[NB] Rise of the Ronin (Steam)

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jhs9354
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Re: [NB] Rise of the Ronin (Steam)

Post by jhs9354 »

First of all, thank you. Could you add an option to adjust the player's jump height?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Nskeggi
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Re: [NB] Rise of the Ronin (Steam)

Post by Nskeggi »

NidasBot wrote:
Mon Mar 24, 2025 1:34 am
jomoroon wrote:
Sun Mar 23, 2025 2:24 pm
You won't be able to increase it to that extent, because it is most likely tied to the cast animation of Counterspark. I'll still need to check.
OneEyedOne wrote:
Sun Mar 23, 2025 2:43 pm
I understood you. It's just the values seem tied to conditions being met. If you can find the bond value and change it yourself, and it reflects in game, I could use that to create a multiplier script.
Nskeggi wrote:
Sun Mar 23, 2025 10:53 pm
Unfortunately, the teleporter can't teleport from certain locations due to collision. Until I find a way to make the character ignore collision, this is how it has to operate for now.
stealthcl0wn wrote:
Sun Mar 23, 2025 2:08 pm
Kalreg wrote:
Sun Mar 23, 2025 11:09 pm
It's currently on this list of things to find.
jdan007 wrote:
Mon Mar 24, 2025 12:05 am
I'll see what I can do.
Oh okay! sorry for the inconvenience, I did not understand that part.

I do everything correctly in this case, that’s the main thing.

Thank you again for your answer and your amazing work!

Reaper1222
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Re: [NB] Rise of the Ronin (Steam)

Post by Reaper1222 »

hi i know it's a little impossible to do, but is it possible for a fast shop restock option? (i mean shops take 1-2 hour real time to restock)

scumfuckadonis
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Re: [NB] Rise of the Ronin (Steam)

Post by scumfuckadonis »

NidasBot wrote:
Sun Mar 23, 2025 11:51 am
Table updated: 0.6.8 (23-Mar-2025) Available Here



This is something you could use to explore around and see for yourself. The maximum values you can set are -127 to 127. You could look at the entire structure using the base addresses. Hope this helps. :D
Character Creation Data - Copy and Paste direct into CE
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337196968</ID>
<Description>"Character Creation Data"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(bodyData,Ronin.exe,488Dxxxxxxxxxx488Bxx0F10xx4CxxxxxxxxB9)
alloc(newmem,$400,bodyData)

registersymbol(bodyData)
registersymbol(bodyData_ptr1)
registersymbol(bodyData_ptr2)
registersymbol(bodyData_bkp)
registersymbol(bodyData_flg)

label(bodyData_bkp)
label(bodyData_ptr1)
label(bodyData_ptr2)
label(bodyData_flg)
label(return)

newmem:
cmp byte ptr [bodyData_flg],00
jne @f
mov rax,bodyData_ptr1
mov [rax],rcx
inc byte ptr [bodyData_flg]
jmp bodyData_bkp
@@:
cmp byte ptr [bodyData_flg],01
jne bodyData_bkp
mov rax,bodyData_ptr2
mov [rax],rcx
inc byte ptr [bodyData_flg]
bodyData_bkp:
readmem(bodyData,7)
jmp return

bodyData_ptr1:
dq 0
bodyData_ptr2:
dq 0
bodyData_flg:
db 0

bodyData:
jmp newmem
nop 2
return:

[DISABLE]

bodyData:
readmem(bodyData_bkp,7)

