ELDEN RING NIGHTREIGN

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Revered9593
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Re: ELDEN RING NIGHTREIGN

Post by Revered9593 »

In the damage multiplier script, after

Code: Select all

cvtss2si edx,xmm0
You need to write back the modified damage into the memory. So:

Code: Select all

mov [r14+258],edx
After this change, the damage is correctly multiplied.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

thiswashere
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Re: ELDEN RING NIGHTREIGN

Post by thiswashere »

penryuujin wrote:
Tue Jun 03, 2025 2:03 am
Solair wrote:
Tue Jun 03, 2025 12:17 am

im new with this can you explain where you found the relic section? thanks
Here I think, if you use the Param editor.


edit: you'd need to change roll weights for IDs 100,200 and 300 for the stuff you want in each relic stat slot
edit2: relic editor is out so ig it isn't needed
where's the relic editor??

Jempai
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Re: ELDEN RING NIGHTREIGN

Post by Jempai »

thiswashere wrote:
Tue Jun 03, 2025 12:39 pm
penryuujin wrote:
Tue Jun 03, 2025 2:03 am
Solair wrote:
Tue Jun 03, 2025 12:17 am

im new with this can you explain where you found the relic section? thanks
Here I think, if you use the Param editor.


edit: you'd need to change roll weights for IDs 100,200 and 300 for the stuff you want in each relic stat slot
edit2: relic editor is out so ig it isn't needed
where's the relic editor??
I googled Nightreign Relic Editor and it immediately popped up here viewtopic.php?t=35266

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Cissa90
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Re: ELDEN RING NIGHTREIGN

Post by Cissa90 »

If anyone manage to find a way to speed up the timer to end an expedition earlier, please share your findings:D

ingenium21
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Re: ELDEN RING NIGHTREIGN

Post by ingenium21 »

question, if I want to play by myself with cheats, and play with my friends without cheats, do I need to keep the original "start_protected_game.exe" and maybe just rename it?

zurui
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Re: ELDEN RING NIGHTREIGN

Post by zurui »

Cissa90 wrote:
Tue Jun 03, 2025 2:33 pm
If anyone manage to find a way to speed up the timer to end an expedition earlier, please share your findings:D
What I do is just speedhack to 2x and then change player speed to 0.5 and leisurely stroll around

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Cissa90
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Re: ELDEN RING NIGHTREIGN

Post by Cissa90 »

NVM... Just did it myself xD
Select all and ctrl+c (copy) and ctrl+v (paste) into CE window to add it.

Setting it to x100 makes the first day go by in seconds :)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>54</ID>
      <Description>"Time Multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(TimeMulti,nightreign.exe,F3 0F 59 0D ?? ??  ??  ?? F3 0F 2C F1) // should be unique
alloc(newmem,$1000,TimeMulti)
registersymbol(MultiTimer reader1)
label(MultiTimer)
label(reader1)
label(code)
label(return)

newmem:

code:
mulss xmm1,[MultiTimer]//[nightreign.exe+3219640]
jmp return

reader1:
readmem(TimeMulti,8)

MultiTimer:
dd (float)1000

TimeMulti:
  jmp newmem
  nop 3
return:
registersymbol(TimeMulti)

[DISABLE]

TimeMulti:
 readmem(reader1,8)
  //db F3 0F 59 0D 71 CE BA 02

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: nightreign.exe+66C7C7

nightreign.exe+66C798: 48 8B CB                 - mov rcx,rbx
nightreign.exe+66C79B: 48 89 B4 24 A8 00 00 00  - mov [rsp+000000A8],rsi
nightreign.exe+66C7A3: 4C 89 74 24 70           - mov [rsp+70],r14
nightreign.exe+66C7A8: 0F 29 7C 24 50           - movaps [rsp+50],xmm7
nightreign.exe+66C7AD: E8 DE 34 FF FF           - call nightreign.exe+65FC90
nightreign.exe+66C7B2: 48 8B 2F                 - mov rbp,[rdi]
nightreign.exe+66C7B5: 0F 28 CE                 - movaps xmm1,xmm6
nightreign.exe+66C7B8: F3 0F 59 8B 18 01 00 00  - mulss xmm1,[rbx+00000118]
nightreign.exe+66C7C0: 0F 28 F8                 - movaps xmm7,xmm0
nightreign.exe+66C7C3: 4C 8B 77 08              - mov r14,[rdi+08]
// ---------- INJECTING HERE ----------
nightreign.exe+66C7C7: F3 0F 59 0D 71 CE BA 02  - mulss xmm1,[nightreign.exe+3219640]
// ---------- DONE INJECTING  ----------
nightreign.exe+66C7CF: F3 0F 2C F1              - cvttss2si esi,xmm1
nightreign.exe+66C7D3: 85 F6                    - test esi,esi
nightreign.exe+66C7D5: 7E 7F                    - jle nightreign.exe+66C856
nightreign.exe+66C7D7: 48 8B CF                 - mov rcx,rdi
nightreign.exe+66C7DA: E8 71 8A A4 01           - call nightreign.exe+20B5250
nightreign.exe+66C7DF: 48 8B 57 08              - mov rdx,[rdi+08]
nightreign.exe+66C7E3: C6 44 24 40 01           - mov byte ptr [rsp+40],01
nightreign.exe+66C7E8: 4C 8B DA                 - mov r11,rdx
nightreign.exe+66C7EB: 49 C1 EB 0C              - shr r11,0C
nightreign.exe+66C7EF: 4C 8B D2                 - mov r10,rdx
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>55</ID>
          <Description>"Multiplier (1000 = x1)"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1000:x1
5000:x5
10000:x10
50000:x50
100000:x100
</DropDownList>
          <LastState Value="50000" RealAddress="7FF7223D0015"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>MultiTimer</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by Cissa90 on Tue Jun 03, 2025 5:45 pm, edited 1 time in total.

