Legends of Idleon

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notaseagull
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Re: Legends of Idleon

Post by notaseagull »

safff777 wrote:
Thu Jun 26, 2025 1:49 am
is there a way to downgrade some upgrade ? i accidentally maxed some upgrade from breeding that even lategamer cant afford lol
especially paint bucket and overwhelmed golden egg
chromedebug in the console for injector

bEngine.gameAttributes.h in the console for the chrome debug window that pops up

Navigate to the breeding array, its length is 31. the sub-array with the levels for breeding upgrades is under Breeding[2], its an array with length 13. once you expand it in the chrome debug window you can find the corresponding lvls, and just edit them directly by double clicking on them. Compare the numbers you see in there with the lvls for your upgrades in the breeding window in game. if you edit them in chromedebug you can see them change in real time in game.

I am not super savvy but this is pretty straightforward once you try it. Do be careful when messing around in chromedebug though, don't change things you don't understand.

alphatango
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Re: Legends of Idleon

Post by alphatango »

anyone know if its possible to reset hoops minigame score?

Netron
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Re: Legends of Idleon

Post by Netron »

so after the update my console shows this when i try to load

InjectCheatUI v1.1.2
------------------------------------------------------------------------------------------

Web UI enabled. Static files and root route configured.
Options:
Regex: \w+\.ApplicationMain\s*?=
Show idleon window console logs: true
Chrome location: C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
Detected OS: win32

Attached to game process.
Injecting cheats...
Loaded cheats...
Interception listener setup complete.
Interceptor setup finished.
Attaching Page.loadEventFired listener...
Page load event listener attached.
Intercepted: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Legends%20of%20Idleon/resources/app.asar/distBuild/static/game/N.js
getZJSManipulator() did not return a valid function string. Applying basic injection only.
Updated game code...
Sent to game...
Cheat injected!
>>> Page.loadEventFired callback started.
Page load event fired.
Inititalizing cheats ingame...

init.result.value undefined
Error getting autocomplete suggestions: Uncaught
Top bar change
GUILD_START
SNAP:
GUILD_EVENT GUILD_EVENT_RANK_CHANGE
GUILD_EVENT GUILD_EVENT_DISPLAY_LOAD
GUILD_EVENT GUILD_EVENT_GUILD_STAT_CHANGE

and it seems loaded but i cant write anything

YaBoiCheater
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Re: Legends of Idleon

Post by YaBoiCheater »

youngthugfan183 wrote:
Sat Jun 21, 2025 1:42 pm
Snipox wrote:
Fri Jun 20, 2025 2:52 pm
I have given myself too many coins. What is the command to either reset my coins, reduce my coins or change to the value to something else?
gga UpgVault for vault related then use this chng bEngine.gameAttributes.h["UpgVault"][XX]=YY where XX is the upgrade number e.g. #3 is Class XP and YY is the level you want for #3 max is 500.

Check idleon wiki for the max level for each upgrade.

Here are someone else levels:

Code: Select all

0: 500
1: 200
2: 500
3: 300
4: 200
5: 100
6: 200
7: 1
8: 1
9: 1
10: 5
11: 40
12: 50
13: 80
14: 10
15: 5
16: 100
17: 100
18: 50
19: 100
20: 100
21: 100
22: 25
23: 20
24: 100
25: 50
26: 100
27: 50
28: 100
29: 100
30: 100
31: 25
32: 50
whoisthisguy wrote:
Fri Jun 20, 2025 8:48 pm
I would be careful downloading this. VirusTotal flags the injector as containing a Trojan and it's honestly simply not worth the risk for a game in which cheating is so simple already. If you've run the .exe on your PC, I would also recommend changing any important passwords.
No one is forcing you to download it. And before you post something stupid like this, all injector/cracks/activators are flagged by anti virus. Take a look at cracked games or any other cheat tools. They read memory values and change them, a virus scanner should flag any program that does this.
notaseagull wrote:
Fri Jun 20, 2025 9:15 pm
Hello, appreciate any help!

I spent some time digging through chrome debug but wasn't able to find which achievement id corresponds to "perfect trade deal". When going through the array i noticed that the order doesn't quite correspond to the order of achievements in-game. Can anyone confirm the correct entry in the array?