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Ronin.exe+267B7B

Ronin.exe+267B5A: B0 01 - mov al,01
Ronin.exe+267B5C: EB EC - jmp Ronin.exe+267B4A
Ronin.exe+267B5E: CC - int 3
Ronin.exe+267B5F: CC - int 3
Ronin.exe+267B60: 48 85 D2 - test rdx,rdx
Ronin.exe+267B63: 0F 84 AF 01 00 00 - je Ronin.exe+267D18
Ronin.exe+267B69: 48 89 5C 24 08 - mov [rsp+08],rbx
Ronin.exe+267B6E: 48 89 6C 24 10 - mov [rsp+10],rbp
Ronin.exe+267B73: 57 - push rdi
Ronin.exe+267B74: 48 81 EC C0 00 00 00 - sub rsp,000000C0
// ---------- INJECTING HERE ----------
Ronin.exe+267B7B: 48 8D 81 E8 01 00 00 - lea rax,[rcx+000001E8]
// ---------- DONE INJECTING ----------
Ronin.exe+267B82: 48 8B F9 - mov rdi,rcx
Ronin.exe+267B85: 0F 10 00 - movups xmm0,[rax]
Ronin.exe+267B88: 4C 8D 54 24 20 - lea r10,[rsp+20]
Ronin.exe+267B8D: B9 80 00 00 00 - mov ecx,00000080
Ronin.exe+267B92: 0F 10 48 10 - movups xmm1,[rax+10]
Ronin.exe+267B96: 48 8B DA - mov rbx,rdx
Ronin.exe+267B99: 41 0F 11 02 - movups [r10],xmm0
Ronin.exe+267B9D: 8D 69 81 - lea ebp,[rcx-7F]
Ronin.exe+267BA0: 0F 10 40 20 - movups xmm0,[rax+20]
Ronin.exe+267BA4: 41 0F 11 4A 10 - movups [r10+10],xmm1
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1337196969</ID>
<Description>"Character Model Base:"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>bodyData_ptr1</Address>
</CheatEntry>
<CheatEntry>
<ID>1337196984</ID>
<Description>"Body Data"</Description>
<LastState Value="" RealAddress="00000000"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>bodyData_ptr1</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>1337196970</ID>
<Description>"Height"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+1E8</Address>
</CheatEntry>
<CheatEntry>
<ID>1337196971</ID>
<Description>"Head:"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+1E9</Address>
</CheatEntry>
<CheatEntry>
<ID>1337196972</ID>
<Description>"Torso:"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+1EA</Address>
</CheatEntry>
<CheatEntry>
<ID>1337196973</ID>
<Description>"Arm:"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+1EB</Address>
</CheatEntry>
<CheatEntry>
<ID>1337196974</ID>
<Description>"Leg:"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+1EC</Address>
</CheatEntry>
<CheatEntry>
<ID>1337196975</ID>
<Description>"Muscle Mass:"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+1EE</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>1337196976</ID>
<Description>"Character Model Base:"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>bodyData_ptr2</Address>
</CheatEntry>
<CheatEntry>
<ID>1337196985</ID>
<Description>"Body Data"</Description>
<LastState Value="" RealAddress="00000000"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>bodyData_ptr2</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>1337196986</ID>
<Description>"Height"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+1E8</Address>
</CheatEntry>
<CheatEntry>
<ID>1337196987</ID>
<Description>"Head:"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+1E9</Address>
</CheatEntry>
<CheatEntry>
<ID>1337196988</ID>
<Description>"Torso:"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+1EA</Address>
</CheatEntry>
<CheatEntry>
<ID>1337196989</ID>
<Description>"Arm:"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+1EB</Address>
</CheatEntry>
<CheatEntry>
<ID>1337196990</ID>
<Description>"Leg:"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+1EC</Address>
</CheatEntry>
<CheatEntry>
<ID>1337196991</ID>
<Description>"Muscle Mass:"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+1Eh
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>

This actually works! minus the height option. Nothing seems to change there? awesome job though! you can have a ridiculous roid physique, yeah buddy. Or do the nexus mods thing and have giant T&A on a female character if that's your fancy.

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NidasBot
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Re: [NB] Rise of the Ronin (Steam)

Post by NidasBot »

Table updated: 0.6.8 (23-Mar-2025) Available Here

This is going to be the last update for a while. I'm tired of looking at assembly. I'll try to get to other features onces I have time. Thank you all for contributing and helping me get the table to where it is.
Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment. :D

(Added to Player Pointer)
ADDED: +500 Silver Coins - Adds 500 silver coins to player inventory. (open and close inventory to see updated values).
ADDED: +10,000 Money - Adds 10,000 coins to player inventory. (open and close inventory to see updated values).
ADDED: Clear Wanted Level - Clears player wanted level. Aggro NPCs will still chase you and cause you to remain wanted.
ADDED: Become Wanted - Sets the wanted level to max.

