Rune Factory: Guardians of Azuma【 Last Updated: Jun 29, 2025 】

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DhaosCollider
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Rune Factory: Guardians of Azuma【 Last Updated: Jun 29, 2025 】

Post by DhaosCollider »


Notes:
  • Requires Cheat Engine 7.2 or later.
  • Damage Multiplier
    In one mini-game, the ally/enemy filter doesn't work correctly. Plz disable this script when playing that mini-game.
  • Bond EXP Multiplier
    To level up, you need to progress through the story.
    Experience is also gained on level-up, and the multiplier may be excessive for some users.
    At the default 10x, the level was maxed out just by repeatedly talking to NPC. Hope you can tweak it just right.
  • Complete Village Missions
    This script triggered when mission status changes. You need to talk to God to raise the village level.
  • Villager Data Editor
    Get the FName of any highlighted target after activating this script.
    Loaders display data defined in the game files, which resets upon restarting the game :!:
    Why Your Changes Magically Disappear After Restarting
    • Tweaked a number, all seemed well but the restart had other plans. back to square one. Why? Because that value came from what we call static game data stored deep in the game’s cold, unfeeling files. These values are baked into the game like raisins in a scone. Changing them in memory is like scribbling on your screen with a dry-erase marker: looks good, wipes clean with a restart.

      No, its not a bug. No, its not your script. And no, its not my fault.
      If you really want to make permanent changes, you'll need to go full hacker mode. unpack the game files, hunt down the sacred CSV or JSON, and perform a ritual edit. Then hope the game doesn't throw a tantrum when you launch it.
    • Still confused? Google 'UnrealEngine DataTable' - it's a rabbit hole worth falling into.
  • Max Stock on Pickup (if owned/multiple)
    The stock will be maximised if you already have one, or if multiple items are picked up.
    In other words, it doesn't affect new items entering your inventory.
  • Gathering Item Replacer
    Tested with wood, grass, and ore to confirm they can be replaced with equipment and other items.
    AppItemSubsystem must be correct to retrieve FNames. If the money variable is accurate, it should work fine.
  • Item Data List Creator
    Selecting a category will list items within that. Items that duplication or split are excluded.
    Re-enabling this script also refreshes the list.
  • Confirmed to work with v1.0.4. Expected to work in future versions as well.
Jun 29, 2025:
  • Added
    • Unlimited Stamina
    • No Villager Expenses
    • Work Speed Efficiency Multiplier
    • Auto Fish Catching
    • Max Fish Size
    • Save Data List Creator
  • Fixed
    • No Materials Required
      Latest from Brian1ee7.
    • EXP Multiplier
      Also affects party members.
  • Game-Win64-Shipping.CT
    (432 KiB) Downloaded 621 times
    Have a blast, and ping me if anything looks off ;)
View current options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Translucent Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, the checkbox states will be restored next time you start the CT.
        • If those checkboxes use variables, their values get saved too (supports AllowIncrease/Decrease).
    • Load Checkbox States
    • Expand All Headers
    • Check Updates
    • Copy Log to Clipboard
      • Note: Use this for better reporting if those options aren’t available.
  • Field:
    • Freeze Time
    • Movement Speed Multiplier
      • times
    • Aiming Move Speed Multiplier
      • times
    • Charging Move Speed Multiplier
      • times
    • Jump Height Multiplier
      • times
  • Player Attributes:
    • Unlimited HP
    • Unlimited RP
    • Unlimited Divinity
    • Unlimited Stamina
  • Combat:
    • Always Critical Hit
    • Damage Multiplier
      • times: ally
      • times: enemy
    • EXP Multiplier
      • times
  • Village:
    • Bond EXP Multiplier
      • times
    • Complete Village Missions
    • No Villager Expenses
    • Work Speed Efficiency Multiplier
      • times
    • Villager Data Editor
      • P->Highlighted Villager
        • mob FName
        • MOB Data Loader
          • Info
            • P->Comment
            • Productivity
            • HomeType
            • JoinParam
              • bRandomNPC
              • bInteractableRandomNPC
              • TaskType
              • bLeavable
            • LifecycleParam
              • WorkLimit
              • WorkSpeedEfficiency
              • Cost
        • CPM Data Loader
          • CPM
            • P->[0] Traits
            • P->[1] Traits
            • P->[2] Traits
            • P->[3] Traits
            • Traits_size
  • Fishing:
    • Auto Fish Catching
    • Max Fish Size
  • Inventory:
    • Max Stock on Pickup (if owned/multiple)
    • Gathering Item Replacer
      • item FName
    • Item Data List Creator
      • [0]
        • P->level
        • P->FName
        • now stock
        • max stock
  • System:
    • Save Data List Creator
      • [0]
        • GameDifficulty
        • GameGender
        • P->PlayerName
        • PlayerExperience
        • bHoldFadeIn
        • bAutoSaveRequested
        • GameDataTime.Ticks
        • TotalPlayTime.Ticks
        • RealWorldDateTime
        • LastAreaVisited
        • bIsNoChangeDate
        • bHasLoveProgress_DLC001
        • bHasLoveProgress_DLC002
  • Created by Brian1ee7
    • Set DateTime
      • Season
      • Day
      • Time
    • Set All Stock to 50% of Max
    • No Materials Required

