Someone in Rise's Modding Discord Server made a spreadsheet in English i guess? I'm not sure.
[REQUEST] Rise of the Ronin
Re: [REQUEST] Rise of the Ronin
Re: [REQUEST] Rise of the Ronin
here ya go
- Attachments
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- 浪人崛起导出数据 V2 en.txt
- (481.82 KiB) Downloaded 411 times
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- Noobzor
- Posts: 5
- Joined: Sun Apr 04, 2021 10:40 am
- Reputation: 2
Re: [REQUEST] Rise of the Ronin
Thank you for this! Have put this data into a spreadsheet on the Ronin Community & Modding discord.
Last edited by sakuratwister on Fri Mar 21, 2025 11:41 pm, edited 1 time in total.
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- What is cheating?
- Posts: 1
- Joined: Thu Mar 20, 2025 11:35 pm
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Re: [REQUEST] Rise of the Ronin
Can someone please post or add "handpicked cologne" and "Colorful Pinwheel" accessory ID? These are the hardest items to get in the game. Thank you anyone.
Re: [REQUEST] Rise of the Ronin
can i get a link to that modding discord?
Re: [REQUEST] Rise of the Ronin
How do you add transmog items via the tables? It only seems to work for equipment that you can actually equip like armour or weapons? Not for transmog only items like all the accessories etc
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- Noobzor
- Posts: 5
- Joined: Sun Apr 04, 2021 10:40 am
- Reputation: 2
Re: [REQUEST] Rise of the Ronin
Re: [REQUEST] Rise of the Ronin
Do you know how to add transmog only items via the table? The generate weapons/armor only works for equippable weapons, rather than in longhouse only armor? (like accessory/scarf)
Re: [REQUEST] Rise of the Ronin
Updated my Special Effect Uncapper. Previously it didn't actually do anything aside from the status screen. Here the effects actually apply lmao (max level is still 255, or 65535 for 2 byte if you use NB's table)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337197190</ID>
<Description>"Remove Special Effect Level Cap"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>0080FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(Cap1,Ronin.exe,45 0F B7 59 10) // should be unique
alloc(newmem,$100,Cap1)
alloc(EffectMult,4)
registersymbol(EffectMult)
label(code)
label(return)
EffectMult:
dq 1
newmem:
movzx r11d,word ptr [r9+10]
cmp [EffectMult],1
jle code
imul r11d,[EffectMult]
code:
mov eax,FFFFFFFF
jmp return
Cap1:
jmp newmem
return:
registersymbol(Cap1)
aobscanmodule(Cap2,Ronin.exe,B9 10 27 00 00 66 3B C1 72 F1) // should be unique
alloc(newmem2,$100,Cap2)
label(code2)
label(return2)
newmem2:
cmp [EffectMult],1
jle code2
imul eax,[EffectMult]
code2:
mov ecx,FFFFFFFF
jmp return2
Cap2:
jmp newmem2
return2:
registersymbol(Cap2)
aobscanmodule(cap3,Ronin.exe,0F B7 40 10 B9 10 27 00 00 66 3B C1 0F) // should be unique
alloc(newmem3,$100,cap3)
label(code3)
label(return3)
newmem3:
code3:
movzx eax,word ptr [rax+10]
mov ecx,FFFFFFFF
jmp return3
cap3:
jmp newmem3
nop 4
return3:
registersymbol(cap3)
[DISABLE]
Cap1:
db 45 0F B7 59 10
Cap2:
db B9 10 27 00 00
cap3:
db 0F B7 40 10 B9 10 27 00 00
unregistersymbol(*)
dealloc(*)
{
// ORIGINAL CODE - INJECTION POINT: Ronin.exe+161E7E
Ronin.exe+161E50: 44 3B 42 04 - cmp r8d,[rdx+04]
Ronin.exe+161E54: 0F 83 BF 00 00 00 - jae Ronin.exe+161F19
Ronin.exe+161E5A: 41 8B C0 - mov eax,r8d
Ronin.exe+161E5D: 4C 69 D0 0C 01 00 00 - imul r10,rax,0000010C
Ronin.exe+161E64: 49 83 C2 08 - add r10,08
Ronin.exe+161E68: 4C 03 D2 - add r10,rdx
Ronin.exe+161E6B: 0F 84 A8 00 00 00 - je Ronin.exe+161F19
Ronin.exe+161E71: 41 0F B7 42 02 - movzx eax,word ptr [r10+02]
Ronin.exe+161E76: 41 89 01 - mov [r9],eax
Ronin.exe+161E79: B8 10 27 00 00 - mov eax,00002710
// ---------- INJECTING HERE ----------
Ronin.exe+161E7E: 45 0F B7 59 10 - movzx r11d,word ptr [r9+10]
// ---------- DONE INJECTING ----------
Ronin.exe+161E83: 66 44 3B D8 - cmp r11w,ax
Ronin.exe+161E87: 72 03 - jb Ronin.exe+161E8C
Ronin.exe+161E89: 44 8B D8 - mov r11d,eax
Ronin.exe+161E8C: 66 45 89 59 10 - mov [r9+10],r11w
Ronin.exe+161E91: B8 F4 01 00 00 - mov eax,000001F4
Ronin.exe+161E96: 45 0F BF 42 0C - movsx r8d,word ptr [r10+0C]
Ronin.exe+161E9B: 3B E8 - cmp ebp,eax
Ronin.exe+161E9D: 0F 57 D2 - xorps xmm2,xmm2
Ronin.exe+161EA0: 0F 4C C5 - cmovl eax,ebp
Ronin.exe+161EA3: 48 63 D0 - movsxd rdx,eax
}
{
// ORIGINAL CODE - INJECTION POINT: Ronin.exe+1621AD
Ronin.exe+16218F: 48 8D 41 20 - lea rax,[rcx+20]
Ronin.exe+162193: EB 0A - jmp Ronin.exe+16219F
Ronin.exe+162195: 66 39 50 12 - cmp [rax+12],dx