Updated: Counterspark Modifier - Fix for Perfect Parry.
  • ADDED: Easier Counterspark + Auto Parry - Combination of the two.
  • ADDED: Easier Counterspark + Perfect Auto Parry - Combination of the two.

OneEyedOne
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Re: [NB] Rise of the Ronin (Steam)

Post by OneEyedOne »

NidasBot wrote:
Tue Mar 25, 2025 7:37 am
Table updated: 0.6.8 (23-Mar-2025) Available Here

This is going to be the last update for a while. I'm tired of looking at assembly. I'll try to get to other features onces I have time. Thank you all for contributing and helping me get the table to where it is.
Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment. :D

(Added to Player Pointer)
ADDED: +500 Silver Coins - Adds 500 silver coins to player inventory. (open and close inventory to see updated values).
ADDED: +10,000 Money - Adds 10,000 coins to player inventory. (open and close inventory to see updated values).
ADDED: Clear Wanted Level - Clears player wanted level. Aggro NPCs will still chase you and cause you to remain wanted.
ADDED: Become Wanted - Sets the wanted level to max.

Updated: Counterspark Modifier - Fix for Perfect Parry.
  • ADDED: Easier Counterspark + Auto Parry - Combination of the two.
  • ADDED: Easier Counterspark + Perfect Auto Parry - Combination of the two.
Thank you for making the most feature heavy table on here :)

Koriyuka
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Re: [NB] Rise of the Ronin (Steam)

Post by Koriyuka »

NidasBot wrote:
Tue Mar 25, 2025 7:37 am
Table updated: 0.6.8 (23-Mar-2025) Available Here

This is going to be the last update for a while. I'm tired of looking at assembly. I'll try to get to other features onces I have time. Thank you all for contributing and helping me get the table to where it is.
Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment. :D

(Added to Player Pointer)
ADDED: +500 Silver Coins - Adds 500 silver coins to player inventory. (open and close inventory to see updated values).
ADDED: +10,000 Money - Adds 10,000 coins to player inventory. (open and close inventory to see updated values).
ADDED: Clear Wanted Level - Clears player wanted level. Aggro NPCs will still chase you and cause you to remain wanted.
ADDED: Become Wanted - Sets the wanted level to max.

Updated: Counterspark Modifier - Fix for Perfect Parry.
  • ADDED: Easier Counterspark + Auto Parry - Combination of the two.
  • ADDED: Easier Counterspark + Perfect Auto Parry - Combination of the two.
Man I am fully understand and see how tiresome that can be, but thank you for your contribution!

Pwt_nuk
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Re: [NB] Rise of the Ronin (Steam)

Post by Pwt_nuk »

Thanks for the table but teleport has bug? I use Teleporter but when I use it I end up back at the same spot. I haven't pressed return yet or how do I use it?

jomoroon
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Re: [NB] Rise of the Ronin (Steam)

Post by jomoroon »

Pwt_nuk wrote:
Tue Mar 25, 2025 6:06 pm
Thanks for the table but teleport has bug? I use Teleporter but when I use it I end up back at the same spot. I haven't pressed return yet or how do I use it?
Some areas have ceiling clipping because there is no "no clip" mode yet, so only works in certain areas.

jomoroon
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Re: [NB] Rise of the Ronin (Steam)

Post by jomoroon »

NidasBot wrote:
Tue Mar 25, 2025 7:37 am
Table updated: 0.6.8 (23-Mar-2025) Available Here

This is going to be the last update for a while. I'm tired of looking at assembly. I'll try to get to other features onces I have time. Thank you all for contributing and helping me get the table to where it is.
Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment. :D

(Added to Player Pointer)
ADDED: +500 Silver Coins - Adds 500 silver coins to player inventory. (open and close inventory to see updated values).
ADDED: +10,000 Money - Adds 10,000 coins to player inventory. (open and close inventory to see updated values).
ADDED: Clear Wanted Level - Clears player wanted level. Aggro NPCs will still chase you and cause you to remain wanted.
ADDED: Become Wanted - Sets the wanted level to max.

