Rune Factory: Guardians of Azuma【 Last Updated: Jun 29, 2025 】

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Fitalia
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by Fitalia »

@x1515x TYSM! <3

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Fitalia
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by Fitalia »

Anyone here know how to add an "Unlimited Hangout Refresh"? I can manually find the number, but the address changes every session and I don't know how to find the address list (is that what it's called?) to add all of them.

CosmicEpiphany
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by CosmicEpiphany »

I'm trying to use this table and it's showing a spinning clock where the checkmark should be next to '<< Activate Table Settings'. Did the game get an update and break the table? I'm using version 2.5; couldn't get it to work on 2.6 at all.

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by kikiwaii »

Brian1ee7 wrote:
Mon Jun 16, 2025 1:41 pm
Akiiiya wrote:
Mon Jun 16, 2025 10:52 am
Sir, can you make the "Gathering Item Replacer" include fishing too ?
the mini games its easy but the chance of get the fish what we want kinda hard for me
so pls can you help me

thanks before
  • Edit Fish Caught
    • ItemId
      Use the same IDs from DhaosCollider's Gathering Item Replacer

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>11030</ID>
      <Description>"Edit Fish Caught"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(traceFishCaught,Game-Win64-Shipping.exe,48xxxxxxxxxxxxxxB8xxxxxxxxE8xxxxxxxx48xxxx0F29xxxxxxxxxxxx48xxxxxxxxxxxx48xxxx48xxxxxxxxxxxxF3)
globalalloc(CaughtFishId,4)
alloc(writeFishCaught,$100,traceFishCaught)

label(return)

writeFishCaught:
  readmem(traceFishCaught,8)
  mov eax,[CaughtFishId]
  mov [rdx],eax
  jmp return

traceFishCaught:
  jmp writeFishCaught
  nop 3
return:
registersymbol(traceFishCaught)
registersymbol(writeFishCaught)

[DISABLE]
traceFishCaught:
  readmem(writeFishCaught,8)

unregistersymbol(*)
dealloc(writeFishCaught)

{
// ORIGINAL CODE - INJECTION POINT: traceFishCaught

"Game-Win64-Shipping.exe"+543774A: CC                       - int 3
"Game-Win64-Shipping.exe"+543774B: CC                       - int 3
"Game-Win64-Shipping.exe"+543774C: CC                       - int 3
"Game-Win64-Shipping.exe"+543774D: CC                       - int 3
"Game-Win64-Shipping.exe"+543774E: CC                       - int 3
"Game-Win64-Shipping.exe"+543774F: CC                       - int 3
"Game-Win64-Shipping.exe"+5437750: 40 55                    - push rbp
"Game-Win64-Shipping.exe"+5437752: 53                       - push rbx
"Game-Win64-Shipping.exe"+5437753: 57                       - push rdi
"Game-Win64-Shipping.exe"+5437754: 41 56                    - push r14
// ---------- INJECTING HERE ----------
traceFishCaught: 48 8D AC 24 88 EB FF FF  - lea rbp,[rsp-00001478]
// ---------- DONE INJECTING  ----------
"Game-Win64-Shipping.exe"+543775E: B8 78 15 00 00           - mov eax,00001578
"Game-Win64-Shipping.exe"+5437763: E8 48 9D C3 01           - call "Game-Win64-Shipping.exe"+70714B0
"Game-Win64-Shipping.exe"+5437768: 48 2B E0                 - sub rsp,rax
"Game-Win64-Shipping.exe"+543776B: 0F 29 B4 24 50 15 00 00  - movaps [rsp+00001550],xmm6
"Game-Win64-Shipping.exe"+5437773: 48 8B 05 46 F2 31 04     - mov rax,["Game-Win64-Shipping.exe"+97569C0]
"Game-Win64-Shipping.exe"+543777A: 48 33 C4                 - xor rax,rsp
"Game-Win64-Shipping.exe"+543777D: 48 89 85 20 14 00 00     - mov [rbp+00001420],rax
"Game-Win64-Shipping.exe"+5437784: F3 0F 11 54 24 38        - movss [rsp+38],xmm2
"Game-Win64-Shipping.exe"+543778A: 0F 28 F3                 - movaps xmm6,xmm3
"Game-Win64-Shipping.exe"+543778D: 4C 8B F2                 - mov r14,rdx
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>11031</ID>
          <Description>"ItemId"</Description>
          <DropDownListLink>Dropdown.ItemDataTable</DropDownListLink>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>(CaughtFishId)</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Hi I'm not sure if it was me but the Edit Fish Caught cheat somehow broke where it could not be activated. There was an update to the game today which probably caused the cheat to break. Could I trouble you to check on it? Thanks beforehand
Edit: Never mind I managed to get it to work again by dragging the cheat under Gathering Item Replacer. Apologies and thanks for the great cheat btw!

jakosogiantoro
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by jakosogiantoro »

can you help me, there is a way to delete key item ? i think i make a mistake

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by ThornedBlossom »

CosmicEpiphany wrote:
Fri Jun 20, 2025 7:34 am
I'm trying to use this table and it's showing a spinning clock where the checkmark should be next to '<< Activate Table Settings'. Did the game get an update and break the table? I'm using version 2.5; couldn't get it to work on 2.6 at all.
The spinning clock is to show the activating is in progress. You have to give it a minute. If it doesn't work after a few minutes, maybe try re-downloading the table. I'm not sure what's up, but it's working fine for me.

