Notes:
- Requires Cheat Engine 7.2 or later.
- Damage Multiplier
In one mini-game, the ally/enemy filter doesn't work correctly. Plz disable this script when playing that mini-game.
- Bond EXP Multiplier
To level up, you need to progress through the story.
Experience is also gained on level-up, and the multiplier may be excessive for some users.
At the default 10x, the level was maxed out just by repeatedly talking to NPC. Hope you can tweak it just right.
- Complete Village Missions
This script triggered when mission status changes. You need to talk to God to raise the village level.
- Villager Data Editor
Get the FName of any highlighted target after activating this script.
Loaders display data defined in the game files, which resets upon restarting the gameWhy Your Changes Magically Disappear After Restarting
- Tweaked a number, all seemed well but the restart had other plans. back to square one. Why? Because that value came from what we call static game data stored deep in the game’s cold, unfeeling files. These values are baked into the game like raisins in a scone. Changing them in memory is like scribbling on your screen with a dry-erase marker: looks good, wipes clean with a restart.
No, its not a bug. No, its not your script. And no, its not my fault.
If you really want to make permanent changes, you'll need to go full hacker mode. unpack the game files, hunt down the sacred CSV or JSON, and perform a ritual edit. Then hope the game doesn't throw a tantrum when you launch it.
- Still confused? Google 'UnrealEngine DataTable' - it's a rabbit hole worth falling into.
- Tweaked a number, all seemed well but the restart had other plans. back to square one. Why? Because that value came from what we call static game data stored deep in the game’s cold, unfeeling files. These values are baked into the game like raisins in a scone. Changing them in memory is like scribbling on your screen with a dry-erase marker: looks good, wipes clean with a restart.
- Max Stock on Pickup (if owned/multiple)
The stock will be maximised if you already have one, or if multiple items are picked up.
In other words, it doesn't affect new items entering your inventory.
- Gathering Item Replacer
Tested with wood, grass, and ore to confirm they can be replaced with equipment and other items.
AppItemSubsystem must be correct to retrieve FNames. If the money variable is accurate, it should work fine.
- Item Data List Creator
Selecting a category will list items within that. Items that duplication or split are excluded.
Re-enabling this script also refreshes the list.
- Confirmed to work with v1.0.4. Expected to work in future versions as well.
- Added
- Unlimited Stamina
- No Villager Expenses
- Work Speed Efficiency Multiplier
- Auto Fish Catching
- Max Fish Size
- Save Data List Creator
- Fixed
- No Materials Required
Latest from Brian1ee7. - EXP Multiplier
Also affects party members.
- No Materials Required
View current options
- Script or Script that's no available for AOB Error
- AddressGroupHeader
- GroupHeader/Comment
- Variable
<scripts>
- CE:
- Compact Mode
- Translucent Mode
- Add Hotkeys Menu
- CT:
- Save Checkbox States
- Notes:
- If saved, the checkbox states will be restored next time you start the CT.
- If those checkboxes use variables, their values get saved too (supports AllowIncrease/Decrease).
- Notes:
- Load Checkbox States
- Expand All Headers
- Check Updates
- Copy Log to Clipboard
- Note: Use this for better reporting if those options aren’t available.
