FINAL FANTASY VII REBIRTH +15 (table Update.8)

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BtEtta
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by BtEtta »

For testing during combat I've been using a combination of Instant Stagger/Infinite Stagger/Stagger 500% codes from other people (with the latter script modified to set the stagger percentage to 0%)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

measycargo
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by measycargo »

BtEtta wrote:
Thu Mar 20, 2025 11:10 am
For testing during combat I've been using a combination of Instant Stagger/Infinite Stagger/Stagger 500% codes from other people (with the latter script modified to set the stagger percentage to 0%)
It took me a while, but I finally found the address for the timer of Stop. It's much faster and more useful than using that combination.

Ailing84
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Ailing84 »

Hello. is it possible to make a ignore damage cap for ff7 rebirth like this one.
viewtopic.php?p=35885#p35885

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Cissa90
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Cissa90 »

Ailing84 wrote:
Sun Mar 23, 2025 1:41 pm
Hello. is it possible to make a ignore damage cap for ff7 rebirth like this one.
viewtopic.php?p=35885#p35885
Try this:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103899</ID>
      <Description>"2 Billion Damage Cap"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(Dmg99999,ff7rebirth_.exe,C5 F9 2F 05 09 EC 05 05) // should be unique
aobscanmodule(Dmg9999,ff7rebirth_.exe,C5 F9 2F 05 B1 EB 05 05) // should be unique
registersymbol(Dmg99999)
registersymbol(Dmg9999)

ff7rebirth_.exe+140949B:
dq (double)2000000000

ff7rebirth_.exe+6468048:
dq (double)2000000000

ff7rebirth_.exe+140946B:
dq (doublue)2000000000

ff7rebirth_.exe+6468070:
dq (double)2000000000

[DISABLE]
ff7rebirth_.exe+140949B:
dq (double)9999

ff7rebirth_.exe+6468048:
dq (double)9999

ff7rebirth_.exe+140946B:
dq (doublue)99999

ff7rebirth_.exe+6468070:
dq (double)99999

unregistersymbol(*)



{ Dmg99999
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+140945F

ff7rebirth_.exe+140943D: 74 47                          - je ff7rebirth_.exe+1409486
ff7rebirth_.exe+140943F: 48 8B 08                       - mov rcx,[rax]
ff7rebirth_.exe+1409442: 48 8D 54 24 48                 - lea rdx,[rsp+48]
ff7rebirth_.exe+1409447: 41 B0 20                       - mov r8b,20
ff7rebirth_.exe+140944A: 4C 8B 89 90 01 00 00           - mov r9,[rcx+00000190]
ff7rebirth_.exe+1409451: 48 8B C8                       - mov rcx,rax
ff7rebirth_.exe+1409454: 41 FF D1                       - call r9
ff7rebirth_.exe+1409457: 84 C0                          - test al,al
ff7rebirth_.exe+1409459: 74 2B                          - je ff7rebirth_.exe+1409486
ff7rebirth_.exe+140945B: C5 FB 10 03                    - vmovsd xmm0,[rbx]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+140945F: C5 F9 2F 05 09 EC 05 05        - vcomisd xmm0,[ff7rebirth_.exe+6468070]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+1409467: 76 0D                          - jna ff7rebirth_.exe+1409476
ff7rebirth_.exe+1409469: 48 B8 00 00 00 00 F0 69 F8 40  - mov rax,40F869F000000000
ff7rebirth_.exe+1409473: 48 89 03                       - mov [rbx],rax
ff7rebirth_.exe+1409476: 48 8B 5C 24 30                 - mov rbx,[rsp+30]
ff7rebirth_.exe+140947B: 48 8B 74 24 38                 - mov rsi,[rsp+38]
ff7rebirth_.exe+1409480: 48 83 C4 20                    - add rsp,20
ff7rebirth_.exe+1409484: 5F                             - pop rdi
ff7rebirth_.exe+1409485: C3                             - ret 
ff7rebirth_.exe+1409486: C5 FB 10 03                    - vmovsd xmm0,[rbx]
ff7rebirth_.exe+140948A: 40 84 F6                       - test sil,sil
}

