Xenoblade Chronicles X Definitive Edition (Ryujinx)

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Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

elly82 wrote:
Thu Apr 03, 2025 12:47 am
Alfon wrote:
Thu Apr 03, 2025 12:43 am
cheat engine setting it fine, check your sudachi memory setting make sure memory layout is 4gb default
Yeah I checked and it's set to 4GB DRAM (Default).
any cheat mod active in sudachi ?, here my discord if you want "alfonregiantoro"

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

elly82
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by elly82 »

Alfon wrote:
Thu Apr 03, 2025 12:54 am
any cheat mod active in sudachi ?, here my discord if you want "alfonregiantoro"
It's just the 1.0.1 and the preorder dlc attached. I removed all of the other cheat mods. I'll message you on Discord tomorrow about this, thank you.

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

It seem sudachi n citron different if you turn on cheat mod 60fps n without so I upload new v5 with the fix for iselect specifically, since the rest working fine but still, ryu 1.2.8 n up better use v4.

Toku-Nobunaga
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Toku-Nobunaga »

Alfon wrote:
Thu Apr 03, 2025 12:17 am

did you access the inventory ?go in material or any of it category let the jit run, same iequip need to do the same but in ground gear v5 doesn't work for 1.2.86, if using 1.1.1403 check ram setting 4gb not 8gb if you use v5 ct did it even print out the result?
Yes I did access the inventory and the ground gear details beforehand.
On 1.1.1403 i didn't check to box to expand to 8 GB (so it should be 4 GB still)
I will keep trying btw, I have all 5 versions of the .ct file now.

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

Toku-Nobunaga wrote:
Thu Apr 03, 2025 10:47 am
Alfon wrote:
Thu Apr 03, 2025 12:17 am

did you access the inventory ?go in material or any of it category let the jit run, same iequip need to do the same but in ground gear v5 doesn't work for 1.2.86, if using 1.1.1403 check ram setting 4gb not 8gb if you use v5 ct did it even print out the result?
Yes I did access the inventory and the ground gear details beforehand.
On 1.1.1403 i didn't check to box to expand to 8 GB (so it should be 4 GB still)
I will keep trying btw, I have all 5 versions of the .ct file now.
Really Odd indeed because v5 ct iselect result 1 address, iequip result 2 address, using 1.1.1403 4gb on my end, I even try it on many different save game, in your end spit aob scan fail? oh btw did you use the scripts inside ryu 1.1.1403 header not inside sudachi header right? :D I had to ask

Toku-Nobunaga
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Toku-Nobunaga »

Alfon wrote:
Thu Apr 03, 2025 12:09 pm

Really Odd indeed because v5 ct iselect result 1 address, iequip result 2 address, using 1.1.1403 4gb on my end, I even try it on many different save game, in your end spit aob scan fail? oh btw did you use the scripts inside ryu 1.1.1403 header not inside sudachi header right? :D I had to ask
No the scan is succesful, It maps miranium etc. just fine. I can also edit the character stats (exp, level, bp, affinity, etc.)
For switch emulators I only use Ryujinx & Yuzu, so no Sudachi for me.
The battle scrips work randomly, sometimes they map, and other times, they don't. Even when viewing inventory, gear & target an enemy beforehand.
The .ct file is off-course still only in it's infancy, It will take some time to edit as flawlessly as the .ct on Cemu (which I use too)

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

Toku-Nobunaga wrote:
Thu Apr 03, 2025 10:39 pm
Alfon wrote:
Thu Apr 03, 2025 12:09 pm

Really Odd indeed because v5 ct iselect result 1 address, iequip result 2 address, using 1.1.1403 4gb on my end, I even try it on many different save game, in your end spit aob scan fail? oh btw did you use the scripts inside ryu 1.1.1403 header not inside sudachi header right? :D I had to ask
No the scan is succesful, It maps miranium etc. just fine. I can also edit the character stats (exp, level, bp, affinity, etc.)
For switch emulators I only use Ryujinx & Yuzu, so no Sudachi for me.
The battle scrips work randomly, sometimes they map, and other times, they don't. Even when viewing inventory, gear & target an enemy beforehand.
The .ct file is off-course still only in it's infancy, It will take some time to edit as flawlessly as the .ct on Cemu (which I use too)
use v5 of the ct it show result of the scan if it found an address. the location of the scan is different fron scan data and iselect or battle option, even if you find scan data it may not find other, or if you have any cheat mods on try disabling it, see if ct hit an address.

usk0713
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by usk0713 »

weather-changing cheat below. is it possible to port it into a Cheat Table?