Secondly, I dug around in the array for hole data and couldn't track down where your highest waves for bravery/justice/wisdom are stored. Maybe this info is stored elsewhere? Primarily interested in justice as I may have gone a bit overboard and my highscore is unrealistic.
The perfect trade deal is a steamachievement and should be under SteamAchieve somewhere.

bEngine.getGameAttribute("Holes")[11][75] WISDOM
bEngine.getGameAttribute("Holes")[11][74] JUSTICE
bEngine.getGameAttribute("Holes")[11][73] BRAVERY
Masver wrote:
Fri Jun 20, 2025 9:41 pm
Hi. Does anyone know how to disable shadow ban now?
bEngine.getGameAttribute("OptionsListAccount")[26]
This shoul return/be 0 if you are NOT shadowbanned.
Deadlyicecream1 wrote:
Fri Jun 20, 2025 10:02 pm
What's the command for changing Exalt stamp value ?
I do this in chromedebug:

Code: Select all

bEngine.getGameAttribute("Compass")[4].push("XY")
Where you need to replace X with the stamp page, where:
Combat: _
Skills: a
Misc: b
And Y with the index of the stamp. So the first stamp is 0 and it goes from left to right.

So if you want to Exalt the tomahawk stamp you do:

Code: Select all

bEngine.getGameAttribute("Compass")[4].push("_3")
Is there any way to do the opposite of this and remove the exalt from a stamp? Also, can you add more exalted stamps by changing the "Exalted stamps purchased from gem shop" OLA?

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youngthugfan183
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Re: Legends of Idleon

Post by youngthugfan183 »

nbghty wrote:
Wed Jun 25, 2025 9:42 am

adding .h return undefined that's my issue
Then you must've done something to that array or lava (which is unlikely), it doesn't just disappear.
Derok wrote:
Wed Jun 25, 2025 12:12 pm
Full code/string? because i tried that but didn't work(both things, the optionaccountlist and the arcadeupg 101)
If you can't figure this out maybe it's best you don't change it.

Code: Select all

bEngine.getGameAttribute("OptionsListAccount")[324]=cosmic balls
Netron wrote:
Wed Jun 25, 2025 1:29 pm
so like i got a problem that when i try to open the injector it does one of the two things either like crash immidietly or wait till i can see the character select and then crash or somethimes very rarely it loads normaly and when it crashes immidietly it stops on Loaded cheats in the console and the other time initializing cheats ingame
Any error would be helpful + have you tried reinstalling Idleon and injector?
dextera wrote:
Wed Jun 25, 2025 6:26 pm

Trying to figure out how to use this just cause its interesting.
After running that I see (6) [Array(6), Array(6), Array(6), Array(6), Array(6), Array(6)] which i assume is the 6x6 array which corresponds with the board but i'm not seeing any of the values inside the array.
I can't be bothered anyways to look at this, just drop the nametag, storage space and give yourself the amount of prisma bubbles a whale would have, since you probably already bought all bundles cheated.
Derok wrote:
Wed Jun 25, 2025 8:19 pm
what's the ideal number for reducing the costs of tachyon upgrades? i put 999999 (it's not much, if i put 0 things goes "NaNinfinite")
I haven't looked at the code but I'm guessing its t / x. If you make x 99999 everything will be almost free, 0 gives a division by 0 error (since you can't devide by 0). What the ideal number is is don't change it, it's early and in release and you will get ahead of people. But what is ideal for you if you don't care depends on you.
Supafast wrote:
Thu Jun 26, 2025 12:05 am
Hadn't used the injector in quite a long time. Used it to drop some arcane rocks, used them, changed world, and UI bugged. Can't see inventory, can't see multiple UI components. Performed an inv wipe, but didn't resolve. Any other areas that I would do well to check?
If you did wipe inv already and it didn't fix I would take a look at your tachyons and see if those are incredibly high.
TJM414 wrote:
Thu Jun 26, 2025 12:55 am

What is the github link for it though
It's quite literally the first thing you see when you click on Setup and Usage.
safff777 wrote:
Thu Jun 26, 2025 1:49 am
is there a way to downgrade some upgrade ? i accidentally maxed some upgrade from breeding that even lategamer cant afford lol
especially paint bucket and overwhelmed golden egg
The 'Breeding' upgrades are stored under [2].
alphatango wrote:
Thu Jun 26, 2025 2:48 am
anyone know if its possible to reset hoops minigame score?
Try to look in the N.js file for anything related to this.
YaBoiCheater wrote:
Thu Jun 26, 2025 6:49 am
Is there any way to do the opposite of this and remove the exalt from a stamp? Also, can you add more exalted stamps by changing the "Exalted stamps purchased from gem shop" OLA?