matthew80
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Re: ELDEN RING NIGHTREIGN

Post by matthew80 »

Revered9593 wrote:
Tue Jun 03, 2025 11:54 am
In the damage multiplier script, after

Code: Select all

cvtss2si edx,xmm0
You need to write back the modified damage into the memory. So:

Code: Select all

mov [r14+258],edx
After this change, the damage is correctly multiplied.
Oh yeah, I forgot about that. Thank you for letting me know.

matthew80
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Re: ELDEN RING NIGHTREIGN

Post by matthew80 »

ingenium21 wrote:
Tue Jun 03, 2025 4:02 pm
question, if I want to play by myself with cheats, and play with my friends without cheats, do I need to keep the original "start_protected_game.exe" and maybe just rename it?
Use this: [Link]

Zethos
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Re: ELDEN RING NIGHTREIGN

Post by Zethos »

anyone else got problems in seemless? it seems like it works for some minutes but than toggles everything off even tho the code is activated [x].

adjskwpa
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Re: ELDEN RING NIGHTREIGN

Post by adjskwpa »

kyoski wrote:
Mon Jun 02, 2025 9:59 am
an update on that, smithbox nightly does seem to work with nightreign now, if anyone is interested in browsing the relic structure.

Still pretty basic, but hopefully enough to go off of for a relic editor.
looking around to see if there's anything interesting.
Image

edit: some relic rolls seem to have incredibly low roll weight, no wonder it's so hard to get certain combinations.
Image
Can you see if some of the following effects are actually legal on random relics please?
321600:Blood Loss in Vicinity Increases Attack Power (ID looks questionable, but I saw someone post a relic with this effect on Reddit)
7260710:Poison & Rot in Vicinity Increases Attack Power
7100190:Stamina recovers with each successful attack +1
7001403:Physical Attack Up +3

Pliskin_1
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Re: ELDEN RING NIGHTREIGN

Post by Pliskin_1 »

Hi, please can anyone have a look at enabling camera control while locked on, so you can rotate the camera when you lock on to an enemy, I've spent most the day learning about CE, scanning bytes, looking into memory addresses and whenever I seem to get close to something I hit a dead end. I'm sure it's possible, there's CT for sekiro called action camera and a freelockon mod for ER, both use same engine, so if possible and it's not too big a task, would really appreciate if someone can make this work, free camera rotation while locked on, thanks!

vrdjc
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Re: ELDEN RING NIGHTREIGN

Post by vrdjc »

adjskwpa wrote:
Tue Jun 03, 2025 8:31 pm
kyoski wrote:
Mon Jun 02, 2025 9:59 am
an update on that, smithbox nightly does seem to work with nightreign now, if anyone is interested in browsing the relic structure.

Still pretty basic, but hopefully enough to go off of for a relic editor.
looking around to see if there's anything interesting.
Image

edit: some relic rolls seem to have incredibly low roll weight, no wonder it's so hard to get certain combinations.
Image
Can you see if some of the following effects are actually legal on random relics please?
321600:Blood Loss in Vicinity Increases Attack Power (ID looks questionable, but I saw someone post a relic with this effect on Reddit)
7260710:Poison & Rot in Vicinity Increases Attack Power
7100190:Stamina recovers with each successful attack +1
7001403:Physical Attack Up +3
SECOND AND THIRD* one are legal. Modded my playthrough and ended up with about 400 large relics. have had both. ive also had physical attack power up, but i dont know if it was +3, hope this helps.

Alastat2
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Re: ELDEN RING NIGHTREIGN

Post by Alastat2 »

SenpaiKen wrote:
Mon Jun 02, 2025 10:12 pm
I was wondering if there is a way to edit the game stats, cause other players can actually see them, I mostly been playing online but I have messed around a bit offline,now I have a 999999 highest hit and id like to change that xD
Bumping this, does anyone know how to change or reset these stats? It's visible in the codex.

Alastat2
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Re: ELDEN RING NIGHTREIGN

Post by Alastat2 »

Alastat2 wrote:
Wed Jun 04, 2025 12:46 am
SenpaiKen wrote:
Mon Jun 02, 2025 10:12 pm
I was wondering if there is a way to edit the game stats, cause other players can actually see them, I mostly been playing online but I have messed around a bit offline,now I have a 999999 highest hit and id like to change that xD
Bumping this, does anyone know how to change or reset these stats? It's visible in the codex.
Okay so apparently it was actually much easier to do this than I thought it would be. In case anyone else wants to change their totally legit highest damage value, first start the game without EAC, then run a 999999 check on Cheat Engine and exit and re-enter the game a few times. Then change all the 999999 values to 0. My stated highest damage changed and persisted even after restarting in online.

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