z Baldur's Gate 3

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D4SH1NG
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Re: z Baldur's Gate 3

Post by D4SH1NG »

Is there a way for me to add buffs to my character permenantly? Like the "Special Power" section.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

I started a JUST SAY NO TO TADPOLE run with a Seldarine drow. I recruited Minthara to repair the rift between the subraces and see if they had any unique dialogue. It's a known bug that recruiting her can automatically grant you your first brain damage power: Illithid Persuasion whether you wanted it or not. And in typical BG3 fashion it was hours of game play before I noticed. As far as your grey matter is concerned, it can be reverted back to normal with an ExecuteCall. This could also come in handy if you want to respec the tadpole tree or modify your tadpole count.


Completely remove all tadpole powers and revert the brain:

Code: Select all

{$lua}
if syntaxcheck then return end
-------------------------------
character = GetHostCharacter()
-------------------------------
SetArgToString(0,character)
[ENABLE]
ExecuteCall("RemoveAllTadpolePowers")
[DISABLE]
You can also change a character's stance if they're hesitating or ready for illithid powers. Change the line SetArgToLong(1,1) when Hesitating on taking any powers. (1,2) is Ready:

Code: Select all

{$lua}
if syntaxcheck then return end
-------------------------------
player = GetHostCharacter()
-------------------------------
SetArgToString(0,player)
SetArgToLong(1,1)
[ENABLE]
ExecuteCall("SetTadpoleTreeState")
[DISABLE]
If you want to add/remove your tapole count the SetArgToInteger(1,1) means add one. (1,-1) will remove one:

Code: Select all

{$lua}
if syntaxcheck then return end
-------------------------------
character = GetHostCharacter()
-------------------------------
SetArgToString(0,character)
SetArgToInteger(1,1)               
[ENABLE]
ExecuteCall("AddTadpole")
[DISABLE]
Last edited by furioustortoise on Sat Jan 25, 2025 6:38 am, edited 4 times in total.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

D4SH1NG wrote:
Fri Jan 24, 2025 7:14 am
Is there a way for me to add buffs to my character permenantly? Like the "Special Power" section.
This type of question is asked a lot.
The best way to search this forum is to copy/paste this into the search bar of your browser:
site:fearlessrevolution.com inurl:t=13996 "YOUR KEYWORDS HERE"

The "Special Powers" you're referring to are the "LOW_SAREVOK_ESSENCE..." statuses, right?
BG3 (and cheat tables) handle different kinds of buffs in a predicable way:

A boost is limited to your current loaded save file. These are always-on when activated but won't persist through saves or even re-loads.
A status condition is typically written for a turn-based timer but I like the control of making them on/off with a cheat table. These will persist through saves and short rests but will typically not survive a level up, long rest, or even some potent restoration spells.
A passive feature is typically the most permanent. There are even passive features that will apply boosts for you so consider looking through those when you want some kind of buff but don't want to keep coming back to a cheat table to toggle things on/off. They will typically stay on your character until you remove them.

So your status should be able to persist at least until a level up or long rest. Cheat tables seem to work best for this game to load them up along with the game. But I can understand wanting to set it and forget it. That being said, consider using mods if you want to push things further than a cheat table is capable of doing.
Last edited by furioustortoise on Sat Jan 25, 2025 2:24 am, edited 3 times in total.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Caedus wrote:
Fri Jan 24, 2025 12:45 am
Hello, I'm trying to find a game flag that will cause the "this person wants to talk to you" exclamation to appear on Mizora so I can go down her romance path. I'm new to this and don't know if any of this matters as far as game flags go, but I've had her in camp for 20ish long rests, 8 of which were back-to-back so I could clear out any other events that might be queued up and preventing progression, I broke Wyll's contract & saved Duke Ravengard from the Iron Throne, and the only quests outstanding that I'm aware of are killing Gortash & Raphael. I did try several game flags related to Mizora that someone had posted a pastebin link to (the one titled CAMP_Mizora_State_ReadyForRomance sounded promising at the time), but I've not been able to find the one that does what I'm hoping for. Any help would be appreciated.
I wish I had a definitive answer for you. BG3 is written with a declarative language (Osiris) and my own success with fixing quests that don't have pre-built debug flags aren't great. Trying to trigger events that count on flags and goals spanning multiple acts can be even trickier. Some of the flags you'll invariable end up trying could turn out to be goals for other events--potentially game altering/breaking. Always make a test save.

