[REQUEST] Rise of the Ronin

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jonaaa
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Re: [REQUEST] Rise of the Ronin

Post by jonaaa »

gunbalde60 wrote:
Wed Mar 19, 2025 11:03 pm
jonaaa wrote:
Tue Mar 18, 2025 5:44 am
The OP updated his ID list.
I take it there's no english version of this?
Someone in Rise's Modding Discord Server made a spreadsheet in English i guess? I'm not sure.

Zaphyrex
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Re: [REQUEST] Rise of the Ronin

Post by Zaphyrex »

gunbalde60 wrote:
Wed Mar 19, 2025 11:03 pm
jonaaa wrote:
Tue Mar 18, 2025 5:44 am
The OP updated his ID list.
I take it there's no english version of this?
here ya go
Attachments
浪人崛起导出数据 V2 en.txt
(481.82 KiB) Downloaded 411 times

sakuratwister
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Re: [REQUEST] Rise of the Ronin

Post by sakuratwister »

Zaphyrex wrote:
Thu Mar 20, 2025 1:35 am
gunbalde60 wrote:
Wed Mar 19, 2025 11:03 pm
jonaaa wrote:
Tue Mar 18, 2025 5:44 am
The OP updated his ID list.
I take it there's no english version of this?
here ya go
Thank you for this! Have put this data into a spreadsheet on the Ronin Community & Modding discord.
Last edited by sakuratwister on Fri Mar 21, 2025 11:41 pm, edited 1 time in total.

Built4Modz
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Re: [REQUEST] Rise of the Ronin

Post by Built4Modz »

Can someone please post or add "handpicked cologne" and "Colorful Pinwheel" accessory ID? These are the hardest items to get in the game. Thank you anyone.

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Empress
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Re: [REQUEST] Rise of the Ronin

Post by Empress »

jonaaa wrote:
Thu Mar 20, 2025 12:02 am
gunbalde60 wrote:
Wed Mar 19, 2025 11:03 pm
jonaaa wrote:
Tue Mar 18, 2025 5:44 am
The OP updated his ID list.
I take it there's no english version of this?
Someone in Rise's Modding Discord Server made a spreadsheet in English i guess? I'm not sure.
can i get a link to that modding discord?

jomoroon
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Re: [REQUEST] Rise of the Ronin

Post by jomoroon »

How do you add transmog items via the tables? It only seems to work for equipment that you can actually equip like armour or weapons? Not for transmog only items like all the accessories etc

sakuratwister
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Re: [REQUEST] Rise of the Ronin

Post by sakuratwister »

Empress wrote:
Fri Mar 21, 2025 1:09 am
jonaaa wrote:
Thu Mar 20, 2025 12:02 am
gunbalde60 wrote:
Wed Mar 19, 2025 11:03 pm


I take it there's no english version of this?
Someone in Rise's Modding Discord Server made a spreadsheet in English i guess? I'm not sure.
can i get a link to that modding discord?
Here you go!
[Link]

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濒危物种猫咪
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Re: [REQUEST] Rise of the Ronin

Post by 濒危物种猫咪 »


jomoroon
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Re: [REQUEST] Rise of the Ronin

Post by jomoroon »

濒危物种猫咪 wrote:
Sat Mar 22, 2025 10:03 am
update:
viewtopic.php?f=4&t=34348
Do you know how to add transmog only items via the table? The generate weapons/armor only works for equippable weapons, rather than in longhouse only armor? (like accessory/scarf)

izayoixx
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Re: [REQUEST] Rise of the Ronin

Post by izayoixx »

Updated my Special Effect Uncapper. Previously it didn't actually do anything aside from the status screen. Here the effects actually apply lmao (max level is still 255, or 65535 for 2 byte if you use NB's table)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337197190</ID>
      <Description>"Remove Special Effect Level Cap"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(Cap1,Ronin.exe,45 0F B7 59 10) // should be unique
alloc(newmem,$100,Cap1)
alloc(EffectMult,4)
registersymbol(EffectMult)
label(code)
label(return)