Code: Select all

bEngine.getGameAttribute("Compass")[0][44]=Amount of exalted stamps.
This changes the amount of exalted stamps bought/gotten from the compass.
Probably don't use this to give exalted stamps, this will look weird without playing much windwalker.

If not bought yet during the time exalted stamps were in the Gem Shop these can be 'purchased' like so:

Code: Select all

bEngine.getGameAttribute("OptionsListAccount")[366]=7   Exalt Stamps
purchased from gem shop (MAX 7!!!)
This will give the limited available 7 exalted stamps.

To remove exalted stamps:

Code: Select all

bEngine.getGameAttribute("Compass")[4].pop()
To remove the last one added.

To remove any exalted stamp:

Code: Select all

bEngine.getGameAttribute("Compass")[4]
This will return an array (example): ["_2","_4","a6"]
To remove the middle one:

Code: Select all

delete bEngine.getGameAttribute("Compass")[4][1]

Netron
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Re: Legends of Idleon

Post by Netron »

youngthugfan183 wrote:
Thu Jun 26, 2025 7:40 am
nbghty wrote:
Wed Jun 25, 2025 9:42 am

adding .h return undefined that's my issue
Then you must've done something to that array or lava (which is unlikely), it doesn't just disappear.
Derok wrote:
Wed Jun 25, 2025 12:12 pm
Full code/string? because i tried that but didn't work(both things, the optionaccountlist and the arcadeupg 101)
If you can't figure this out maybe it's best you don't change it.

Code: Select all

bEngine.getGameAttribute("OptionsListAccount")[324]=cosmic balls
Netron wrote:
Wed Jun 25, 2025 1:29 pm
so like i got a problem that when i try to open the injector it does one of the two things either like crash immidietly or wait till i can see the character select and then crash or somethimes very rarely it loads normaly and when it crashes immidietly it stops on Loaded cheats in the console and the other time initializing cheats ingame
Any error would be helpful + have you tried reinstalling Idleon and injector?
dextera wrote:
Wed Jun 25, 2025 6:26 pm

Trying to figure out how to use this just cause its interesting.
After running that I see (6) [Array(6), Array(6), Array(6), Array(6), Array(6), Array(6)] which i assume is the 6x6 array which corresponds with the board but i'm not seeing any of the values inside the array.
I can't be bothered anyways to look at this, just drop the nametag, storage space and give yourself the amount of prisma bubbles a whale would have, since you probably already bought all bundles cheated.
Derok wrote:
Wed Jun 25, 2025 8:19 pm
what's the ideal number for reducing the costs of tachyon upgrades? i put 999999 (it's not much, if i put 0 things goes "NaNinfinite")
I haven't looked at the code but I'm guessing its t / x. If you make x 99999 everything will be almost free, 0 gives a division by 0 error (since you can't devide by 0). What the ideal number is is don't change it, it's early and in release and you will get ahead of people. But what is ideal for you if you don't care depends on you.
Supafast wrote:
Thu Jun 26, 2025 12:05 am
Hadn't used the injector in quite a long time. Used it to drop some arcane rocks, used them, changed world, and UI bugged. Can't see inventory, can't see multiple UI components. Performed an inv wipe, but didn't resolve. Any other areas that I would do well to check?
If you did wipe inv already and it didn't fix I would take a look at your tachyons and see if those are incredibly high.
TJM414 wrote:
Thu Jun 26, 2025 12:55 am

What is the github link for it though
It's quite literally the first thing you see when you click on Setup and Usage.
safff777 wrote:
Thu Jun 26, 2025 1:49 am
is there a way to downgrade some upgrade ? i accidentally maxed some upgrade from breeding that even lategamer cant afford lol
especially paint bucket and overwhelmed golden egg
The 'Breeding' upgrades are stored under [2].
alphatango wrote:
Thu Jun 26, 2025 2:48 am
anyone know if its possible to reset hoops minigame score?
Try to look in the N.js file for anything related to this.
YaBoiCheater wrote:
Thu Jun 26, 2025 6:49 am
Is there any way to do the opposite of this and remove the exalt from a stamp? Also, can you add more exalted stamps by changing the "Exalted stamps purchased from gem shop" OLA?

Code: Select all

bEngine.getGameAttribute("Compass")[0][44]=Amount of exalted stamps.
This changes the amount of exalted stamps bought/gotten from the compass.
Probably don't use this to give exalted stamps, this will look weird without playing much windwalker.

If not bought yet during the time exalted stamps were in the Gem Shop these can be 'purchased' like so:

Code: Select all

bEngine.getGameAttribute("OptionsListAccount")[366]=7   Exalt Stamps
purchased from gem shop (MAX 7!!!)
This will give the limited available 7 exalted stamps.

