Nordhold

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BabyGroot
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Nordhold

Post by BabyGroot »

Code: Select all

Game Name: 			Nordhold
Game Process: 			NordHold.exe
Game Release date: 		25 Mar, 2025
CE Version: 			7.4  (White)
Date / Title Patch / Build ID:  6 April 2025 / Patch 1.0.0.4 / 18001425
Big thanks Goth667, for the key

Check build Id / Date Patches : [Link]


Notes
1. After the game is open, click directly on [Activate] on the cheat table
Table will auto attach to process Game.
Options Table
Image

If you like my table, don’t forget to click the Image button.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
NordHold.CT
6 April 2025 / Patch 1.0.0.4 / 18001425
[ v1.0.0.4 ]
(43.64 KiB) Downloaded 1715 times
NordHold.CT
2 April 2025 / Patch 1.0.0.3 / 17945166
[ v1.0.0.3 ]
(59.2 KiB) Downloaded 617 times
NordHold.CT
25 March 2025 / ♜ Nordhold is OUT NOW! ♜ / 17853750
[ v1.0 ]
(22.92 KiB) Downloaded 2285 times
NordHold.CT
3 March 2025 / No title / 17575573
[ v0.8.11 ]
(22.63 KiB) Downloaded 637 times
Last edited by BabyGroot on Wed Apr 09, 2025 1:42 pm, edited 3 times in total.

Ontos
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Re: Nordhold

Post by Ontos »

Thank you very much! It works. True, the options above, at least "Enemies non boss stats low" and "Buy tower no use resources", are saved even after switching off (in the following waves), you have to restart the game if you want to cancel them.

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BabyGroot
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Re: Nordhold

Post by BabyGroot »

You can change the stats "Enemies non boss stats low" in the "script"
Spoiler
Image

Ontos
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Re: Nordhold

Post by Ontos »

Is there a way to unlock tower upgrades beyond level 20? That's the max level right now.

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Re: Nordhold

Post by Ontos »

Finally the [Link] is out, I also ask you to make a table for it.

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alienrex
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Re: Nordhold

Post by alienrex »

how did u find-search resouce count?

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BabyGroot
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Re: Nordhold

Post by BabyGroot »

Ontos wrote:
Tue Mar 25, 2025 7:45 pm
...
Sorry I don't have this game. and there is no cracked version yet.
alienrex wrote:
Tue Mar 25, 2025 7:47 pm
...
If you understand the unity engine, you can find what you are looking for (outside of online games where everything is usually done on the server side)

Goth667
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Re: Nordhold

Post by Goth667 »

BabyGroot wrote:
Wed Mar 26, 2025 1:57 am
Ontos wrote:
Tue Mar 25, 2025 7:45 pm
...
Sorry I don't have this game. and there is no cracked version yet.
I hope you can get a copy soon, the game is quite fun to play. 8-)

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Re: Nordhold

Post by Ontos »

BabyGroot wrote:
Wed Mar 26, 2025 1:57 am
Ontos wrote:
Tue Mar 25, 2025 7:45 pm
...
Sorry I don't have this game. and there is no cracked version yet.
Mod edit: Removed. Do not post warez/piracy links

Goth667
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Re: Nordhold

Post by Goth667 »

Thanks for the update.

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BabyGroot
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Re: Nordhold

Post by BabyGroot »

Copy this code And paste in cheat engine (Copy in my table)

Added : Max Total Worker, Unlimited Reroll And Banish, Tower Info Data
Spoiler
Image

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105363</ID>
      <Description>"Max Total Worker"</Description>
      <LastState/>
      <Color>804000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : NordHold.exe
  Version:
  Date   : 2025-03-27
  Author : BabyGroot

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(pData_wData,GameAssembly.dll,00 00 00 0F 10 40 10 33 D2) // should be unique
alloc(newmem,$1000,pData_wData)

label(code)
label(return)

newmem:
  mov [rax+10],#1523945419           //TotalWorkers
  mov [rax+20],#1523945418           //TotalHiredWorkers
  //mov [rax+30],#1523945418           //TotalBonusWorkers

code:
  movups xmm0,[rax+10]
  xor edx,edx
  jmp return

pData_wData+03:
  jmp newmem
  nop
return:
registersymbol(pData_wData)

[DISABLE]

pData_wData+03:
  db 0F 10 40 10 33 D2

unregistersymbol(pData_wData)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>105367</ID>
      <Description>"Unlimited Reroll &amp; Banish"</Description>
      <LastState/>
      <Color>804000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : NordHold.exe
  Version:
  Date   : 2025-03-27
  Author : BabyGroot