{ Dmg9999
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+140948F

ff7rebirth_.exe+1409469: 48 B8 00 00 00 00 F0 69 F8 40  - mov rax,40F869F000000000
ff7rebirth_.exe+1409473: 48 89 03                       - mov [rbx],rax
ff7rebirth_.exe+1409476: 48 8B 5C 24 30                 - mov rbx,[rsp+30]
ff7rebirth_.exe+140947B: 48 8B 74 24 38                 - mov rsi,[rsp+38]
ff7rebirth_.exe+1409480: 48 83 C4 20                    - add rsp,20
ff7rebirth_.exe+1409484: 5F                             - pop rdi
ff7rebirth_.exe+1409485: C3                             - ret
ff7rebirth_.exe+1409486: C5 FB 10 03                    - vmovsd xmm0,[rbx]
ff7rebirth_.exe+140948A: 40 84 F6                       - test sil,sil
ff7rebirth_.exe+140948D: 74 D0                          - je ff7rebirth_.exe+140945F
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+140948F: C5 F9 2F 05 B1 EB 05 05        - vcomisd xmm0,[ff7rebirth_.exe+6468048]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+1409497: 76 DD                          - jna ff7rebirth_.exe+1409476
ff7rebirth_.exe+1409499: 48 B8 00 00 00 00 80 87 C3 40  - mov rax,40C3878000000000
ff7rebirth_.exe+14094A3: EB CE                          - jmp ff7rebirth_.exe+1409473
ff7rebirth_.exe+14094A5: CC                             - int 3
ff7rebirth_.exe+14094A6: CC                             - int 3
ff7rebirth_.exe+14094A7: CC                             - int 3
ff7rebirth_.exe+14094A8: 48 89 5C 24 08                 - mov [rsp+08],rbx
ff7rebirth_.exe+14094AD: 48 89 74 24 10                 - mov [rsp+10],rsi
ff7rebirth_.exe+14094B2: 48 89 7C 24 18                 - mov [rsp+18],rdi
ff7rebirth_.exe+14094B7: 41 56                          - push r14
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
In case that one fails, use the byte version from here instead:
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103899</ID>
      <Description>"2 Billion Damage Cap"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(Dmg99999,ff7rebirth_.exe,C5 F9 2F 05 09 EC 05 05) // should be unique
aobscanmodule(Dmg9999,ff7rebirth_.exe,C5 F9 2F 05 B1 EB 05 05) // should be unique
registersymbol(Dmg99999)
registersymbol(Dmg9999)

ff7rebirth_.exe+140949B:
db 00 00 00 00 65 CD DD 41

ff7rebirth_.exe+6468048:
dq (double)2000000000

ff7rebirth_.exe+140946B:
db 00 00 00 00 65 CD DD 41

ff7rebirth_.exe+6468070:
dq (double)2000000000

[DISABLE]
ff7rebirth_.exe+140949B:
dq (double)9999

ff7rebirth_.exe+6468048:
dq (double)9999

ff7rebirth_.exe+140946B:
dq (doublue)99999

ff7rebirth_.exe+6468070:
dq (double)99999

unregistersymbol(*)



{ Dmg99999
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+140945F

ff7rebirth_.exe+140943D: 74 47                          - je ff7rebirth_.exe+1409486
ff7rebirth_.exe+140943F: 48 8B 08                       - mov rcx,[rax]
ff7rebirth_.exe+1409442: 48 8D 54 24 48                 - lea rdx,[rsp+48]
ff7rebirth_.exe+1409447: 41 B0 20                       - mov r8b,20
ff7rebirth_.exe+140944A: 4C 8B 89 90 01 00 00           - mov r9,[rcx+00000190]
ff7rebirth_.exe+1409451: 48 8B C8                       - mov rcx,rax
ff7rebirth_.exe+1409454: 41 FF D1                       - call r9
ff7rebirth_.exe+1409457: 84 C0                          - test al,al
ff7rebirth_.exe+1409459: 74 2B                          - je ff7rebirth_.exe+1409486
ff7rebirth_.exe+140945B: C5 FB 10 03                    - vmovsd xmm0,[rbx]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+140945F: C5 F9 2F 05 09 EC 05 05        - vcomisd xmm0,[ff7rebirth_.exe+6468070]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+1409467: 76 0D                          - jna ff7rebirth_.exe+1409476
ff7rebirth_.exe+1409469: 48 B8 00 00 00 00 F0 69 F8 40  - mov rax,40F869F000000000
ff7rebirth_.exe+1409473: 48 89 03                       - mov [rbx],rax
ff7rebirth_.exe+1409476: 48 8B 5C 24 30                 - mov rbx,[rsp+30]
ff7rebirth_.exe+140947B: 48 8B 74 24 38                 - mov rsi,[rsp+38]
ff7rebirth_.exe+1409480: 48 83 C4 20                    - add rsp,20
ff7rebirth_.exe+1409484: 5F                             - pop rdi
ff7rebirth_.exe+1409485: C3                             - ret 
ff7rebirth_.exe+1409486: C5 FB 10 03                    - vmovsd xmm0,[rbx]
ff7rebirth_.exe+140948A: 40 84 F6                       - test sil,sil
}