<variables>
  • AppItemSubsystem
    • money
  • AppSkillSaveData
    • SkillParam
      • SwordSkillPoint
      • TwoHandedSwordSkillPoint
      • DualBladesSkillPoint
      • BowSkillPoint
      • CharmSkillPoint
      • ArtifactDrumSkillPoint
      • ArtifactSwordSkillPoint
      • ArtifactFanSkillPoint
      • ArtifactUmbrellaSkillPoint
      • ArtifactRodSkillPoint
      • ArtifactMaskSkillPoint
      • CookingSkillPoint
      • CarpenterSkillPoint
      • BlackSmithSkillPoint
      • MedicineSkillPoint
      • FriendshipSkillPoint
      • GeneralSkillPoint
      • WalkSkillPoint
      • ShoppingSkillPoint
      • HarvestSkillPoint
      • SubjugationSkillPoint
      • FishingSkillPoint
      • TournamentSkillPoint
      • SwoonSkillPoint
      • StayUpLateSkillPoint
      • DailyTotalSkillPoint
      • MoveDistance
      • UsedMoney
      • HarvestNum
      • MiningNum
      • FishNum
      • KillEnemyNum
View update history
Jun 13, 2025:
  • Added
    • Complete Village Missions
    • Villager Data Editor
    • Merged No Materials Required from Brian1ee7
  • Fixed
    • Item Data List Creator
      Added categories to ItemCategory list.
    • My scripts that use FNames
      Run faster now. However FNamePool parsing introduces a slight delay during table startup.
  • Game-Win64-Shipping.CT
    Confirmed to work with v1.0.3.
    (393.31 KiB) Downloaded 2362 times
Jun 10, 2025:
  • Added
    • Item Data List Creator
  • Fixed
    • Replaced Set Time to Set DateTime
      Modified Brian1ee7's code. Allocated the available memory and used readmem so it wouldn't break in future game updates.
    • Modified All Stock Min 500 to Set All Stock to 50% of Max
      Modified Brian1ee7's code. Divisions are rounded up (current stock is set to 500 if max is 999, or to 1 if max is 1).
      Injection point is unchanged, so the trigger conditions are still the same.
  • Game-Win64-Shipping.CT
    Confirmed to work with v1.0.3.
    (330.53 KiB) Downloaded 1878 times
Jun 08, 2025:
  • Added
    • Merged 2 scripts from Brian1ee7
  • Fixed
    • Gathering Item Replacer
      Modified Brian1ee7's code slightly to link Tsundere Kitsune's listing to FNames.
  • Game-Win64-Shipping.CT
    Confirmed to work with v1.0.3.
    (305.91 KiB) Downloaded 2381 times
Jun 07, 2025:
  • Added
    • Aiming Move Speed Multiplier
    • Charging Move Speed Multiplier
    • Unlimited Divinity
    • Always Critical Hits
    • Damage Multiplier
  • Game-Win64-Shipping.CT
    Confirmed to work with v1.0.3.
    (226 KiB) Downloaded 1671 times
Jun 06, 2025 (edited twice):
  • Added
    • Freeze Time
    • Bond EXP Multiplier
    • Gathering Item Replacer
  • Fixed
    • Bond EXP Multiplier (edited twice)
      There was a code issue causing excessive gains. It has now been fixed.
      I thought it was causing excessive gain, but it wasn’t. I’ve put it back.
  • Game-Win64-Shipping.CT
    Confirmed to work with v1.0.3.
    (191.65 KiB) Downloaded 1339 times
Jun 05, 2025 (edited):
  • Fixed
    • EXP Multiplier
  • Game-Win64-Shipping.CT
    Confirmed to work with v1.0.3.
    (163.11 KiB) Downloaded 911 times
Other contributions:
How to merge with other contributions
Note:
  • We can not provide support for issues caused by merging, it just shows you how.
Method:
  • Place other contributions anywhere under the top-most script. (invalid under <settings>)
    That way Save/Load Checkbox States works equally well for other contributions.