EffectMult:
  dq 1

newmem:
  movzx r11d,word ptr [r9+10]
  cmp [EffectMult],1
  jle code
  imul r11d,[EffectMult]

code:
  mov eax,FFFFFFFF
  jmp return

Cap1:
  jmp newmem
return:
registersymbol(Cap1)

aobscanmodule(Cap2,Ronin.exe,B9 10 27 00 00 66 3B C1 72 F1) // should be unique
alloc(newmem2,$100,Cap2)

label(code2)
label(return2)

newmem2:
  cmp [EffectMult],1
  jle code2
  imul eax,[EffectMult]

code2:
  mov ecx,FFFFFFFF
  jmp return2

Cap2:
  jmp newmem2
return2:
registersymbol(Cap2)

aobscanmodule(cap3,Ronin.exe,0F B7 40 10 B9 10 27 00 00 66 3B C1 0F) // should be unique
alloc(newmem3,$100,cap3)

label(code3)
label(return3)

newmem3:

code3:
  movzx eax,word ptr [rax+10]
  mov ecx,FFFFFFFF
  jmp return3

cap3:
  jmp newmem3
  nop 4
return3:
registersymbol(cap3)

[DISABLE]

Cap1:
  db 45 0F B7 59 10

Cap2:
  db B9 10 27 00 00

cap3:
  db 0F B7 40 10 B9 10 27 00 00


unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Ronin.exe+161E7E

Ronin.exe+161E50: 44 3B 42 04           - cmp r8d,[rdx+04]
Ronin.exe+161E54: 0F 83 BF 00 00 00     - jae Ronin.exe+161F19
Ronin.exe+161E5A: 41 8B C0              - mov eax,r8d
Ronin.exe+161E5D: 4C 69 D0 0C 01 00 00  - imul r10,rax,0000010C
Ronin.exe+161E64: 49 83 C2 08           - add r10,08
Ronin.exe+161E68: 4C 03 D2              - add r10,rdx
Ronin.exe+161E6B: 0F 84 A8 00 00 00     - je Ronin.exe+161F19
Ronin.exe+161E71: 41 0F B7 42 02        - movzx eax,word ptr [r10+02]
Ronin.exe+161E76: 41 89 01              - mov [r9],eax
Ronin.exe+161E79: B8 10 27 00 00        - mov eax,00002710
// ---------- INJECTING HERE ----------
Ronin.exe+161E7E: 45 0F B7 59 10        - movzx r11d,word ptr [r9+10]
// ---------- DONE INJECTING  ----------
Ronin.exe+161E83: 66 44 3B D8           - cmp r11w,ax
Ronin.exe+161E87: 72 03                 - jb Ronin.exe+161E8C
Ronin.exe+161E89: 44 8B D8              - mov r11d,eax
Ronin.exe+161E8C: 66 45 89 59 10        - mov [r9+10],r11w
Ronin.exe+161E91: B8 F4 01 00 00        - mov eax,000001F4
Ronin.exe+161E96: 45 0F BF 42 0C        - movsx r8d,word ptr [r10+0C]
Ronin.exe+161E9B: 3B E8                 - cmp ebp,eax
Ronin.exe+161E9D: 0F 57 D2              - xorps xmm2,xmm2
Ronin.exe+161EA0: 0F 4C C5              - cmovl eax,ebp
Ronin.exe+161EA3: 48 63 D0              - movsxd  rdx,eax
}


{
// ORIGINAL CODE - INJECTION POINT: Ronin.exe+1621AD

Ronin.exe+16218F: 48 8D 41 20     - lea rax,[rcx+20]
Ronin.exe+162193: EB 0A           - jmp Ronin.exe+16219F
Ronin.exe+162195: 66 39 50 12     - cmp [rax+12],dx
Ronin.exe+162199: 74 0E           - je Ronin.exe+1621A9
Ronin.exe+16219B: 48 83 C0 14     - add rax,14
Ronin.exe+16219F: 49 3B C0        - cmp rax,r8
Ronin.exe+1621A2: 75 F1           - jne Ronin.exe+162195
Ronin.exe+1621A4: 41 0F B7 C1     - movzx eax,r9w
Ronin.exe+1621A8: C3              - ret 
Ronin.exe+1621A9: 0F B7 40 10     - movzx eax,word ptr [rax+10]
// ---------- INJECTING HERE ----------
Ronin.exe+1621AD: B9 10 27 00 00  - mov ecx,00002710
// ---------- DONE INJECTING  ----------
Ronin.exe+1621B2: 66 3B C1        - cmp ax,cx
Ronin.exe+1621B5: 72 F1           - jb Ronin.exe+1621A8
Ronin.exe+1621B7: 8B C1           - mov eax,ecx
Ronin.exe+1621B9: C3              - ret 
Ronin.exe+1621BA: CC              - int 3 
Ronin.exe+1621BB: CC              - int 3 
Ronin.exe+1621BC: 48 8B 02        - mov rax,[rdx]
Ronin.exe+1621BF: 48 39 01        - cmp [rcx],rax
Ronin.exe+1621C2: 0F 94 C0        - sete al
Ronin.exe+1621C5: C3              - ret 
}




