Thanks for your hard work!
is it possible for one of you to add the option "add guest member to the party"?
The guests that can be added are:
1) Iris
2) Ardyn (no battle)
3) Cor 1
4) Cor Old
5) Kingsglaive PG character "Glaive"
6) Aranea
7) Umbra
8) Ravus
and of course Prompto, Ignis, Gladio
maybe there are more, for example Gentiana, but you have to check. On the PS4 version there was Gentiana and Titan
Thanks!
This!! It’s what I’ve been waiting for.
Ps4 also has your custom Glaive, IIRC... That would be so cool
Hmm I downloaded Cielos' +16 update and activating an option now crashes my game, whereas it didn't before
EDIT: Correction all sorts of stuff is crashing my game now like the meal duration editor whereas it didn't before, this is very strange, I've done absolutely nothing differently.
Last edited by cdtrico on Wed Mar 07, 2018 7:19 pm, edited 2 times in total.
The meal editor crashes my game upon expanding the tree, just like demo version did. I don't even have to select any of the sub options. Fully patched and owned Steam version on Win 7 x64.
And ingredients [non-assert] crashed when I disabled it.
Hmm I downloaded Cielos' +16 update and activating an option now crashes my game, whereas it didn't before
EDIT: Correction all sorts of stuff is crashing my game now like the meal duration editor whereas it didn't before, this is very strange, I've done absolutely nothing differently.
Hey, at least I can now say it wasn't just me screwing things up.
Cielos did say he was thinking this might be a similar issue to Assassin's Creed: Origins. In that game you had to enable all the scripts at the main screen before you loaded your game or else the game would crash. Hopefully his next update will yield some new information.
Hmm I downloaded Cielos' +16 update and activating an option now crashes my game, whereas it didn't before
EDIT: Correction all sorts of stuff is crashing my game now like the meal duration editor whereas it didn't before, this is very strange, I've done absolutely nothing differently.
Hey, at least I can now say it wasn't just me screwing things up.
Cielos did say he was thinking this might be a similar issue to Assassin's Creed: Origins. In that game you had to enable all the scripts at the main screen before you loaded your game or else the game would crash. Hopefully his next update will yield some new information.
Yup, it wasn't you lol.
I'm gonna try that after I'm done validating, but I remember that my button prompts change to PS4 the last time I did that. SO weird, I wish I could just tell the game to not use my m+kb and have button prompts on 360 pad.
EDIT:Tried it at main screen, didn't crash this time, reading what Sunbeam said a few posts after this, I might be having a placebo effect but whatever it works.
Last edited by cdtrico on Wed Mar 07, 2018 8:05 pm, edited 2 times in total.
The reason people ask you to enable scripts at main screen in Origins is the scripts use allocations which fail after engine has allocated its own data in memory (if you are in-game). Has nothing to do with crashing.