    Image
Credits:

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by DhaosCollider on Sun Jun 29, 2025 10:27 pm, edited 13 times in total.

rabbitnyan
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 05, 2025 】

Post by rabbitnyan »

ありがとうございます

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 05, 2025 】

Post by Amber022 »

Would it be possible to add options for reducing or increasing damage received and dealt for those who might like the make the game harder or easier?

xoel28
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 05, 2025 】

Post by xoel28 »

Hello! Thank you for the ct! Would it be possible to add unlimited Spirit for Skills and Ultimates?

Brian1ee7
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by Brian1ee7 »

thank you so much!

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darkkaiser00
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by darkkaiser00 »

Thanks a lot, as always, you're a lifesaver
Last edited by darkkaiser00 on Fri Jun 06, 2025 4:53 am, edited 2 times in total.

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by Cyberweasel89 »

Dang, you are speed!

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darkkaiser00
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by darkkaiser00 »

.
Last edited by darkkaiser00 on Sat Jun 07, 2025 5:24 am, edited 2 times in total.

Brian1ee7
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by Brian1ee7 »

is it possible to change "Max Stock on Pickup (if owned/multiple)" amount to 998 so it won't create duplicates?

Edit: nvm. after playing a bit more, it looks better with current cheat right now

Inster
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by Inster »

Hi, it's me Insterluda. I've lost my Account here, but whatever.

Game is using Unreal Engine 5.4



Game-Win64-Shipping.exe+54D74CD
This address below here allows you to skip quests, just inject a script and edit the byte from 84 to 85
-> 84 Je.
--> 85 Jne. = Quest complete, regardless what kind of quest.
Basically, a conditional jump here.
It's also possible to get the bytetoken, bhascompletequest, which requires a SDK., or any sort of decompiler, but this game can also be hacked the native way, very easily.


You can add it to your table, if you want.

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by Impala »

Wish there was a better way to handle items

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 07, 2025 】

Post by Algester »

Funny thing I don't understand what the Item IDs are for the Gathering Item Replacer -_-

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by Akiiiya »

Impala wrote:
Fri Jun 06, 2025 8:27 pm
Wish there was a better way to handle items
same here, so we can adjust amount of any item by ourself

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darkkaiser00
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Post by darkkaiser00 »

.
Last edited by darkkaiser00 on Sat Jun 07, 2025 5:24 am, edited 1 time in total.

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KaguraSuzu
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 07, 2025 】

Post by KaguraSuzu »

Thank you for sharing this great CE

Btw, in the [Gathering Item Replacer] option, Are there anyway to make the item name show ?

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