Conquest Dark

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MidnightMoose1111
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What is cheating?
Posts: 2
Joined: Thu Jan 02, 2025 8:15 pm
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Conquest Dark

Post by MidnightMoose1111 »

Table Features:
  • Quick Player Level Up
  • Quick Faction Level Up
  • Infinite Rerolls
  • Infinite Health and InstaKill
  • Infinite Lives
  • Character Data Structure
Use this however you like. Redistribute, modify, I don't care. If you found it useful, plus rep. Credit me if you want. -Midnight
Steam Version 0.17.0
Conquest Dark - Public - 0.17.0.CT
(104.6 KiB) Downloaded 34 times
Character Data Structure

Code: Select all

<Structures>
  <Structure Name="CharacterOBJ" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
    <Elements>
      <Element Offset="0" Vartype="Pointer" Bytesize="8" OffsetHex="00000000" DisplayMethod="unsigned integer"/>
      <Element Offset="148" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000094" Description="Player Indicator" DisplayMethod="unsigned integer"/>
      <Element Offset="536" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000218" Description="Level" DisplayMethod="unsigned integer"/>
      <Element Offset="540" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000021C" Description="Current XP" DisplayMethod="unsigned integer"/>
      <Element Offset="544" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000220" Description="XP Required" DisplayMethod="unsigned integer"/>
      <Element Offset="548" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000224" Description="Current Lives" DisplayMethod="unsigned integer"/>
      <Element Offset="556" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000022C" Description="Max Lives" DisplayMethod="unsigned integer"/>
      <Element Offset="560" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000230" Description="CurrentHealth" DisplayMethod="unsigned integer"/>
      <Element Offset="576" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000240" Description="Max Health" DisplayMethod="unsigned integer"/>
      <Element Offset="588" Vartype="Float" Bytesize="4" OffsetHex="0000024C" Description="Health Regen" DisplayMethod="unsigned integer"/>
      <Element Offset="620" Vartype="Float" Bytesize="4" OffsetHex="0000026C" Description="Energy Required" DisplayMethod="unsigned integer"/>
      <Element Offset="640" Vartype="Float" Bytesize="4" OffsetHex="00000280" Description="All Resistances" DisplayMethod="unsigned integer"/>
      <Element Offset="652" Vartype="Float" Bytesize="4" OffsetHex="0000028C" Description="Lunar Resistance" DisplayMethod="unsigned integer"/>
      <Element Offset="696" Vartype="Float" Bytesize="4" OffsetHex="000002B8" Description="Attack Speed Per Life Lost" DisplayMethod="unsigned integer"/>
      <Element Offset="700" Vartype="Float" Bytesize="4" OffsetHex="000002BC" Description="Move Speed Per Life Lost" DisplayMethod="unsigned integer"/>
      <Element Offset="704" Vartype="Float" Bytesize="4" OffsetHex="000002C0" Description="Damage Taken Reduced Per Life Lost" DisplayMethod="unsigned integer"/>
      <Element Offset="708" Vartype="Float" Bytesize="4" OffsetHex="000002C4" Description="Total Movement Speed" DisplayMethod="unsigned integer"/>
      <Element Offset="712" Vartype="Float" Bytesize="4" OffsetHex="000002C8" Description="Base Movement Speed" DisplayMethod="unsigned integer"/>
      <Element Offset="716" Vartype="Float" Bytesize="4" OffsetHex="000002CC" Description="Movement Speed" DisplayMethod="unsigned integer"/>
      <Element Offset="724" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002D4" Description="Max Dash" DisplayMethod="unsigned integer"/>
      <Element Offset="728" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002D8" Description="Current Dash" DisplayMethod="unsigned integer"/>
      <Element Offset="736" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002E0" Description="Max Dodge" DisplayMethod="unsigned integer"/>
      <Element Offset="764" Vartype="Float" Bytesize="4" OffsetHex="000002FC" Description="Chance to Spawn a Healing Soul" DisplayMethod="unsigned integer"/>
      <Element Offset="772" Vartype="Float" Bytesize="4" OffsetHex="00000304" Description="Chance to Spawn an XP Soul" DisplayMethod="unsigned integer"/>
      <Element Offset="776" Vartype="Float" Bytesize="4" OffsetHex="00000308" Description="Soul Attract Range" DisplayMethod="unsigned integer"/>
    </Elements>
  </Structure>
</Structures>


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by MidnightMoose1111 on Sun Jun 08, 2025 2:41 pm, edited 3 times in total.

MidnightMoose1111
What is cheating?
What is cheating?
Posts: 2
Joined: Thu Jan 02, 2025 8:15 pm
Reputation: 1

Re: Conquest Dark

Post by MidnightMoose1111 »

If you modify the Infinite Health and InstaKill script, and change jne insta to jne code, enemies wont die instantly, making it less boring.

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