{ Dmg9999
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+140948F

ff7rebirth_.exe+1409469: 48 B8 00 00 00 00 F0 69 F8 40  - mov rax,40F869F000000000
ff7rebirth_.exe+1409473: 48 89 03                       - mov [rbx],rax
ff7rebirth_.exe+1409476: 48 8B 5C 24 30                 - mov rbx,[rsp+30]
ff7rebirth_.exe+140947B: 48 8B 74 24 38                 - mov rsi,[rsp+38]
ff7rebirth_.exe+1409480: 48 83 C4 20                    - add rsp,20
ff7rebirth_.exe+1409484: 5F                             - pop rdi
ff7rebirth_.exe+1409485: C3                             - ret
ff7rebirth_.exe+1409486: C5 FB 10 03                    - vmovsd xmm0,[rbx]
ff7rebirth_.exe+140948A: 40 84 F6                       - test sil,sil
ff7rebirth_.exe+140948D: 74 D0                          - je ff7rebirth_.exe+140945F
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+140948F: C5 F9 2F 05 B1 EB 05 05        - vcomisd xmm0,[ff7rebirth_.exe+6468048]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+1409497: 76 DD                          - jna ff7rebirth_.exe+1409476
ff7rebirth_.exe+1409499: 48 B8 00 00 00 00 80 87 C3 40  - mov rax,40C3878000000000
ff7rebirth_.exe+14094A3: EB CE                          - jmp ff7rebirth_.exe+1409473
ff7rebirth_.exe+14094A5: CC                             - int 3
ff7rebirth_.exe+14094A6: CC                             - int 3
ff7rebirth_.exe+14094A7: CC                             - int 3
ff7rebirth_.exe+14094A8: 48 89 5C 24 08                 - mov [rsp+08],rbx
ff7rebirth_.exe+14094AD: 48 89 74 24 10                 - mov [rsp+10],rsi
ff7rebirth_.exe+14094B2: 48 89 7C 24 18                 - mov [rsp+18],rdi
ff7rebirth_.exe+14094B7: 41 56                          - push r14
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by Cissa90 on Tue Apr 01, 2025 7:05 am, edited 3 times in total.

Ailing84
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Ailing84 »

thanks. let me try.

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Cissa90
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Cissa90 »

Ailing84 wrote:
Mon Mar 31, 2025 11:44 pm
thanks. let me try.
Did a slight adjustment to it. Try it out now :) Should make it so if you exceed 2 billion it will just set damage to that instead.

Ailing84
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Ailing84 »

It seems to say the array byte of Dmg9999 cannot be found. hm its weird, but the one you made in remake seems to work fine. although i have to control the values to attack stats.

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Cissa90
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Cissa90 »

Ailing84 wrote:
Tue Apr 01, 2025 9:10 am
It seems to say the array byte of Dmg9999 cannot be found. hm its weird, but the one you made in remake seems to work fine. although i have to control the values to attack stats.
Can be changed to remove the scan as well.
Also with this script you can also put a set damage done as well. You can change the compare value to 0 or 1. Then change the set value to whatever you like in double value :) When lost enemies in this game sits at meager 100k hp for the most part, not sure where having billions of damage will be good :p

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103899</ID>
      <Description>"2 Billion Damage Cap"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

//aobscanmodule(Dmg99999,ff7rebirth_.exe,C5 F9 2F 05 09 EC 05 05) // should be unique
//aobscanmodule(Dmg9999,ff7rebirth_.exe,C5 F9 2F 05 B1 EB 05 05) // should be unique
//registersymbol(Dmg99999)
//registersymbol(Dmg9999)

ff7rebirth_.exe+140949B:
dq (double)2000000000

ff7rebirth_.exe+6468048:
dq (double)2000000000

ff7rebirth_.exe+140946B:
dq (doublue)2000000000

ff7rebirth_.exe+6468070:
dq (double)2000000000

[DISABLE]
ff7rebirth_.exe+140949B:
dq (double)9999

ff7rebirth_.exe+6468048:
dq (double)9999

ff7rebirth_.exe+140946B:
dq (doublue)99999

ff7rebirth_.exe+6468070:
dq (double)99999

//unregistersymbol(*)



