Had the same problem. Then the Anti-Cheat is not completely disabled. It also caused my Trainer to crash. My trailer allowed me to force a start without EAC and using that i was able to activate the Cheat Engine Table too.
Dragon Ball Xenoverse 2
Re: Dragon Ball Xenoverse 2
Re: Dragon Ball Xenoverse 2
Reply:
Which is meaning that you need 'Game Data Pointers' script from Zanzar cheat table.
Re: Dragon Ball Xenoverse 2
this miat be a odd request but can you add a option for auto completed zamasu's instructor quests
Re: Dragon Ball Xenoverse 2
@redx3551
Do you mean something like this???

Do you mean something like this???

- SSDark 2 Vegeta
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Re: Dragon Ball Xenoverse 2
Hi i wanna post something cool, a friend of mine has made a ss3 hairstyle that works once per game run and also it was possible to go into online mode with this thing working, here it goes: https://steamuserimages-a.akamaihd.net/ ... A07F5BC21/ Nice stuff eh? ;D
Re: Dragon Ball Xenoverse 2
I replaced the hair I wished for via shenron with that one. It works more than one session but if you edit anything in equipment it reverts back to normal. It's a neat trick... just wish I could find a way to bind it to the save file better without it reverting whenever i go into my equient editor
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Re: Dragon Ball Xenoverse 2
Re: Dragon Ball Xenoverse 2
Does anyone have a table with all +5 qq bangs script for 1.09?
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Re: Dragon Ball Xenoverse 2
does anyone have a instructor quest script for zama stuck on his last quest cant beat it.please and ty for help 

Re: Dragon Ball Xenoverse 2
anyone got a script to get clothe like android 21's or merged zamasu's?
Re: Dragon Ball Xenoverse 2
@PootOs
You still can use Zanzer's 'Equipments Pointers' script, just have to change offset 2F90 into 831C (it is not the right way, I do know but at least it works). Do the same for Skill Pointers & Master Pointers scripts.
You also have to update equipments ids - go to the page 15 (Jessen's post).

You still can use Zanzer's 'Equipments Pointers' script, just have to change offset 2F90 into 831C (it is not the right way, I do know but at least it works). Do the same for Skill Pointers & Master Pointers scripts.
You also have to update equipments ids - go to the page 15 (Jessen's post).

Last edited by fantomas on Tue Mar 06, 2018 11:40 am, edited 1 time in total.
Re: Dragon Ball Xenoverse 2
How about Appearance? I changed offset 2F90 into 831C but it's not work.fantomas wrote: ↑Tue Mar 06, 2018 9:19 am@redx3551
Maybe I misunderstood but the 'Masters Pointers' script's purpose is for what you want to accomplish. My screen from above is showing Zemasu as master while I just started the game (lvl 0),whereas in normal circumstances it might not be possible. And the 'Progress' gauge is my progress lvl from its quests.
@PootOs
You still can use Zanzer's 'Equipments Pointers' script, just have to change offset 2F90 into 831C (it is not the right way, I do know but at least it works). Do the same for Skill Pointers & Master Pointers scripts.
You also have to update equipments ids - go to the page 15 (Jessen's post).
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Re: Dragon Ball Xenoverse 2
@nakint
I do not know Appearances ids but try with offset 82F8

I have there Race/Gender (3) - If I'm right:
0 - Humane Male
1 - Humane Female
2 - Saiyan Male
3 - Saiyan Female <-- mine
As I did not use this script yet, I did not investigate much about to find what is the correct offset. So you got it, you'll have to play with it a little bit to find the right one.
I do not know Appearances ids but try with offset 82F8

I have there Race/Gender (3) - If I'm right:
0 - Humane Male
1 - Humane Female
2 - Saiyan Male
3 - Saiyan Female <-- mine
As I did not use this script yet, I did not investigate much about to find what is the correct offset. So you got it, you'll have to play with it a little bit to find the right one.
Re: Dragon Ball Xenoverse 2
So I updated some stuff and arranged things to my liking and this the cheat table I use now. I believe everything on here works in latest game version. Only thing of importance is that the way I rearranged things in the "Game Data Pointers" parent node is that the "Base Addresses" were removed to make it a better look for me but because of that you would need to toggle/activate the addresses values as a String[0] type. So make sure that these have the setting "Zero-Terminate String" unchecked/unmarked. Otherwise if you toggle it you will just set it's value to 0 and that wouldn't be pretty.
All offsets have been adjusted in my table as well as very few things added. The new equipment, Souls, and skills have been added as well.
(Had to fix colors in appearances and presets so if you already downloaded it, redownload it)
All offsets have been adjusted in my table as well as very few things added. The new equipment, Souls, and skills have been added as well.
(Had to fix colors in appearances and presets so if you already downloaded it, redownload it)
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