Several people on Reddit have pointed out that if you advanced through Wyll's story too quickly and saved his dad as early as possible you risk soft-locking the romance out. Maybe there's a flag-meister out here that could tell us the exact progression for this goal. In the meantime, here are some more flags for you to try. Make an experiment save file and try these in different combinations:

Code: Select all

{$lua}
if syntaxcheck then return end
flag =
{
"4d3810cb-296e-e122-1552-44dd0c8d0bcc", -- CAMP_Mizora_Event_GivingType
"753a635d-e457-ab5f-a180-3a346ca00875", -- CAMP_Mizora_Event_ReadyForRomance
"c0544c56-c976-d8f5-6c77-accb1195c0ef", -- CAMP_Mizora_Event_RomanceOffered
"50326103-dae1-818a-3705-046d864c3386", -- CAMP_Mizora_State_ReadyForRomance
"7e3e4852-5fac-4b51-9fc9-036d315b720d", -- CAMP_Mizora_State_SuggestRomance
}
[ENABLE]
SetFlagOnPlayer(flag)
[DISABLE]
ClearFlagOnPlayer(flag)

Caedus
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Re: z Baldur's Gate 3

Post by Caedus »

furioustortoise wrote:
Fri Jan 24, 2025 7:00 pm
Several people on Reddit have pointed out that if you advanced through Wyll's story too quickly and saved his dad as early as possible you risk soft-locking the romance out.
Don't think that was my problem, I had a pretty leisurely stroll through the lower city; about 10 long rests between 1st loading in and going to the Iron Throne.
furioustortoise wrote:
Fri Jan 24, 2025 7:00 pm
Maybe there's a flag-meister out here that could tell us the exact progression for this goal. In the meantime, here are some more flags for you to try. Make an experiment save file and try these in different combinations:

Code: Select all

{$lua}
if syntaxcheck then return end
flag =
{
"4d3810cb-296e-e122-1552-44dd0c8d0bcc", -- CAMP_Mizora_Event_GivingType
"753a635d-e457-ab5f-a180-3a346ca00875", -- CAMP_Mizora_Event_ReadyForRomance
"c0544c56-c976-d8f5-6c77-accb1195c0ef", -- CAMP_Mizora_Event_RomanceOffered
"50326103-dae1-818a-3705-046d864c3386", -- CAMP_Mizora_State_ReadyForRomance
"7e3e4852-5fac-4b51-9fc9-036d315b720d", -- CAMP_Mizora_State_SuggestRomance
}
[ENABLE]
SetFlagOnPlayer(flag)
[DISABLE]
ClearFlagOnPlayer(flag)
Thank you! This (and different combinations of this) didn't get me exactly where I wanted, but it got me close enough. Instead of Mizora having the "this person wants to talk to you" exclamation and starting from that point, it queued up a long rest event - the one where she approaches you during the night and the actual romance plays out; missed a bit of dialogue, but I was able to find it on YouTube. If a 'flag-meister' as you call them ever comes along and wants to list off exactly how to get her into a state where she will suggest the romance that'd be great for anyone in the future that has this problem, but I'm going to just take what you've given me and count it as a win. Thanks again!

fuqueoff@yahoo.com
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Re: z Baldur's Gate 3

Post by fuqueoff@yahoo.com »

Hey guys, I'm trying to find an updated cheat table or at least create one myself, all I really want to do is to enable level up on save or add 100 experience and get rid of the weight. I am playing on a macOS, previous tables have worked for me in the past but I am not finding anything that will work now. I do have access to a windows computer if this makes things easier, I have been trying to find the correct address or AoB but haven't had any luck thus far. What I have tried, gaining experience and finding the address which is unallocated, I have also tried doing the search for what writes or has access to this address but my game locks up/freezes when experience is added and the core address is never found but when I stop the what writes/accesses this the game returns to normal.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Caedus wrote:
Sun Jan 26, 2025 3:04 am
furioustortoise wrote:
Fri Jan 24, 2025 7:00 pm
Several people on Reddit have pointed out that if you advanced through Wyll's story too quickly and saved his dad as early as possible you risk soft-locking the romance out.
Don't think that was my problem, I had a pretty leisurely stroll through the lower city; about 10 long rests between 1st loading in and going to the Iron Throne.
furioustortoise wrote:
Fri Jan 24, 2025 7:00 pm
Maybe there's a flag-meister out here that could tell us the exact progression for this goal. In the meantime, here are some more flags for you to try. Make an experiment save file and try these in different combinations:

Code: Select all

{$lua}
if syntaxcheck then return end
flag =
{
"4d3810cb-296e-e122-1552-44dd0c8d0bcc", -- CAMP_Mizora_Event_GivingType
"753a635d-e457-ab5f-a180-3a346ca00875", -- CAMP_Mizora_Event_ReadyForRomance
"c0544c56-c976-d8f5-6c77-accb1195c0ef", -- CAMP_Mizora_Event_RomanceOffered
"50326103-dae1-818a-3705-046d864c3386", -- CAMP_Mizora_State_ReadyForRomance
"7e3e4852-5fac-4b51-9fc9-036d315b720d", -- CAMP_Mizora_State_SuggestRomance
}
[ENABLE]
SetFlagOnPlayer(flag)
[DISABLE]
ClearFlagOnPlayer(flag)
Thank you! This (and different combinations of this) didn't get me exactly where I wanted, but it got me close enough. Instead of Mizora having the "this person wants to talk to you" exclamation and starting from that point, it queued up a long rest event - the one where she approaches you during the night and the actual romance plays out; missed a bit of dialogue, but I was able to find it on YouTube. If a 'flag-meister' as you call them ever comes along and wants to list off exactly how to get her into a state where she will suggest the romance that'd be great for anyone in the future that has this problem, but I'm going to just take what you've given me and count it as a win. Thanks again!
That's good to hear. I suspect the EVENT flags are declaring the conversation already happened and the READY flags should allow the conversation to trigger soon. But if your game was bugged or hung up somehow you had to force the EVENT. That's my understanding, anyhow.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

fuqueoff@yahoo.com wrote:
Sun Jan 26, 2025 4:27 am
Hey guys, I'm trying to find an updated cheat table or at least create one myself, all I really want to do is to enable level up on save or add 100 experience and get rid of the weight. I am playing on a macOS, previous tables have worked for me in the past but I am not finding anything that will work now. I do have access to a windows computer if this makes things easier, I have been trying to find the correct address or AoB but haven't had any luck thus far. What I have tried, gaining experience and finding the address which is unallocated, I have also tried doing the search for what writes or has access to this address but my game locks up/freezes when experience is added and the core address is never found but when I stop the what writes/accesses this the game returns to normal.

Greetings fuqueoff,
Check out the first post of this thread. Zanzer keeps an updated list and links to everybody who's keeping up with updates of his cheat table.

It's been quiet lately, but the other table makers still check in every once in a while. I'm currently making an update to my table and sandboxing it so I've been more active these past couple months. All tables linked on the first page should work through Patch 7 (Sept '24). At the time of this post, Patch 8 is still TBA and might affect how the tables work and will certainly add more content. I've never tried these on a Mac but if the CE boots I imagine the CT would too.

I'd be happy to help you troubleshoot my own table and don't mind if you (or anybody else) modify it to your needs. You can highlight multiple entries and delete the codes you don't want. I tried to add nearly every handle I could find so if that's too busy just delete them.
The only entries required to function are the <script> codes in the tab: <=:}- Start-Up Instructions -{:=>

What you're looking for is very likely available in all these tables. In mine, go the first tab called PLAYER. It has the XP and weight limit boosts you're looking for. You'll want to double click on the <script> of the XP code and change it to 100 because it's currently set to 1000. Enjoy the game!

fuqueoff@yahoo.com
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Re: z Baldur's Gate 3

Post by fuqueoff@yahoo.com »

I've downloaded and tried all of those tables on my MAC, and a few of them on my windows computer. Unfortunately none of them have worked for me so far, when I check the box to activate a cheat it just spins in a circle never fully checking the box or turning it on.

fuqueoff@yahoo.com
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Re: z Baldur's Gate 3

Post by fuqueoff@yahoo.com »

fuqueoff@yahoo.com wrote:
Sun Jan 26, 2025 7:35 pm
I've downloaded and tried all of those tables on my MAC, and a few of them on my windows computer. Unfortunately none of them have worked for me so far, when I check the box to activate a cheat it just spins in a circle never fully checking the box or turning it on. I will give it another go and post an update though.

fuqueoff@yahoo.com
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Re: z Baldur's Gate 3

Post by fuqueoff@yahoo.com »

fuqueoff@yahoo.com wrote:
Sun Jan 26, 2025 7:38 pm
fuqueoff@yahoo.com wrote:
Sun Jan 26, 2025 7:35 pm
I've downloaded and tried all of those tables on my MAC, and a few of them on my windows computer. Unfortunately none of them have worked for me so far, when I check the box to activate a cheat it just spins in a circle never fully checking the box or turning it on. I will give it another go and post an update though.
It still doesn't work when I do step 3 "check this box" my mouse just spins like it is thinking and cheat engine becomes "unresponsive" after about 5-10 minutes it comes back up and I am able to use cheat engine but the box is unchecked and it does not let me attempt to check it again. I get a message that says <<Error while scanning for AOB's:C....sole error not all results found>>. If needed I can post screen shots or record a video for you and place it on. YouTube.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

fuqueoff@yahoo.com wrote:
Sun Jan 26, 2025 8:16 pm
fuqueoff@yahoo.com wrote:
Sun Jan 26, 2025 7:38 pm
fuqueoff@yahoo.com wrote:
Sun Jan 26, 2025 7:35 pm
I've downloaded and tried all of those tables on my MAC, and a few of them on my windows computer. Unfortunately none of them have worked for me so far, when I check the box to activate a cheat it just spins in a circle never fully checking the box or turning it on. I will give it another go and post an update though.
It still doesn't work when I do step 3 "check this box" my mouse just spins like it is thinking and cheat engine becomes "unresponsive" after about 5-10 minutes it comes back up and I am able to use cheat engine but the box is unchecked and it does not let me attempt to check it again. I get a message that says <<Error while scanning for AOB's:C....sole error not all results found>>. If needed I can post screen shots or record a video for you and place it on. YouTube.
I wouldn't be much help troubleshooting cross-platform Mac issues. Maybe somebody else could chime in who's had success with cheat tables on a Mac.