{ Dmg99999
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+140945F

ff7rebirth_.exe+140943D: 74 47                          - je ff7rebirth_.exe+1409486
ff7rebirth_.exe+140943F: 48 8B 08                       - mov rcx,[rax]
ff7rebirth_.exe+1409442: 48 8D 54 24 48                 - lea rdx,[rsp+48]
ff7rebirth_.exe+1409447: 41 B0 20                       - mov r8b,20
ff7rebirth_.exe+140944A: 4C 8B 89 90 01 00 00           - mov r9,[rcx+00000190]
ff7rebirth_.exe+1409451: 48 8B C8                       - mov rcx,rax
ff7rebirth_.exe+1409454: 41 FF D1                       - call r9
ff7rebirth_.exe+1409457: 84 C0                          - test al,al
ff7rebirth_.exe+1409459: 74 2B                          - je ff7rebirth_.exe+1409486
ff7rebirth_.exe+140945B: C5 FB 10 03                    - vmovsd xmm0,[rbx]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+140945F: C5 F9 2F 05 09 EC 05 05        - vcomisd xmm0,[ff7rebirth_.exe+6468070]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+1409467: 76 0D                          - jna ff7rebirth_.exe+1409476
ff7rebirth_.exe+1409469: 48 B8 00 00 00 00 F0 69 F8 40  - mov rax,40F869F000000000
ff7rebirth_.exe+1409473: 48 89 03                       - mov [rbx],rax
ff7rebirth_.exe+1409476: 48 8B 5C 24 30                 - mov rbx,[rsp+30]
ff7rebirth_.exe+140947B: 48 8B 74 24 38                 - mov rsi,[rsp+38]
ff7rebirth_.exe+1409480: 48 83 C4 20                    - add rsp,20
ff7rebirth_.exe+1409484: 5F                             - pop rdi
ff7rebirth_.exe+1409485: C3                             - ret 
ff7rebirth_.exe+1409486: C5 FB 10 03                    - vmovsd xmm0,[rbx]
ff7rebirth_.exe+140948A: 40 84 F6                       - test sil,sil
}

{ Dmg9999
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+140948F

ff7rebirth_.exe+1409469: 48 B8 00 00 00 00 F0 69 F8 40  - mov rax,40F869F000000000
ff7rebirth_.exe+1409473: 48 89 03                       - mov [rbx],rax
ff7rebirth_.exe+1409476: 48 8B 5C 24 30                 - mov rbx,[rsp+30]
ff7rebirth_.exe+140947B: 48 8B 74 24 38                 - mov rsi,[rsp+38]
ff7rebirth_.exe+1409480: 48 83 C4 20                    - add rsp,20
ff7rebirth_.exe+1409484: 5F                             - pop rdi
ff7rebirth_.exe+1409485: C3                             - ret
ff7rebirth_.exe+1409486: C5 FB 10 03                    - vmovsd xmm0,[rbx]
ff7rebirth_.exe+140948A: 40 84 F6                       - test sil,sil
ff7rebirth_.exe+140948D: 74 D0                          - je ff7rebirth_.exe+140945F
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+140948F: C5 F9 2F 05 B1 EB 05 05        - vcomisd xmm0,[ff7rebirth_.exe+6468048]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+1409497: 76 DD                          - jna ff7rebirth_.exe+1409476
ff7rebirth_.exe+1409499: 48 B8 00 00 00 00 80 87 C3 40  - mov rax,40C3878000000000
ff7rebirth_.exe+14094A3: EB CE                          - jmp ff7rebirth_.exe+1409473
ff7rebirth_.exe+14094A5: CC                             - int 3
ff7rebirth_.exe+14094A6: CC                             - int 3
ff7rebirth_.exe+14094A7: CC                             - int 3
ff7rebirth_.exe+14094A8: 48 89 5C 24 08                 - mov [rsp+08],rbx
ff7rebirth_.exe+14094AD: 48 89 74 24 10                 - mov [rsp+10],rsi
ff7rebirth_.exe+14094B2: 48 89 7C 24 18                 - mov [rsp+18],rdi
ff7rebirth_.exe+14094B7: 41 56                          - push r14
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337103899</ID>
      <Description>"2 Billion Damage Cap"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