To remove exalted stamps:

Code: Select all

bEngine.getGameAttribute("Compass")[4].pop()
To remove the last one added.

To remove any exalted stamp:

Code: Select all

bEngine.getGameAttribute("Compass")[4]
This will return an array (example): ["_2","_4","a6"]
To remove the middle one:

Code: Select all

delete bEngine.getGameAttribute("Compass")[4][1]
i made a new post with the whole console log so maybe that will help
it also prints out this a lot when i keep the game going [2025-06-26T07:46:59.236Z] @firebase/database: FIREBASE WARNING: set at /_usersOnline/ulzh8gXCEkZiQyPWReIX9eXWlVC2 failed: permission_denied
Save Successful!
like every 3 min

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youngthugfan183
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Re: Legends of Idleon

Post by youngthugfan183 »

Netron wrote:
Thu Jun 26, 2025 7:47 am
i made a new post with the whole console log so maybe that will help
it also prints out this a lot when i keep the game going [2025-06-26T07:46:59.236Z] @firebase/database: FIREBASE WARNING: set at /_usersOnline/ulzh8gXCEkZiQyPWReIX9eXWlVC2 failed: permission_denied
Save Successful!
like every 3 min
If you had read the FAQ section of the Injector you downloaded you'd know what this error was.

Netron
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Re: Legends of Idleon

Post by Netron »

youngthugfan183 wrote:
Thu Jun 26, 2025 7:59 am
Netron wrote:
Thu Jun 26, 2025 7:47 am
i made a new post with the whole console log so maybe that will help
it also prints out this a lot when i keep the game going [2025-06-26T07:46:59.236Z] @firebase/database: FIREBASE WARNING: set at /_usersOnline/ulzh8gXCEkZiQyPWReIX9eXWlVC2 failed: permission_denied
Save Successful!
like every 3 min
If you had read the FAQ section of the Injector you downloaded you'd know what this error was.
yea but like changing this doesnt change the fact that the injector doesnt load corectly

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youngthugfan183
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Re: Legends of Idleon

Post by youngthugfan183 »

Netron wrote:
Thu Jun 26, 2025 8:05 am
yea but like changing this doesnt change the fact that the injector doesnt load corectly
It does change the fact that we can't help you if you provide no errors or info whatsoever. Delete Idleon, reinstall the injector and if it doesn't load then give the proper error.

And if you can't be asked to do that please don't come here asking for help.

Netron
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Re: Legends of Idleon

Post by Netron »

youngthugfan183 wrote:
Thu Jun 26, 2025 8:10 am
Netron wrote:
Thu Jun 26, 2025 8:05 am
yea but like changing this doesnt change the fact that the injector doesnt load corectly
It does change the fact that we can't help you if you provide no errors or info whatsoever. Delete Idleon, reinstall the injector and if it doesn't load then give the proper error.

And if you can't be asked to do that please don't come here asking for help.
like i can only send you the log

------------------------------------------------------------------------------------------
InjectCheatUI v1.1.2
------------------------------------------------------------------------------------------

Web UI enabled. Static files and root route configured.
Options:
Regex: \w+\.ApplicationMain\s*?=
Show idleon window console logs: false
Chrome location: C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
Detected OS: win32

Attached to game process.
Injecting cheats...
Loaded cheats...
Interception listener setup complete.
Interceptor setup finished.
Attaching Page.loadEventFired listener...
Page load event listener attached.
Intercepted: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Legends%20of%20Idleon/resources/app.asar/distBuild/static/game/N.js
getZJSManipulator() did not return a valid function string. Applying basic injection only.
Updated game code...
Sent to game...
Cheat injected!
>>> Page.loadEventFired callback started.
Page load event fired.
Inititalizing cheats ingame...
init.result.value undefined
Error getting autocomplete suggestions: Uncaught

and also i did some testing and this only happens if i edit the config but i can change like t / 2 to t / 3 dont open the game and dont even save and then just change t / 2 and save and it doesnt work i edit in visual studio if that matters

YaBoiCheater
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Re: Legends of Idleon

Post by YaBoiCheater »

youngthugfan183 wrote:
Thu Jun 26, 2025 7:40 am
nbghty wrote:
Wed Jun 25, 2025 9:42 am

adding .h return undefined that's my issue
Then you must've done something to that array or lava (which is unlikely), it doesn't just disappear.
Derok wrote:
Wed Jun 25, 2025 12:12 pm
Full code/string? because i tried that but didn't work(both things, the optionaccountlist and the arcadeupg 101)
If you can't figure this out maybe it's best you don't change it.

