I finally found one that I have been looking for since I got this game, and have had countless crashes while doing so; but finally I have a
Weapon Fire Selector script. I'm so happy right now,
I Got Burst Fire Ya'll! And the dart gun can now go full auto, which is also pretty sweet. Still haven't tested all weapons.
Table Updated:
- v 2.0.13:
Changed "PlayerBaseHook" to "PlayerHook"; changed injection point and pointer level.
Removed "HealthHook" from main hooks, found with "PlayerHook" (connected with "ptrPlayerHook").
Removed "BatteryHook" from main hooks, found with "WeaponHook" (connected with "ptrWeaponHook"); Added "BatteryMaxHook", parts from "BatteryHook" that are needed to get the maximum values address.
Added Features:
- D-Walker code added to: Infinite Suppressors
- D-Walker code added to: No Reload
- D-Walker code added to: Infinite Ammo
- D-Walker code added to: No Turret Heat
- Weapon Fire Selector (Single shot, Burst fire, and Full auto)
- Fill Health (General Helper Scripts)
- Fill Consciousness (General Helper Scripts)
EDIT:
The "Brennan" is insane with full auto, but it requires "Weapon Fire Rate Hook". I think it my be the trigger state.
Even with "Weapon Accuracy Hook" there is some movement when firing in single shot with the "AM MRS-4" (assault rifles most likely), didn't find it the first try but we'll see if I find this one. But it's still working with burst fire.