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(pData_rcData,GameAssembly.dll,01 0F 10 43 78 33 D2) // should be unique
alloc(newmem,$1000,pData_rcData)

label(code)
label(return)

newmem:
  mov [rbx+7C],#1353429949          //BonusRerolls
  mov [rbx+8C],#1353429949          //BossBonusRerolls
  mov [rbx+9C],#1353429949          //BonusBanish
  //mov [rbx+DC],#1620011464          //CurrentRerollsSpent
  //mov [rbx+EC],#1620011464          //CurrentBanishSpent

code:
  movups xmm0,[rbx+78]
  xor edx,edx
  jmp return

pData_rcData+01:
  jmp newmem
  nop
return:
registersymbol(pData_rcData)

[DISABLE]

pData_rcData+01:
  db 0F 10 43 78 33 D2

unregistersymbol(pData_rcData)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>105368</ID>
      <Description>"Tower Info Data"</Description>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : NordHold.exe
  Version: 
  Date   : 2025-03-27
  Author : BabyGroot

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(pData_tiBox,GameAssembly.dll,48 8B 97 60 01 00 00 45 33 C0 48 8B C8 E8 C3) // should be unique
alloc(newmem,$1000,pData_tiBox)

alloc(pBase_tiBox,8)
registersymbol(pBase_tiBox)

label(code)
label(return)

pBase_tiBox:
dd

newmem:

code:
  mov [pBase_tiBox],rdi
  mov rdx,[rdi+00000160]
  jmp return

pData_tiBox:
  jmp newmem
  nop 2
return:
registersymbol(pData_tiBox pBase_tiBox)

[DISABLE]

pData_tiBox:
  db 48 8B 97 60 01 00 00

unregistersymbol(*)
dealloc(*)