Ronin.exe+162199: 74 0E - je Ronin.exe+1621A9
Ronin.exe+16219B: 48 83 C0 14 - add rax,14
Ronin.exe+16219F: 49 3B C0 - cmp rax,r8
Ronin.exe+1621A2: 75 F1 - jne Ronin.exe+162195
Ronin.exe+1621A4: 41 0F B7 C1 - movzx eax,r9w
Ronin.exe+1621A8: C3 - ret
Ronin.exe+1621A9: 0F B7 40 10 - movzx eax,word ptr [rax+10]
// ---------- INJECTING HERE ----------
Ronin.exe+1621AD: B9 10 27 00 00 - mov ecx,00002710
// ---------- DONE INJECTING ----------
Ronin.exe+1621B2: 66 3B C1 - cmp ax,cx
Ronin.exe+1621B5: 72 F1 - jb Ronin.exe+1621A8
Ronin.exe+1621B7: 8B C1 - mov eax,ecx
Ronin.exe+1621B9: C3 - ret
Ronin.exe+1621BA: CC - int 3
Ronin.exe+1621BB: CC - int 3
Ronin.exe+1621BC: 48 8B 02 - mov rax,[rdx]
Ronin.exe+1621BF: 48 39 01 - cmp [rcx],rax
Ronin.exe+1621C2: 0F 94 C0 - sete al
Ronin.exe+1621C5: C3 - ret
}
{
// ORIGINAL CODE - INJECTION POINT: Ronin.exe+162357
Ronin.exe+16233F: 48 8B 9C 24 C0 00 00 00 - mov rbx,[rsp+000000C0]
Ronin.exe+162347: 48 83 C4 70 - add rsp,70
Ronin.exe+16234B: 41 5F - pop r15
Ronin.exe+16234D: 41 5E - pop r14
Ronin.exe+16234F: 41 5D - pop r13
Ronin.exe+162351: 41 5C - pop r12
Ronin.exe+162353: 5F - pop rdi
Ronin.exe+162354: 5E - pop rsi
Ronin.exe+162355: 5D - pop rbp
Ronin.exe+162356: C3 - ret
// ---------- INJECTING HERE ----------
Ronin.exe+162357: 0F B7 40 10 - movzx eax,word ptr [rax+10]
// ---------- DONE INJECTING ----------
Ronin.exe+16235B: B9 10 27 00 00 - mov ecx,00002710
Ronin.exe+162360: 66 3B C1 - cmp ax,cx
Ronin.exe+162363: 0F 82 4D FF FF FF - jb Ronin.exe+1622B6
Ronin.exe+162369: 8B C1 - mov eax,ecx
Ronin.exe+16236B: E9 46 FF FF FF - jmp Ronin.exe+1622B6
Ronin.exe+162370: 48 89 5C 24 08 - mov [rsp+08],rbx
Ronin.exe+162375: 48 89 74 24 10 - mov [rsp+10],rsi
Ronin.exe+16237A: 57 - push rdi
Ronin.exe+16237B: 48 83 EC 20 - sub rsp,20
Ronin.exe+16237F: 48 8B 05 42 76 BF 04 - mov rax,[Ronin.exe+4D599C8]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1337197191</ID>
<Description>"Effect Multiplier (Still Caps at 255 and overflows otherwise)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>EffectMult</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Last edited by izayoixx on Mon Mar 24, 2025 11:31 am, edited 1 time in total.
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- What is cheating?
- Posts: 3
- Joined: Wed Mar 12, 2025 7:16 pm
- Reputation: 0
Re: [REQUEST] Rise of the Ronin
While adding katanas in bulk and then removing them I encountered 2 neat things. 1 is an unnamed katana that you get a transmog for that once equipped, gives you the same red glowing eyes effect as some fugitives until you save and reload. 2 is that at one point I noticed it started storming non-stop regardless of if I changed regions or rested, but was not able to figure out what caused this. I'd love to find out if it was another unnamed item from these ID dumps.
The ID for the katana that grants glowing red eyes that leave a movement trail behind them is 5281. It has no name or description
The ID for the katana that grants glowing red eyes that leave a movement trail behind them is 5281. It has no name or description
Re: [REQUEST] Rise of the Ronin
hi, i cannot seem to add items with slotIDs. i am attaching two images here This is my first time using this so please help me understand how to use this properly. I can get the item in inventory but not with any effects. i am adding IDs in slotids but still shows empty, even after selling and buying back. game ver 1.09.
Thank you.
Thank you.
-
- What is cheating?
- Posts: 3
- Joined: Wed Mar 12, 2025 7:16 pm
- Reputation: 0
Re: [REQUEST] Rise of the Ronin
Unless I am also doing something wrong which I usually am, I have the same issue. However, after adding the item and then selling/storing it and retrieving it again, you should be able to use the equipment editor to add the slots and modify them. Short of being able to add the item with the slots already on, anyhow.
Re: [REQUEST] Rise of the Ronin
If you're looking to make your own gear, then edit existing items in your inventory. Injection is only useful for building the glamour library.
Re: [REQUEST] Rise of the Ronin
will try to buyback and then add slots and see if it works..Captain President wrote: ↑Wed Mar 26, 2025 8:24 pmUnless I am also doing something wrong which I usually am, I have the same issue. However, after adding the item and then selling/storing it and retrieving it again, you should be able to use the equipment editor to add the slots and modify them. Short of being able to add the item with the slots already on, anyhow.