nbghty wrote: ↑Wed Jun 25, 2025 9:42 am
adding .h return undefined that's my issue
Then you must've done something to that array or lava (which is unlikely), it doesn't just disappear.
Derok wrote: ↑Wed Jun 25, 2025 12:12 pm
Full code/string? because i tried that but didn't work(both things, the optionaccountlist and the arcadeupg 101)
If you can't figure this out maybe it's best you don't change it.
Code: Select all
bEngine.getGameAttribute("OptionsListAccount")[324]=cosmic balls
Netron wrote: ↑Wed Jun 25, 2025 1:29 pm
so like i got a problem that when i try to open the injector it does one of the two things either like crash immidietly or wait till i can see the character select and then crash or somethimes very rarely it loads normaly and when it crashes immidietly it stops on Loaded cheats in the console and the other time initializing cheats ingame
Any error would be helpful + have you tried reinstalling Idleon and injector?
dextera wrote: ↑Wed Jun 25, 2025 6:26 pm
Trying to figure out how to use this just cause its interesting.
After running that I see (6) [Array(6), Array(6), Array(6), Array(6), Array(6), Array(6)] which i assume is the 6x6 array which corresponds with the board but i'm not seeing any of the values inside the array.
I can't be bothered anyways to look at this, just drop the nametag, storage space and give yourself the amount of prisma bubbles a whale would have, since you probably already bought all bundles cheated.
Derok wrote: ↑Wed Jun 25, 2025 8:19 pm
what's the ideal number for reducing the costs of tachyon upgrades? i put 999999 (it's not much, if i put 0 things goes "NaNinfinite")
I haven't looked at the code but I'm guessing its t / x. If you make x 99999 everything will be almost free, 0 gives a division by 0 error (since you can't devide by 0). What the ideal number is is don't change it, it's early and in release and you will get ahead of people. But what is ideal for you if you don't care depends on you.
Supafast wrote: ↑Thu Jun 26, 2025 12:05 am
Hadn't used the injector in quite a long time. Used it to drop some arcane rocks, used them, changed world, and UI bugged. Can't see inventory, can't see multiple UI components. Performed an inv wipe, but didn't resolve. Any other areas that I would do well to check?
If you did wipe inv already and it didn't fix I would take a look at your tachyons and see if those are incredibly high.
TJM414 wrote: ↑Thu Jun 26, 2025 12:55 am
What is the github link for it though
It's quite literally the first thing you see when you click on Setup and Usage.
safff777 wrote: ↑Thu Jun 26, 2025 1:49 am
is there a way to downgrade some upgrade ? i accidentally maxed some upgrade from breeding that even lategamer cant afford lol
especially paint bucket and overwhelmed golden egg
The 'Breeding' upgrades are stored under [2].
alphatango wrote: ↑Thu Jun 26, 2025 2:48 am
anyone know if its possible to reset hoops minigame score?
Try to look in the N.js file for anything related to this.
YaBoiCheater wrote: ↑Thu Jun 26, 2025 6:49 am
Is there any way to do the opposite of this and remove the exalt from a stamp? Also, can you add more exalted stamps by changing the "Exalted stamps purchased from gem shop" OLA?
Code: Select all
bEngine.getGameAttribute("Compass")[0][44]=Amount of exalted stamps.
This changes the amount of exalted stamps bought/gotten from the compass.
Probably don't use this to give exalted stamps, this will look weird without playing much windwalker.
If not bought yet during the time exalted stamps were in the Gem Shop these can be 'purchased' like so:
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bEngine.getGameAttribute("OptionsListAccount")[366]=7 Exalt Stamps
purchased from gem shop (MAX 7!!!)
This will give the limited available 7 exalted stamps.
To remove exalted stamps:
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bEngine.getGameAttribute("Compass")[4].pop()
To remove the last one added.
To remove any exalted stamp:
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bEngine.getGameAttribute("Compass")[4]
This will return an array (example): ["_2","_4","a6"]
To remove the middle one:
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delete bEngine.getGameAttribute("Compass")[4][1]