//aobscanmodule(Dmg99999,ff7rebirth_.exe,C5 F9 2F 05 09 EC 05 05) // should be unique
//aobscanmodule(Dmg9999,ff7rebirth_.exe,C5 F9 2F 05 B1 EB 05 05) // should be unique
//registersymbol(Dmg99999)
//registersymbol(Dmg9999)

ff7rebirth_.exe+140949B:
db 00 00 00 00 65 CD DD 41

ff7rebirth_.exe+6468048:
dq (double)2000000000

ff7rebirth_.exe+140946B:
db 00 00 00 00 65 CD DD 41

ff7rebirth_.exe+6468070:
dq (double)2000000000

[DISABLE]
ff7rebirth_.exe+140949B:
dq (double)9999

ff7rebirth_.exe+6468048:
dq (double)9999

ff7rebirth_.exe+140946B:
dq (doublue)99999

ff7rebirth_.exe+6468070:
dq (double)99999

//unregistersymbol(*)



{ Dmg99999
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+140945F

ff7rebirth_.exe+140943D: 74 47                          - je ff7rebirth_.exe+1409486
ff7rebirth_.exe+140943F: 48 8B 08                       - mov rcx,[rax]
ff7rebirth_.exe+1409442: 48 8D 54 24 48                 - lea rdx,[rsp+48]
ff7rebirth_.exe+1409447: 41 B0 20                       - mov r8b,20
ff7rebirth_.exe+140944A: 4C 8B 89 90 01 00 00           - mov r9,[rcx+00000190]
ff7rebirth_.exe+1409451: 48 8B C8                       - mov rcx,rax
ff7rebirth_.exe+1409454: 41 FF D1                       - call r9
ff7rebirth_.exe+1409457: 84 C0                          - test al,al
ff7rebirth_.exe+1409459: 74 2B                          - je ff7rebirth_.exe+1409486
ff7rebirth_.exe+140945B: C5 FB 10 03                    - vmovsd xmm0,[rbx]
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+140945F: C5 F9 2F 05 09 EC 05 05        - vcomisd xmm0,[ff7rebirth_.exe+6468070]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+1409467: 76 0D                          - jna ff7rebirth_.exe+1409476
ff7rebirth_.exe+1409469: 48 B8 00 00 00 00 F0 69 F8 40  - mov rax,40F869F000000000
ff7rebirth_.exe+1409473: 48 89 03                       - mov [rbx],rax
ff7rebirth_.exe+1409476: 48 8B 5C 24 30                 - mov rbx,[rsp+30]
ff7rebirth_.exe+140947B: 48 8B 74 24 38                 - mov rsi,[rsp+38]
ff7rebirth_.exe+1409480: 48 83 C4 20                    - add rsp,20
ff7rebirth_.exe+1409484: 5F                             - pop rdi
ff7rebirth_.exe+1409485: C3                             - ret 
ff7rebirth_.exe+1409486: C5 FB 10 03                    - vmovsd xmm0,[rbx]
ff7rebirth_.exe+140948A: 40 84 F6                       - test sil,sil
}

{ Dmg9999
// ORIGINAL CODE - INJECTION POINT: ff7rebirth_.exe+140948F

ff7rebirth_.exe+1409469: 48 B8 00 00 00 00 F0 69 F8 40  - mov rax,40F869F000000000
ff7rebirth_.exe+1409473: 48 89 03                       - mov [rbx],rax
ff7rebirth_.exe+1409476: 48 8B 5C 24 30                 - mov rbx,[rsp+30]
ff7rebirth_.exe+140947B: 48 8B 74 24 38                 - mov rsi,[rsp+38]
ff7rebirth_.exe+1409480: 48 83 C4 20                    - add rsp,20
ff7rebirth_.exe+1409484: 5F                             - pop rdi
ff7rebirth_.exe+1409485: C3                             - ret
ff7rebirth_.exe+1409486: C5 FB 10 03                    - vmovsd xmm0,[rbx]
ff7rebirth_.exe+140948A: 40 84 F6                       - test sil,sil
ff7rebirth_.exe+140948D: 74 D0                          - je ff7rebirth_.exe+140945F
// ---------- INJECTING HERE ----------
ff7rebirth_.exe+140948F: C5 F9 2F 05 B1 EB 05 05        - vcomisd xmm0,[ff7rebirth_.exe+6468048]
// ---------- DONE INJECTING  ----------
ff7rebirth_.exe+1409497: 76 DD                          - jna ff7rebirth_.exe+1409476
ff7rebirth_.exe+1409499: 48 B8 00 00 00 00 80 87 C3 40  - mov rax,40C3878000000000
ff7rebirth_.exe+14094A3: EB CE                          - jmp ff7rebirth_.exe+1409473
ff7rebirth_.exe+14094A5: CC                             - int 3
ff7rebirth_.exe+14094A6: CC                             - int 3
ff7rebirth_.exe+14094A7: CC                             - int 3
ff7rebirth_.exe+14094A8: 48 89 5C 24 08                 - mov [rsp+08],rbx
ff7rebirth_.exe+14094AD: 48 89 74 24 10                 - mov [rsp+10],rsi
ff7rebirth_.exe+14094B2: 48 89 7C 24 18                 - mov [rsp+18],rdi
ff7rebirth_.exe+14094B7: 41 56                          - push r14
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by Cissa90 on Tue Apr 01, 2025 10:25 am, edited 1 time in total.