Code: Select all

bEngine.getGameAttribute("OptionsListAccount")[324]=cosmic balls
Netron wrote:
Wed Jun 25, 2025 1:29 pm
so like i got a problem that when i try to open the injector it does one of the two things either like crash immidietly or wait till i can see the character select and then crash or somethimes very rarely it loads normaly and when it crashes immidietly it stops on Loaded cheats in the console and the other time initializing cheats ingame
Any error would be helpful + have you tried reinstalling Idleon and injector?
dextera wrote:
Wed Jun 25, 2025 6:26 pm

Trying to figure out how to use this just cause its interesting.
After running that I see (6) [Array(6), Array(6), Array(6), Array(6), Array(6), Array(6)] which i assume is the 6x6 array which corresponds with the board but i'm not seeing any of the values inside the array.
I can't be bothered anyways to look at this, just drop the nametag, storage space and give yourself the amount of prisma bubbles a whale would have, since you probably already bought all bundles cheated.
Derok wrote:
Wed Jun 25, 2025 8:19 pm
what's the ideal number for reducing the costs of tachyon upgrades? i put 999999 (it's not much, if i put 0 things goes "NaNinfinite")
I haven't looked at the code but I'm guessing its t / x. If you make x 99999 everything will be almost free, 0 gives a division by 0 error (since you can't devide by 0). What the ideal number is is don't change it, it's early and in release and you will get ahead of people. But what is ideal for you if you don't care depends on you.
Supafast wrote:
Thu Jun 26, 2025 12:05 am
Hadn't used the injector in quite a long time. Used it to drop some arcane rocks, used them, changed world, and UI bugged. Can't see inventory, can't see multiple UI components. Performed an inv wipe, but didn't resolve. Any other areas that I would do well to check?
If you did wipe inv already and it didn't fix I would take a look at your tachyons and see if those are incredibly high.
TJM414 wrote:
Thu Jun 26, 2025 12:55 am

What is the github link for it though
It's quite literally the first thing you see when you click on Setup and Usage.
safff777 wrote:
Thu Jun 26, 2025 1:49 am
is there a way to downgrade some upgrade ? i accidentally maxed some upgrade from breeding that even lategamer cant afford lol
especially paint bucket and overwhelmed golden egg
The 'Breeding' upgrades are stored under [2].
alphatango wrote:
Thu Jun 26, 2025 2:48 am
anyone know if its possible to reset hoops minigame score?
Try to look in the N.js file for anything related to this.
YaBoiCheater wrote:
Thu Jun 26, 2025 6:49 am
Is there any way to do the opposite of this and remove the exalt from a stamp? Also, can you add more exalted stamps by changing the "Exalted stamps purchased from gem shop" OLA?

Code: Select all

bEngine.getGameAttribute("Compass")[0][44]=Amount of exalted stamps.
This changes the amount of exalted stamps bought/gotten from the compass.
Probably don't use this to give exalted stamps, this will look weird without playing much windwalker.

If not bought yet during the time exalted stamps were in the Gem Shop these can be 'purchased' like so:

Code: Select all

bEngine.getGameAttribute("OptionsListAccount")[366]=7   Exalt Stamps
purchased from gem shop (MAX 7!!!)
This will give the limited available 7 exalted stamps.

To remove exalted stamps:

Code: Select all

bEngine.getGameAttribute("Compass")[4].pop()
To remove the last one added.

To remove any exalted stamp:

Code: Select all

bEngine.getGameAttribute("Compass")[4]
This will return an array (example): ["_2","_4","a6"]
To remove the middle one:

Code: Select all

delete bEngine.getGameAttribute("Compass")[4][1]
Thanks a ton for this man! You're the GOAT.

Netron
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Re: Legends of Idleon

Post by Netron »

Netron wrote:
Thu Jun 26, 2025 8:23 am
youngthugfan183 wrote:
Thu Jun 26, 2025 8:10 am
Netron wrote:
Thu Jun 26, 2025 8:05 am
yea but like changing this doesnt change the fact that the injector doesnt load corectly
It does change the fact that we can't help you if you provide no errors or info whatsoever. Delete Idleon, reinstall the injector and if it doesn't load then give the proper error.

