Hi is there an editor that can gen most of the items in the game?
I have jail broken switch and steam/nintendo versions of the game
[request] hello kitty island adventures
Re: [request] hello kitty island adventures
Does anyone have a save file with nearly 100% finished game?
Re: [request] hello kitty island adventures
YES PLEASESakura-Chan wrote: ↑Mon Feb 17, 2025 5:49 amcan someone create a table where you can delete the quest items.

Re: [request] hello kitty island adventures
The issue right now with trying to make a system to remove items from your inventory is the game shuffles ID's around every instance you start the game, and then reshuffles them on most interactions.
Right now the most concrete way to "add" or "remove" items would be to intercept the methods that apply this logic to a targeted item and then repeat the effect before the id's get shuffled again.
If you can find your item inside your game before it shuffles, then you could maybe do something, but to make something concrete right now that works for everyone is going to take some engineering work.
And if memory serves me right, the shuffle can also be disabled with some targeted actions, but the method that does this also shuffles itself, so won't be sitting at the same memory address each time. It's basically an effort to find it when launching the game, and then disable it, and then try to mess around with values. It's not impossible. Just a lot of work. I'm not really investigating anymore, as I managed to get my game tickets gifted from a friend.
Right now the most concrete way to "add" or "remove" items would be to intercept the methods that apply this logic to a targeted item and then repeat the effect before the id's get shuffled again.
If you can find your item inside your game before it shuffles, then you could maybe do something, but to make something concrete right now that works for everyone is going to take some engineering work.
And if memory serves me right, the shuffle can also be disabled with some targeted actions, but the method that does this also shuffles itself, so won't be sitting at the same memory address each time. It's basically an effort to find it when launching the game, and then disable it, and then try to mess around with values. It's not impossible. Just a lot of work. I'm not really investigating anymore, as I managed to get my game tickets gifted from a friend.
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Re: [request] hello kitty island adventures
Is there a way to fix the "Add 99 for picked up item"?HectorDH wrote: ↑Tue Jul 01, 2025 9:30 amThe issue right now with trying to make a system to remove items from your inventory is the game shuffles ID's around every instance you start the game, and then reshuffles them on most interactions.
Right now the most concrete way to "add" or "remove" items would be to intercept the methods that apply this logic to a targeted item and then repeat the effect before the id's get shuffled again.
If you can find your item inside your game before it shuffles, then you could maybe do something, but to make something concrete right now that works for everyone is going to take some engineering work.
And if memory serves me right, the shuffle can also be disabled with some targeted actions, but the method that does this also shuffles itself, so won't be sitting at the same memory address each time. It's basically an effort to find it when launching the game, and then disable it, and then try to mess around with values. It's not impossible. Just a lot of work. I'm not really investigating anymore, as I managed to get my game tickets gifted from a friend.

Re: [request] hello kitty island adventures
In theory I think it's possible. I think It would use a similar approach to how the minigame script is implemented. You would just need to find the right method to patch.Relinquitx wrote: ↑Tue Jul 01, 2025 3:06 pmIs there a way to fix the "Add 99 for picked up item"?HectorDH wrote: ↑Tue Jul 01, 2025 9:30 amThe issue right now with trying to make a system to remove items from your inventory is the game shuffles ID's around every instance you start the game, and then reshuffles them on most interactions.
Right now the most concrete way to "add" or "remove" items would be to intercept the methods that apply this logic to a targeted item and then repeat the effect before the id's get shuffled again.
If you can find your item inside your game before it shuffles, then you could maybe do something, but to make something concrete right now that works for everyone is going to take some engineering work.
And if memory serves me right, the shuffle can also be disabled with some targeted actions, but the method that does this also shuffles itself, so won't be sitting at the same memory address each time. It's basically an effort to find it when launching the game, and then disable it, and then try to mess around with values. It's not impossible. Just a lot of work. I'm not really investigating anymore, as I managed to get my game tickets gifted from a friend.![]()
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