MataharuRiku
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by MataharuRiku »

I'm confused this problem appeared when i updated cheat engine and downloaded the latest version of the cheat file the jun13,2025 ver.

This one works for me but it dosent work on equipment and food ~ Set All Stock to 50% of Max
it works before i updated cheat engine and the cheat file i can split quantity food and equipment but now that i updated cheat engine and the cheat file equipment and food quantites are all 1 stock whats the fix for this? should i edit the script?what should i change to make the equipment and food quantites to 500 like the other items.

Algester
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 10, 2025 】

Post by Algester »

Brian1ee7 wrote:
Thu Jun 12, 2025 3:25 pm
  • Added
    • Complete Village Missions
      Teleport outside the village you want to complete all missions. Will also max village experience.
    • No Materials Required
      Materials will no longer be needed. Tested for Construct/Craft/Forge.
      Might also works for others if there's more.
Image
Image
I have a weird request is it possible for you to "expose" the number of days related to family expansion? like we already know that 5 days after the wedding your will be asked by your spouse if you want to have a child or no, depending on your answer it either loops back to step 1 after 5 days you will be asked again, if you said yes, after 5 days you move to step 2 "conception cutscene", 5 days after that birth, for second child after 1 season of the first born maybe its 35 days maybe its 30? you will be asked for another family expansion

Fitalia
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 10, 2025 】

Post by Fitalia »

Algester wrote:
Thu Jun 26, 2025 2:48 pm
I have a weird request is it possible for you to "expose" the number of days related to family expansion? like we already know that 5 days after the wedding your will be asked by your spouse if you want to have a child or no, depending on your answer it either loops back to step 1 after 5 days you will be asked again, if you said yes, after 5 days you move to step 2 "conception cutscene", 5 days after that birth, for second child after 1 season of the first born maybe its 35 days maybe its 30? you will be asked for another family expansion
[/quote]


First baby conversation is 5 days after marriage.
It takes 5 more days to confirm a baby is coming.
It takes 5 more days for the baby to be born.
It takes 30 days, after your first child, for your spouse to ask about a second.
If denied, your spouse will ask again after 5 days.

If you want to adjust the time it takes there is a mod for it on Nexus https://www.fearlessrevolution.com/runefactorygu ... ma/mods/91

Algester
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 10, 2025 】

Post by Algester »

Fitalia wrote:
Thu Jun 26, 2025 5:41 pm
Algester wrote:
Thu Jun 26, 2025 2:48 pm
I have a weird request is it possible for you to "expose" the number of days related to family expansion? like we already know that 5 days after the wedding your will be asked by your spouse if you want to have a child or no, depending on your answer it either loops back to step 1 after 5 days you will be asked again, if you said yes, after 5 days you move to step 2 "conception cutscene", 5 days after that birth, for second child after 1 season of the first born maybe its 35 days maybe its 30? you will be asked for another family expansion

First baby conversation is 5 days after marriage.
It takes 5 more days to confirm a baby is coming.
It takes 5 more days for the baby to be born.
It takes 30 days, after your first child, for your spouse to ask about a second.
If denied, your spouse will ask again after 5 days.

If you want to adjust the time it takes there is a mod for it on Nexus https://www.fearlessrevolution.com/rune ... ma/mods/91
[/quote]
that is not what I'm looking for yeah it is not what I'm looking for I want is for basically aligning Bdays for hilarity sake however the idea is due to that mod seeing that there are exposed values for this since I'm using the rewoven fates mechanic just to move timelines

Brian1ee7
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 10, 2025 】

Post by Brian1ee7 »

Algester wrote:
Thu Jun 26, 2025 2:48 pm
I have a weird request is it possible for you to "expose" the number of days related to family expansion? like we already know that 5 days after the wedding your will be asked by your spouse if you want to have a child or no, depending on your answer it either loops back to step 1 after 5 days you will be asked again, if you said yes, after 5 days you move to step 2 "conception cutscene", 5 days after that birth, for second child after 1 season of the first born maybe its 35 days maybe its 30? you will be asked for another family expansion
I still haven't progressed my game that far where the spouse will ask for family expansion(I already have a spouse tho). I'll check it tomorrow after I progress my game.

One method to find it is to find the function that initiates the conversation then find the condition for that conversation to happen. Not sure if it'll work it's just my guess

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