and found it! I have zero clue about hex strings and It was kind of fun changing every single value to see what works.
Last edited by SelectivePants on Fri Jul 27, 2018 3:29 am, edited 3 times in total.

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Empress_Ravenna
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No Mans Sky Next (Steam)

Post by Empress_Ravenna »

ok the 2 things that didnt toggle, toggled after the update, NEXT is now 1.51 fixed alot of Memory leaks and crashes... and such.. about a 600 mb update.. i crashed my game when i tried to warp on my edited ship that can go about 400k Ly's using the script to edit my ship >;D ... fun.. but other then that, it looks like the AOB scripts work, not sure bout Life support though, it seems to work sorta but drains energy.. maybe, it looked like it was.. so far, still testing with update..

Squall8
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Post by Squall8 »

Just a small update containing mainly fixes.



[USER=8355]@cedricvdg[/USER]

[USER=16007]@Mojo[/USER]

Added your stuff to the table and gave you credit. Cedric, I'm once again confused as to how you went about finding that location for elements and products. I haven't really taken the time to look it over yet, but would you mind explaining this one as well? EDIT - Nevermind cedric, I'm overlooking shit again.....



[USER=9202]@Empress_Ravenna[/USER]

Are you using GOG?
Last edited by Squall8 on Fri Jul 27, 2018 4:40 am, edited 3 times in total.

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Sauce
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No Mans Sky Next (Steam)

Post by Sauce »

I'll have to try your update/fixes. I was having terrible crashes. I picked a hydrogen plant, then enabled rocket boots, crash to desktop. Enabled a bunch of options (mostly infinite various junk), bought some weapon mods and tried to install one, crashed to desktop (not sure what caused that one).



I'm on legit Steam if it matters.
Last edited by Sauce on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

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jonaaa
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No Mans Sky Next (Steam)

Post by jonaaa »

[QUOTE="Sauce, post: 53131, member: 3324"]I'll have to try your update/fixes. I was having terrible crashes. I picked a hydrogen plant, then enabled rocket boots, crash to desktop. Enabled a bunch of options (mostly infinite various junk), bought some weapon mods and tried to install one, crashed to desktop (not sure what caused that one).



I'm on legit Steam if it matters.[/QUOTE]



Doesn't matter, i've tested the latest cracked version and the legit one, still crashes sometimes for me when i use the highlighted item pointer, the other options are fine.

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Empress_Ravenna
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No Mans Sky Next (Steam)

Post by Empress_Ravenna »

on steam version [USER=240]@Squall8[/USER] and I'm certain its just the game with its bugs, its been running smooth for awhile now, and using 1 mod: "[SIZE=3]Legit Max Ships and Multitools-NEXT" from [URL='https://nomansskymods.com/mods/legit-max-ships-and-multitools-next/']nomansskymods[/URL][/SIZE]



[SIZE=3]and the save editor ;3[/SIZE]

1532672095

[QUOTE="jonaaa, post: 53139, member: 2035"]Doesn't matter, i've tested the latest cracked version and the legit one, still crashes sometimes for me when i use the highlighted item pointer, the other options are fine.[/QUOTE]





try not keeping that option on all the time, should fix that problem only need that on when ya need to edit something..
Last edited by Empress_Ravenna on Thu Jan 01, 1970 12:00 am, edited 3 times in total.

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Sauce
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No Mans Sky Next (Steam)

Post by Sauce »

I'm doing better now, but I installed my technology mods first thing after a load before turning on many CE flags. Is there a quick save key if you're close enough to your ship?

dinghow100
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No Mans Sky Next (Steam)

Post by dinghow100 »

Also wanted to say thanks for the updates to the table, they work really well and was updated so quick!

Thanks!

Squall8
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Post by Squall8 »

Another update with a minor fix.



GOG users, let me know if you're still getting crashes with this latest update.



Also I may incorporate by Blink script back in, I miss messing around with that. But that'll come last if I decide to.

onlyme4430
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No Mans Sky Next (Steam)

Post by onlyme4430 »

can we have some way of editing the chance of the s class freighter spawning?

1532698451

also how do I work the journey pointers
Last edited by onlyme4430 on Fri Jul 27, 2018 1:34 pm, edited 3 times in total.

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