- Save Checkbox States
- Field:
- Freeze Time
- Movement Speed Multiplier
- times
- Aiming Move Speed Multiplier
- times
- Charging Move Speed Multiplier
- times
- Jump Height Multiplier
- times
- Player Attributes:
- Unlimited HP
- Unlimited RP
- Unlimited Divinity
- Unlimited Stamina
- Combat:
- Always Critical Hit
- Damage Multiplier
- times: ally
- times: enemy
- EXP Multiplier
- times
- Village:
- Bond EXP Multiplier
- times
- Complete Village Missions
- No Villager Expenses
- Work Speed Efficiency Multiplier
- times
- Villager Data Editor
- P->Highlighted Villager
- mob FName
- MOB Data Loader
- Info
- P->Comment
- Productivity
- HomeType
- JoinParam
- bRandomNPC
- bInteractableRandomNPC
- TaskType
- bLeavable
- LifecycleParam
- WorkLimit
- WorkSpeedEfficiency
- Cost
- Info
- CPM Data Loader
- CPM
- P->[0] Traits
- P->[1] Traits
- P->[2] Traits
- P->[3] Traits
- Traits_size
- CPM
- P->Highlighted Villager
- Bond EXP Multiplier
- Fishing:
- Auto Fish Catching
- Max Fish Size
- Inventory:
- Max Stock on Pickup (if owned/multiple)
- Gathering Item Replacer
- item FName
- Item Data List Creator
- [0]
- P->level
- P->FName
- now stock
- max stock
- [0]
- System:
- Save Data List Creator
- [0]
- GameDifficulty
- GameGender
- P->PlayerName
- PlayerExperience
- bHoldFadeIn
- bAutoSaveRequested
- GameDataTime.Ticks
- TotalPlayTime.Ticks
- RealWorldDateTime
- LastAreaVisited
- bIsNoChangeDate
- bHasLoveProgress_DLC001
- bHasLoveProgress_DLC002
- [0]
- Save Data List Creator
- Created by Brian1ee7
- Set DateTime
- Season
- Day
- Time
- Set All Stock to 50% of Max
- No Materials Required
- Set DateTime
<variables>
- AppItemSubsystem
- money
- AppSkillSaveData
- SkillParam
- SwordSkillPoint
- TwoHandedSwordSkillPoint
- DualBladesSkillPoint
- BowSkillPoint
- CharmSkillPoint
- ArtifactDrumSkillPoint
- ArtifactSwordSkillPoint
- ArtifactFanSkillPoint
- ArtifactUmbrellaSkillPoint
- ArtifactRodSkillPoint
- ArtifactMaskSkillPoint
- CookingSkillPoint
- CarpenterSkillPoint
- BlackSmithSkillPoint
- MedicineSkillPoint
- FriendshipSkillPoint
- GeneralSkillPoint
- WalkSkillPoint
- ShoppingSkillPoint
- HarvestSkillPoint
- SubjugationSkillPoint
- FishingSkillPoint
- TournamentSkillPoint
- SwoonSkillPoint
- StayUpLateSkillPoint
- DailyTotalSkillPoint
- MoveDistance
- UsedMoney
- HarvestNum
- MiningNum
- FishNum
- KillEnemyNum
- SkillParam
View update history
- Added
- Complete Village Missions
- Villager Data Editor
- Merged No Materials Required from Brian1ee7
- Fixed
- Item Data List Creator
Added categories to ItemCategory list.
- My scripts that use FNames
Run faster now. However FNamePool parsing introduces a slight delay during table startup.
- Item Data List Creator
- Added
- Item Data List Creator
- Fixed
- Replaced Set Time to Set DateTime
Modified Brian1ee7's code. Allocated the available memory and used readmem so it wouldn't break in future game updates.
- Modified All Stock Min 500 to Set All Stock to 50% of Max
Modified Brian1ee7's code. Divisions are rounded up (current stock is set to 500 if max is 999, or to 1 if max is 1).
Injection point is unchanged, so the trigger conditions are still the same.
- Replaced Set Time to Set DateTime
- Added
- Merged 2 scripts from Brian1ee7
- Fixed
- Gathering Item Replacer
Modified Brian1ee7's code slightly to link Tsundere Kitsune's listing to FNames.
- Gathering Item Replacer
- Added
- Aiming Move Speed Multiplier
- Charging Move Speed Multiplier
- Unlimited Divinity
- Always Critical Hits
- Damage Multiplier
- Added
- Freeze Time
- Bond EXP Multiplier
- Gathering Item Replacer
- Fixed
- Bond EXP Multiplier (edited twice)
There was a code issue causing excessive gains. It has now been fixed.
I thought it was causing excessive gain, but it wasn’t. I’ve put it back.
- Bond EXP Multiplier (edited twice)
- Fixed
- EXP Multiplier
- Edit Fish Caught by Brian1ee7
How to merge with other contributions
- We can not provide support for issues caused by merging, it just shows you how.
- Place other contributions anywhere under the top-most script. (invalid under <settings>)
That way Save/Load Checkbox States works equally well for other contributions.
- Guardians Of Azuma Item List by Tsundere Kitsune
- Scripts & ItemNameDataTable by Brian1ee7
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1