And if you can't be asked to do that please don't come here asking for help.
like i can only send you the log

------------------------------------------------------------------------------------------
InjectCheatUI v1.1.2
------------------------------------------------------------------------------------------

Web UI enabled. Static files and root route configured.
Options:
Regex: \w+\.ApplicationMain\s*?=
Show idleon window console logs: false
Chrome location: C:\Program Files (x86)\Google\Chrome\Application\chrome.exe
Detected OS: win32

Attached to game process.
Injecting cheats...
Loaded cheats...
Interception listener setup complete.
Interceptor setup finished.
Attaching Page.loadEventFired listener...
Page load event listener attached.
Intercepted: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Legends%20of%20Idleon/resources/app.asar/distBuild/static/game/N.js
getZJSManipulator() did not return a valid function string. Applying basic injection only.
Updated game code...
Sent to game...
Cheat injected!
>>> Page.loadEventFired callback started.
Page load event fired.
Inititalizing cheats ingame...
init.result.value undefined
Error getting autocomplete suggestions: Uncaught

and also i did some testing and this only happens if i edit the config but i can change like t / 2 to t / 3 dont open the game and dont even save and then just change t / 2 and save and it doesnt work i edit in visual studio if that matters
okay so i downlanded some other IDE and it worked once and broke again so idk anymore and i think this part is the error getZJSManipulator() did not return a valid function string. Applying basic injection only. cuz it only shows when it doesnt work
Error getting autocomplete suggestions: Uncaught
Last edited by Netron on Thu Jun 26, 2025 9:37 am, edited 1 time in total.

Derok
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Re: Legends of Idleon

Post by Derok »

youngthugfan183 wrote:
Thu Jun 26, 2025 7:40 am

Derok wrote:
Wed Jun 25, 2025 12:12 pm
Full code/string? because i tried that but didn't work(both things, the optionaccountlist and the arcadeupg 101)
i figured out the error, and followed the advice of someone else, my problem: the custom.js had some commands, that i didn't check, and when i wrote the commands in the injector...i de-activated those very custom.js-commands XD so i cleaned up that file(keeping the commands i usually write down when i start the game) problem solved XD every tachyon/grimoire/windwalker upgrade's cost is now zero XD

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Re: Legends of Idleon

Post by anonymousplayer »

nbghty wrote:
Wed Jun 25, 2025 4:40 pm
anonymousplayer wrote:
Wed Jun 25, 2025 2:02 pm
nbghty wrote:
Wed Jun 25, 2025 9:42 am


adding .h return undefined that's my issue
bEngine.getGameAttribute("BundlesReceived").h["bun_x"]=1
By doing this im getting
Error: ReferenceError: err is not defined
at Object.<anonymous> (<anonymous>:2191:24)
at Object.cheat (<anonymous>:388:36)
at <anonymous>:1:7

It like my "array" of BundlesReceived got deleted i cant fix it simply like that

for exemple :
√ Action · list missing_bundle
Error: TypeError: Cannot read property 'Blank' of undefined
at Object.listFunction (<anonymous>:1551:27)
at Object.fn (<anonymous>:409:26)
at Object.cheat (<anonymous>:388:36)
at <anonymous>:1:7
do it on chromedebug.

Derok
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Re: Legends of Idleon

Post by Derok »

anything wrong with this?(everytime i activate w6 summoning, the endless mode doesn't work, doesn't let me summon or play at all)

},
summoning: {
ManaStart: (t) => t, // starting mana (can be t * 2 for 2x current start or t => 10)
ManaRegen: (t) => t * 9, // 9x mana regen rate
UnitSpd: (t) => t, // set own unit speed
UnitHP: (t) => t * 2, // 2x unit HP
UnitDMG: (t) => t * 99, // 99x unit damage
UnitDODGE: (t) => Math.min(1, t * 2), // 2x dodge rate max of 1
EndlessUnlocked: (t) => 1, // unlock endless mode
SummUpgBonus: (t) => t * 9, // 2x value of all summoning upgrade bonuses
SummRockEssGen: (t) => t * 9, // 1.5x essence gain for all colours
UpgCost: (t) => t => 0, // t => 0 for free upgrades
UnitCost: (t) => Math.ceil(t / 2), // halved unit cost (lower is better)
RerollCost: (t) => 0, // summon unit cost always 0
SummEXPgain: (t) => t, // increase summoning exp gain
EnemyHP: (t) => t / 2, // halved enemy hp
EnemyDMG: (t) => t / 2, // halved enemy dmg
EnemySpd: (t) => t, // set enemy unit speed


Also, any way to edit the flurbo stuff/Dungeon-rewards?

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