About your trouble with tables shared in this community, it sounds like you're missing a step somewhere. What Cheat Engine version are you using? It should be version 7.5. I re-downloaded the tables linked on Zanzer's first post and they fired right up on my PC.
Were you able to do the first two steps? Did you select BG3 from the Cheat Engine Process List? The first two steps must be completed before step 3's **Check this Box** can be checked. The Process List can be found under: File -> Open Process
or by clicking the red/green blinking computer screen image with a magnifying glass on it. It should be one of the three clickable images up top next to the Open folder and the Save Floppy Disc.

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Re: z Baldur's Gate 3

Post by fuqueoff@yahoo.com »

So I was able to run the cheat table on the PC this morning and most of your table worked for me (at least the ones I wanted). Plus a few extras I enjoyed, the only ones that I had trouble with were the thieves tools and camp supplies but that wasn't a big deal.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

fuqueoff@yahoo.com wrote:
Mon Jan 27, 2025 5:41 pm
So I was able to run the cheat table on the PC this morning and most of your table worked for me (at least the ones I wanted). Plus a few extras I enjoyed, the only ones that I had trouble with were the thieves tools and camp supplies but that wasn't a big deal.
Yeah... I saw it was double dashed after sharing. But thank you for pointing it out. You can go into that codes <script> and remove the double dashes in front of the trap disarm toolkits. That should fix your problem. I originally built my table for my brother and me during campaigns and sandboxing over months of trial and error. There are likely more artifacts like that so feel free to bring it to my attention and I'll address it in the next release. After a bit of familiarization, we both saw the benefit getting into the <script> side of codes to change values instead of having a stack of 10 codes of the same mechanism. A little harder on newbies who don't yet understand (or just don't care) to look under the hood. I get it. And that's why I'm open to answering questions about my table or codes in general.

The XP stuff is a great example. I like having all the handles for things to ensure the best code for the situation. So, in the case of XP, do we really need a 100-10000XP gradient? I find it easier to make the most useful boost with the raw material you could modify to fit your specific need and get back to enjoying the game.

-----------------------------------------------------------------------------------------

ExecuteCall adding an integer value (1000 in this case) of XP:

Code: Select all

{$lua}
if syntaxcheck then return end
---------------------------------------
--0 parameter: character (string)
--1 parameter: gain (integer)
---------------------------------------
character = GetHostCharacter()
---------------------------------------
SetArgToString(0,character)
SetArgToInteger(1,1000)
[ENABLE]
ExecuteCall("AddExplorationExperience")
[DISABLE]

-----------------------------------------------------------------------------------------

Flag level up in a single click:

Code: Select all

{$lua}
if syntaxcheck then return end
local uuid = "77e836a8-c9f3-dee9-b03e-59b60e42be0b" -- Debug_LevelUpHack_
[ENABLE]
SetFlagOnPlayer(uuid)
[DISABLE]
-----------------------------------------------------------------------------------------

Even easier to just tell the game what level you want and have it fill in the XP. Level 6:

Code: Select all

{$lua}
if syntaxcheck then return end
---------------------------------------
--0 parameter: object (GUIDSTRING)
--1 parameter: level (integer)
---------------------------------------
object = GetHostCharacter()
---------------------------------------
SetArgToString(0,object)
SetArgToInteger(1,6)
[ENABLE]
ExecuteCall("SetLevel")
[DISABLE]

M7153DRC
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Re: z Baldur's Gate 3

Post by M7153DRC »

Hello, is there a way to remove the spells slot that were acquired from long resting? I added 2 additional Lvl 1 and 1 Lvl 2 spell slot. I believe those additional passives are causing Auntie Ethel and Halsin to immediately die. Similar to what is occurring here. viewtopic.php?t=13996&start=7065

I have tried toggling the check boxes on and off and long resting but they won't get removed. I unfortunately don't have a save from the very beginning without the extra spells. I really don't want to scrap this entire save file but I think I'll have to if I can't remove the extra spells.

I was using the cheat table built by Zanzer and I had used it in 3 playthroughs before without any issues but I guess with the latest patch it's broken. I didn't know that till now.

Any help or suggestions would be greatly appreciated.

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