Primordia = P

Noctilum = N

Oblivia = O

Sylvalum = S

Cauldros = C

1 Rain
2 Heavy Rain
3 Thunderstorms
4 Aurora
5 Meteor Showers
6 Rainbow
7 Dense Fog
8 Energy Mist
9 Heat Wave
10 Sandstorms
11 Electromagnetic Storms
12 Rising Energy Mist
13 Spores
14 Crimson Aurora
15 Cloudy
16 Brimstone Rain

[weather control]
20000000

[weather control restore]
04000000 000E2A9C 2A1403E0

[P1/ N7/ O1/ C15]
04000000 000E2A9C 52800040

[N1/ O9/ S12]
04000000 000E2A9C 52800060

[P2/ N3/ O10/ S13/ C11]
04000000 000E2A9C 52800080

[P3/ N8/ S14/ C16]
04000000 000E2A9C 528000A0

[P4/O11/C6]
04000000 000E2A9C 528000C0

[P5/O4]
04000000 000E2A9C 528000E0

[P6/O5]
04000000 000E2A9C 52800100

[O6]
04000000 000E2A9C 52800120

yamanobe
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by yamanobe »

Hello!
Is it possible to make a cheat to change the classes and weapons owned by the companions in this great game?
My only complaint about this game is that there are very few shield users.

Lexicon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Lexicon »

At this point, the table is hit or miss for me. I use it on Ryujinx, and the miranium and tickets populate fine and I can edit them, but the iSelect and iEquip scripts freeze CE every time, regardless of settings or what mods/cheats I have or don't. On Citron, I can use them fine without issues, but miranium and ticket scripts populate with ridiculously wrong values. xD I can just transfer save files if I need to use one or the other, so I'm alright with that.

Now, I'm wondering if there's a way to change weapon attributes, so I can, say, use a normal gun shooting plasma damage instead of physical. Some of the weapon models are horrible and I'd rather not have to carry a supervillain's idea of an oversized death ray to do ether damage.

selo
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by selo »

is it possible to edit augs for Ares 90/Prime

Rein
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Rein »

usk0713 wrote:
Wed Mar 26, 2025 11:19 am
yamanobe wrote:
Wed Mar 26, 2025 10:55 am
Thank you.
It's a pain to change the cheat file, so I changed the game language to English, but when I run the cheat engine it freezes!
I'm using 19.0.1 with version 1.2.86.
Do I need to set anything else?
Once you start the game in Japanese, even if you change the language to English later, the character names within the program will remain fixed in Japanese for that save data.
Therefore, if you want to use the cheat table as it is, you need to start the game in English from the beginning.

To run the cheat table in Japanese, you need to change line 27 as follows:
aobscan(nagi, 4E 61 67 69 ?? ?? ?? ?? ?? ... ?? ?? ?? 4C 61 6F)

aobscan(nagi, E3 83 8A E3 82 AE ?? ?? ?? ... ?? ?? ?? E3 83 A9 E3 82 AA)
I also started the game in Chinese. Unfortunately I'm at fairly the latter part of the game and could not affort to start a new game. I put "4E 61 67 69" & "4C 61 6F" in ASCII/Hex translator and got "Nagi" & "Lao". However, when I tried "E3 83 8A E3 82 AE" it gave me scrambled character. The reason I did that was when I put "那岐" (which is Nagi in Chinese) in the translator, it only gave me “90a3 5c90” & “劳” with "52b3". The length seemed just not right. After I put in Japanese character for Nagi, it only got "51ea" which is far different from what you provided. Can you please tell me how to generate the correct Hex code in the script for Chinese version?

Rein
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Rein »

Ah... ASCII is only for English characters. Can you please let me know which code translater should I use?

Rein
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Rein »

NVM, I figured it out to be UTF-8.

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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Rein »

usk0713 wrote:
Wed Mar 26, 2025 11:19 am
yamanobe wrote:
Wed Mar 26, 2025 10:55 am
Thank you.
It's a pain to change the cheat file, so I changed the game language to English, but when I run the cheat engine it freezes!
I'm using 19.0.1 with version 1.2.86.
Do I need to set anything else?
Once you start the game in Japanese, even if you change the language to English later, the character names within the program will remain fixed in Japanese for that save data.
Therefore, if you want to use the cheat table as it is, you need to start the game in English from the beginning.

To run the cheat table in Japanese, you need to change line 27 as follows:
aobscan(nagi, 4E 61 67 69 ?? ?? ?? ?? ?? ... ?? ?? ?? 4C 61 6F)

aobscan(nagi, E3 83 8A E3 82 AE ?? ?? ?? ... ?? ?? ?? E3 83 A9 E3 82 AA)
I changed the table using Utf-8 translator for my Chinese characters "那岐" & "劳" with "E9 82 A3 E5 B2 90" & "E5 8A B3", scan still failed as before (no result after around 5 mins running). I've did all the steps you mentioned with only 2 questions:

1. "Party > Ground Gear and select a few things there". Does this mean I mark a few gears (no matter with part of the body?) with R3 as junk? Should I leave the windows as it is after the marking?
2. The original table I downloaded (v5) was like this
aobscan(4E 61 67 69 ?? ?? ?? ?? ?? ... ?? ?? ?? 4C 61 6F)
missing Nagi from what you posted earlier.
aobscan(nagi, 4E 61 67 69 ?? ?? ?? ?? ?? ... ?? ?? ?? 4C 61 6F)
Is this normal?

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