Updated: Counterspark Modifier - Fix for Perfect Parry.
  • ADDED: Easier Counterspark + Auto Parry - Combination of the two.
  • ADDED: Easier Counterspark + Perfect Auto Parry - Combination of the two.
may I ask the purpose of having easier counterspark combined with auto parry? Or am I missing something? Auto parry makes easier counterspark redundant doesn't it?

t761997
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Re: [NB] Rise of the Ronin (Steam)

Post by t761997 »

jomoroon wrote:
Tue Mar 25, 2025 6:55 pm
NidasBot wrote:
Tue Mar 25, 2025 7:37 am
Table updated: 0.6.8 (23-Mar-2025) Available Here

This is going to be the last update for a while. I'm tired of looking at assembly. I'll try to get to other features onces I have time. Thank you all for contributing and helping me get the table to where it is.
Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment. :D

(Added to Player Pointer)
ADDED: +500 Silver Coins - Adds 500 silver coins to player inventory. (open and close inventory to see updated values).
ADDED: +10,000 Money - Adds 10,000 coins to player inventory. (open and close inventory to see updated values).
ADDED: Clear Wanted Level - Clears player wanted level. Aggro NPCs will still chase you and cause you to remain wanted.
ADDED: Become Wanted - Sets the wanted level to max.

Updated: Counterspark Modifier - Fix for Perfect Parry.
  • ADDED: Easier Counterspark + Auto Parry - Combination of the two.
  • ADDED: Easier Counterspark + Perfect Auto Parry - Combination of the two.
may I ask the purpose of having easier counterspark combined with auto parry? Or am I missing something? Auto parry makes easier counterspark redundant doesn't it?
nope, it will modifying 2 things, you will auto parry if you fail your manual parry, and if you do manual parry it will also become easier

bnART684
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Re: [NB] Rise of the Ronin (Steam)

Post by bnART684 »

I'm trying to find the value/adress to increase the "caught cat integer".
I already took a look inside the shared itemId txt but didn't find it.
Would someone kindly assist me?

JinNJuice
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Re: [NB] Rise of the Ronin (Steam)

Post by JinNJuice »

would it be possible to change the combat style masteries and make an item spawner?

bnART684
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Re: [NB] Rise of the Ronin (Steam)

Post by bnART684 »

bnART684 wrote:
Wed Mar 26, 2025 2:24 am
I'm trying to find the value/adress to increase the "caught cat integer".
I already took a look inside the shared itemId txt but didn't find it.
Would someone kindly assist me?
If someone wants to continue my work: I've found 3 addresses which increase +1 per collected cat. However changing the values at these adresses doesn't seem to affect the in-game cat counter.
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"cats1"</Description>
<VariableType>Float</VariableType>
<Address>163BC8D3080</Address>
</CheatEntry>
<CheatEntry>
<ID>1</ID>
<Description>"cats2"</Description>
<VariableType>4 Bytes</VariableType>
<Address>164E351A034</Address>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"cats3"</Description>
<VariableType>4 Bytes</VariableType>
<Address>164F48DAD04</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>

newuxtreme
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Re: [NB] Rise of the Ronin (Steam)

Post by newuxtreme »

Teleport Bugged?

Just curious if anyone else has mentioned this or run into the same issue and what's the fix please?

When I set up the landmark and then from the menu press the hotkey 1 to get there, I can do so the first 4-5 times.

After that no matter what I do, and even though it says "teleporting" AND on the map it shows my character marker moving to the teleported location, it doesn't however seem to actually do so in game. My character just resets/drops from what seems like a height of like 1-2 feet or something.

Anyway I can reset this while playing the game so I can use teleportation more effectively? Helps with collection so much!

So far the only way is to completely reset the game I think.

So far still been using 0.6.4, gonna try 0.7.0 now, not sure if that would fix anything but will try.

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