{
// ORIGINAL CODE - INJECTION POINT: Ronin.exe+162357

Ronin.exe+16233F: 48 8B 9C 24 C0 00 00 00  - mov rbx,[rsp+000000C0]
Ronin.exe+162347: 48 83 C4 70              - add rsp,70
Ronin.exe+16234B: 41 5F                    - pop r15
Ronin.exe+16234D: 41 5E                    - pop r14
Ronin.exe+16234F: 41 5D                    - pop r13
Ronin.exe+162351: 41 5C                    - pop r12
Ronin.exe+162353: 5F                       - pop rdi
Ronin.exe+162354: 5E                       - pop rsi
Ronin.exe+162355: 5D                       - pop rbp
Ronin.exe+162356: C3                       - ret 
// ---------- INJECTING HERE ----------
Ronin.exe+162357: 0F B7 40 10              - movzx eax,word ptr [rax+10]
// ---------- DONE INJECTING  ----------
Ronin.exe+16235B: B9 10 27 00 00           - mov ecx,00002710
Ronin.exe+162360: 66 3B C1                 - cmp ax,cx
Ronin.exe+162363: 0F 82 4D FF FF FF        - jb Ronin.exe+1622B6
Ronin.exe+162369: 8B C1                    - mov eax,ecx
Ronin.exe+16236B: E9 46 FF FF FF           - jmp Ronin.exe+1622B6
Ronin.exe+162370: 48 89 5C 24 08           - mov [rsp+08],rbx
Ronin.exe+162375: 48 89 74 24 10           - mov [rsp+10],rsi
Ronin.exe+16237A: 57                       - push rdi
Ronin.exe+16237B: 48 83 EC 20              - sub rsp,20
Ronin.exe+16237F: 48 8B 05 42 76 BF 04     - mov rax,[Ronin.exe+4D599C8]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337197191</ID>
          <Description>"Effect Multiplier (Still Caps at 255 and overflows otherwise)"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>EffectMult</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by izayoixx on Mon Mar 24, 2025 11:31 am, edited 1 time in total.

Captain President
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Re: [REQUEST] Rise of the Ronin

Post by Captain President »

While adding katanas in bulk and then removing them I encountered 2 neat things. 1 is an unnamed katana that you get a transmog for that once equipped, gives you the same red glowing eyes effect as some fugitives until you save and reload. 2 is that at one point I noticed it started storming non-stop regardless of if I changed regions or rested, but was not able to figure out what caused this. I'd love to find out if it was another unnamed item from these ID dumps.

The ID for the katana that grants glowing red eyes that leave a movement trail behind them is 5281. It has no name or description

enusri
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Re: [REQUEST] Rise of the Ronin

Post by enusri »

hi, i cannot seem to add items with slotIDs. i am attaching two images here This is my first time using this so please help me understand how to use this properly. I can get the item in inventory but not with any effects. i am adding IDs in slotids but still shows empty, even after selling and buying back. game ver 1.09.

Thank you.

Captain President
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Re: [REQUEST] Rise of the Ronin

Post by Captain President »

Unless I am also doing something wrong which I usually am, I have the same issue. However, after adding the item and then selling/storing it and retrieving it again, you should be able to use the equipment editor to add the slots and modify them. Short of being able to add the item with the slots already on, anyhow.

exwhyzee
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Re: [REQUEST] Rise of the Ronin

Post by exwhyzee »

If you're looking to make your own gear, then edit existing items in your inventory. Injection is only useful for building the glamour library.

enusri
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Re: [REQUEST] Rise of the Ronin

Post by enusri »

Captain President wrote:
Wed Mar 26, 2025 8:24 pm
Unless I am also doing something wrong which I usually am, I have the same issue. However, after adding the item and then selling/storing it and retrieving it again, you should be able to use the equipment editor to add the slots and modify them. Short of being able to add the item with the slots already on, anyhow.
will try to buyback and then add slots and see if it works..

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