</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>105369</ID>
      <Description>"Tower Info Data"</Description>
      <Options moHideChildren="1" moManualExpandCollapse="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <Color>FF8000</Color>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>105373</ID>
          <Description>"pBase - [ Color Silver Don't Chance ]"</Description>
          <LastState Value="5275D370" RealAddress="1D0E49F5900"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C0C0C0</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[pBase_tiBox]</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>105372</ID>
          <Description>""</Description>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>105371</ID>
          <Description>"→ Activate, Click Tower ←"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>105370</ID>
          <Description>""</Description>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>105407</ID>
          <Description>"Name"</Description>
          <LastState RealAddress="1D12CF77314"/>
          <Color>4080FF</Color>
          <VariableType>String</VariableType>
          <Length>128</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>14</Offset>
            <Offset>170</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105386</ID>
          <Description>""</Description>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>105376</ID>
          <Description>"Height Bonus"</Description>
          <LastState Value="4" RealAddress="1D1734D1060"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105377</ID>
          <Description>"Damage"</Description>
          <LastState Value="1" RealAddress="1D1734D1064"/>
          <Color>0000FF</Color>
          <VariableType>Float</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>64</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105378</ID>
          <Description>"Damage Upgrade Increment Percentage"</Description>
          <LastState Value="20" RealAddress="1D1734D1068"/>
          <Color>0000FF</Color>
          <VariableType>Float</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>68</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105379</ID>
          <Description>"Damage Multiplier"</Description>
          <LastState Value="1" RealAddress="1D1734D106C"/>
          <Color>0000FF</Color>
          <VariableType>Float</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>6C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105380</ID>
          <Description>"Base Range"</Description>
          <LastState Value="4" RealAddress="1D1734D1070"/>
          <Color>0000FF</Color>
          <VariableType>Float</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>70</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105381</ID>
          <Description>"Range Upgrade Increment"</Description>
          <LastState Value="0.8000000119" RealAddress="1D1734D1074"/>
          <Color>0000FF</Color>
          <VariableType>Float</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>74</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105382</ID>
          <Description>"Range Multiplier"</Description>
          <LastState Value="0" RealAddress="1D1734D1078"/>
          <Color>0000FF</Color>
          <VariableType>Float</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>78</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105383</ID>
          <Description>"Fire Rate"</Description>
          <LastState Value="0.5" RealAddress="1D1734D107C"/>
          <Color>0000FF</Color>
          <VariableType>Float</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>7C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105384</ID>
          <Description>"Fire Rate Upgrade Increment Percentage"</Description>
          <LastState Value="20" RealAddress="1D1734D1080"/>
          <Color>0000FF</Color>
          <VariableType>Float</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>80</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105385</ID>
          <Description>"Base Fire Rate Multiplier"</Description>
          <LastState Value="1" RealAddress="1D1734D1084"/>
          <Color>0000FF</Color>
          <VariableType>Float</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>84</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105387</ID>
          <Description>"Critical Hit Probability"</Description>
          <LastState Value="5" RealAddress="1D1734D1090"/>
          <Color>0000FF</Color>
          <VariableType>Float</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>90</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105388</ID>
          <Description>"Critical Hit Probability Upgrade"</Description>
          <LastState Value="0" RealAddress="1D1734D1094"/>
          <Color>0000FF</Color>
          <VariableType>Float</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>94</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105389</ID>
          <Description>"Critical Hit Probability Upgrade Increment"</Description>
          <LastState Value="10" RealAddress="1D1734D1098"/>
          <Color>0000FF</Color>
          <VariableType>Float</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>98</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105390</ID>
          <Description>"Bonus Critical Hit Probability"</Description>
          <LastState Value="0" RealAddress="1D1734D109C"/>
          <Color>0000FF</Color>
          <VariableType>Float</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>9C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105391</ID>
          <Description>"Critical Hit Damage Percent"</Description>
          <LastState Value="80" RealAddress="1D1734D10A0"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>A0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105392</ID>
          <Description>"Critical Hit Damage Upgrade Increment"</Description>
          <LastState Value="40" RealAddress="1D1734D10A4"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>A4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105393</ID>
          <Description>"Critical Damage Multiplier"</Description>
          <LastState Value="0" RealAddress="1D1734D10A8"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>A8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105394</ID>
          <Description>"Base Accuracy"</Description>
          <LastState Value="0" RealAddress="1D1734D10AC"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>AC</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105395</ID>
          <Description>"Accuracy Upgrade Increment"</Description>
          <LastState Value="25" RealAddress="1D1734D10B0"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>B0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105396</ID>
          <Description>"Upgraded Accuracy"</Description>
          <LastState Value="0" RealAddress="1D1734D10B4"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>B4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105397</ID>
          <Description>"Base Armor Penetration"</Description>
          <LastState Value="0" RealAddress="1D1734D10B8"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>B8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105398</ID>
          <Description>"Armor Penetration Upgrade Increment"</Description>
          <LastState Value="25" RealAddress="1D1734D10BC"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>BC</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105399</ID>
          <Description>"Upgraded Armor Penetration"</Description>
          <LastState Value="0" RealAddress="1D1734D10C0"/>
          <Color>0000FF</Color>
          <VariableType>Float</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>C0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105400</ID>
          <Description>"Base Barrier Damage"</Description>
          <LastState Value="100" RealAddress="1D1734D10C4"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>C4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105401</ID>
          <Description>"Barrier Damage Upgrade Increment"</Description>
          <LastState Value="100" RealAddress="1D1734D10C8"/>
          <Color>0000FF</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>C8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105402</ID>
          <Description>"Upgraded Barrier Damage"</Description>
          <LastState Value="100" RealAddress="1D1734D10CC"/>
          <Color>0000FF</Color>
          <VariableType>Float</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>CC</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105406</ID>
          <Description>"Total Range"</Description>
          <LastState Value="6" RealAddress="1D1734D1130"/>
          <Color>0000FF</Color>
          <VariableType>Float</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>130</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105403</ID>
          <Description>"Ignore Magic Barrier?"</Description>
          <DropDownList DisplayValueAsItem="1">0:No/Off/Disabled
1:Yes/on/Enabled
</DropDownList>
          <LastState Value="0" RealAddress="1D1734D10D8"/>
          <Color>808000</Color>
          <VariableType>Byte</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>D8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105404</ID>
          <Description>"Ignore Blocking?"</Description>
          <DropDownListLink>Ignore Magic Barrier?</DropDownListLink>
          <LastState Value="0" RealAddress="1D1734D10D9"/>
          <Color>808000</Color>
          <VariableType>Byte</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>D9</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>105405</ID>
          <Description>"Ignore Armor?"</Description>
          <DropDownListLink>Ignore Magic Barrier?</DropDownListLink>
          <LastState Value="0" RealAddress="1D1734D10DA"/>
          <Color>808000</Color>
          <VariableType>Byte</VariableType>
          <Address>[pBase_tiBox]+150</Address>
          <Offsets>
            <Offset>DA</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Ontos
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Posts: 132
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Re: Nordhold

Post by Ontos »

BabyGroot wrote:
Thu Mar 27, 2025 3:27 pm
Copy this code And paste in cheat engine (Copy in my table)

Added : Max Total Worker, Unlimited Reroll And Banish, Tower Info Data
Spoiler
Image
How do I copy it? I don't understand. Maybe you could give me an updated table where "everything is copied"?
I tested it (I have the latest table from the topicstart as a reference), everything seems to work except for decreasing the health of non-bosses and infinite life.

Ontos
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Posts: 132
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Re: Nordhold

Post by Ontos »

In general, I inserted your code into one of the empty points of your table, new options appeared.
The question is, how can I change the number of workers not to the huge value 754 639 387, but to, say, 1,000? Well, that's too much, I would like to change it manually.

Ontos
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Re: Nordhold

Post by Ontos »

Damn, I have a negative amount of gold, negative gold income, because of the main building's ability to give gold for each worker, even if he doesn't work in the gold mine, and with such a number of workers!
I beg you, give me a manual setting for the number of workers added, or at least give me an option with 1,000 workers!

Ontos
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Re: Nordhold

Post by Ontos »

And I ask you to make a common table, I could not save the combined one and every time I have to insert the code again.

The option "Unlimited reroll and banish" gives a negative number of reroll. I can't use them in this case.

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