Ailing84
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Ailing84 »

hehe i just like overkill XD hahaha i think i played too much disgaea.

Opsie. Makes my game crash.

Edit: change version to 1.03 now works like a charm thanks
Last edited by Ailing84 on Sun Apr 13, 2025 1:31 am, edited 1 time in total.

renoraider
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by renoraider »

Question, how are you supposed to make a table with just the code? I tried using notepad and notepad++ while using .ct at the end but opening the table just has CE say it's not valid.

I try auto assembler and after pressing execute, it says that i havent specified an enable code?

Edit: Nevermind, i was dum dum. Didn't copy the code exactly. Thanks for all the table makers and everyone sharing the code. You've made my gameplay enjoyable!

ShinjiCreek
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by ShinjiCreek »

Hello everyone,

I’m currently playing Final Fantasy VII Rebirth and I’ve encountered a bug in Chapter 7. After leaving Costa del Sol, my character is no longer able to use the attack action (the one usually used to break crates with the square button/Left Button Mouse).

I’ve tried reloading earlier saves and even restarting Chapter 7 entirely, but the issue persists. I suspect it might be a flag or condition that didn’t reset properly. So instead of restarting the whole game, I was wondering if someone here could help me with a Cheat Engine solution.

Would it be possible to create or find a script that forces the attack action (outside combat) to stay enabled on the field? Like how it works when you’re supposed to break crates or objects.

Any help or guidance would be greatly appreciated!

Thanks in advance.

EDIT : If anyone has a mouvement/player speed hack (don't wanna use another Trainer only for it).

BtEtta
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by BtEtta »

Finally found some time. Updated my table to include Barret's abilities.
viewtopic.php?p=398715#p398715

mack_b_nibble wrote:
Thu Mar 13, 2025 7:39 am
Would you also be willing to look into her Transcendence skills so that's always fully charged?
Cycling back to this one last time:
As best as I can tell for active activated abilities it looks like the way the game keeps track of those is having a heap (or several per-character heaps) of objects. This also seems to include particle effects and projectiles such as the Transcendence II projectiles that were conflicting with Lustrous Shield. Each object includes its own references to what code needs to be executed—the game merely loops though the list of objects executing the code being pointed to within those objects.

Assuming this assessment is accurate what this means is that a hypothetical code to keep Transcendence II always active would be an extremely complicated endeavour involving writing assembly to find and iterate through this object heap and if no Transcendence object is currently found correctly add one to the list. There may be other approaches such as attempting to edit how the game builds the abilities menu (as well as the quick abilities menu) but that would still be complicated and there's no guarantee they wouldn't fail e.g. by the Transcendence II action attempting to remove the Transcendence object when one doesn't exist.

At the very least there does not appear to be a simple flag (that I was able to find) that says whether Aerith is currently charging/has charged Transcendence.

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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by Ownsin »

Has someone fixed the full Enemy Intel assessment feature? Because it's not working for me at all.

BtEtta
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Re: FINAL FANTASY VII REBIRTH +15 (table Update.8)

Post by BtEtta »

Made another update to my miscellaneous abilities table. Now also covers Cait Sith, Red XIII, and technically Cloud as well as adding one more thing to Aerith.

Edit [27-05-2025]: Put out one last update covering everything else I could get

viewtopic.php?p=398715#p398715

Given that patches also seem to have settled I will now be uninstalling the game so I can reclaim disk space until I want to play this game again.

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