[Request]Meta-Ghost: The Breaking Show

Ask about cheats/tables for single player games here
ymb
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Re: [Request]Meta-Ghost: The Breaking Show

Post by ymb »

Yes, I accidentally found a code to disable enemy movement and attack and it working in the story mode and team match

[ENABLE]
"GameAssembly.dll"+1B83A6:
nop
nop
nop
nop
[DISABLE]
"GameAssembly.dll"+1B83A6:
cmp [r9+rcx*8],rdx

ymb
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Re: [Request]Meta-Ghost: The Breaking Show

Post by ymb »

ECS.EnergySystem.CalcCost script [inf energy & skill]

[ENABLE]
alloc(newmem,2048,"GameAssembly.dll"+7D2645)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov rdx,0
mov rsi,0
originalcode:
mov esi,edx
mov r15,rcx

exit:
jmp returnhere

"GameAssembly.dll"+7D2645:
jmp newmem
returnhere:

[DISABLE]
dealloc(newmem)
"GameAssembly.dll"+7D2645:
db 8B F2 4C 8B F9
//mov esi,edx
//mov r15,rcx

ymb
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Re: [Request]Meta-Ghost: The Breaking Show

Post by ymb »

drop gold from monster script

[ENABLE]
alloc(newmem,2048,"GameAssembly.dll"+A05316)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov rdx,(int)999
originalcode:
movzx ebx,r8b
mov esi,edx

exit:
jmp returnhere

"GameAssembly.dll"+A05316:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
"GameAssembly.dll"+A05316:
db 41 0F B6 D8 8B F2
//movzx ebx,r8b
//mov esi,edx

guggelhupf
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Re: [Request]Meta-Ghost: The Breaking Show

Post by guggelhupf »

ymb wrote:
Sun May 26, 2024 7:30 pm
drop gold from monster script

[ENABLE]
alloc(newmem,2048,"GameAssembly.dll"+A05316)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov rdx,(int)999
originalcode:
movzx ebx,r8b
mov esi,edx

exit:
jmp returnhere

"GameAssembly.dll"+A05316:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
"GameAssembly.dll"+A05316:
db 41 0F B6 D8 8B F2
//movzx ebx,r8b
//mov esi,edx
there seems to be an error in your code
Image

ymb
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Re: [Request]Meta-Ghost: The Breaking Show

Post by ymb »

another drop gold from monster script

[ENABLE]
alloc(newmem,2048,"GameAssembly.dll"+A0531A)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov rdx,(int)999
originalcode:
mov esi,edx
mov rdi,rcx

exit:
jmp returnhere

"GameAssembly.dll"+A0531A:
jmp newmem
returnhere:

[DISABLE]
dealloc(newmem)
"GameAssembly.dll"+A0531A:
db 8B F2 48 8B F9

efvf56
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Re: [Request]Meta-Ghost: The Breaking Show

Post by efvf56 »

ymb wrote:
Thu May 30, 2024 3:21 pm
another drop gold from monster script

[ENABLE]
alloc(newmem,2048,"GameAssembly.dll"+A0531A)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov rdx,(int)999
originalcode:
mov esi,edx
mov rdi,rcx

exit:
jmp returnhere

"GameAssembly.dll"+A0531A:
jmp newmem
returnhere:

[DISABLE]
dealloc(newmem)
"GameAssembly.dll"+A0531A:
db 8B F2 48 8B F9
most of this are not working for me, did i do something wrong ? i add script and paste the script above, and toggle it on.

also, the [ECS.EnergySystem.CalcCost script [inf energy & skill] script gives me crash everytime i tried to attack

ymb
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Re: [Request]Meta-Ghost: The Breaking Show

Post by ymb »

all the code for Meta.Ghost.The.Breaking.Show.Early.Access 0.4.1 only

efvf56
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Re: [Request]Meta-Ghost: The Breaking Show

Post by efvf56 »

ymb wrote:
Sat Jun 08, 2024 3:51 pm
all the code for Meta.Ghost.The.Breaking.Show.Early.Access 0.4.1 only
is it possible to update the code for latest version ? (0.5.1)

ymb
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Re: [Request]Meta-Ghost: The Breaking Show

Post by ymb »

efvf56 wrote:
Sat Jun 08, 2024 4:45 pm
ymb wrote:
Sat Jun 08, 2024 3:51 pm
all the code for Meta.Ghost.The.Breaking.Show.Early.Access 0.4.1 only
is it possible to update the code for latest version ? (0.5.1)
Well, this code may or may not work. Try it
Disable Enemy Attack and Move and trap script

[ENABLE]
aobscanmodule(INJECT,GameAssembly.dll,49 39 14 C9 74 2B)
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:

code:
//cmp [r9+rcx*8],rdx
nop
nop
nop
nop
je GameAssembly.dll+1E2987
jmp return

INJECT:
jmp newmem
nop
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 49 39 14 C9 74 2B
unregistersymbol(INJECT)
dealloc(newmem)

efvf56
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Re: [Request]Meta-Ghost: The Breaking Show

Post by efvf56 »

ymb wrote:
Sun Jun 09, 2024 2:50 pm
efvf56 wrote:
Sat Jun 08, 2024 4:45 pm
ymb wrote:
Sat Jun 08, 2024 3:51 pm
all the code for Meta.Ghost.The.Breaking.Show.Early.Access 0.4.1 only
is it possible to update the code for latest version ? (0.5.1)
Well, this code may or may not work. Try it
Disable Enemy Attack and Move and trap script

[ENABLE]
aobscanmodule(INJECT,GameAssembly.dll,49 39 14 C9 74 2B)
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:

code:
//cmp [r9+rcx*8],rdx
nop
nop
nop
nop
je GameAssembly.dll+1E2987
jmp return

INJECT:
jmp newmem
nop
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 49 39 14 C9 74 2B
unregistersymbol(INJECT)
dealloc(newmem)
crashed when activating (X toggle) :(

ymb
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Re: [Request]Meta-Ghost: The Breaking Show

Post by ymb »

i don't have ver 0.5.1
only ver 0.4.1

efvf56
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Re: [Request]Meta-Ghost: The Breaking Show

Post by efvf56 »

ymb wrote:
Tue Jun 11, 2024 7:42 pm
i don't have ver 0.5.1
only ver 0.4.1
i can gift you the game on steam, kindly check your PM

thanks!

ymb
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Re: [Request]Meta-Ghost: The Breaking Show

Post by ymb »

my first table v0.5.1.1 :D
Attachments
Meta Ghost v0.5.1.1.CT
(302.27 KiB) Downloaded 41 times

EEEZD
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Re: [Request]Meta-Ghost: The Breaking Show

Post by EEEZD »

ymb wrote:
Wed Jun 12, 2024 6:31 pm
my first table v0.5.1.1 :D
Thank you very much. Do you have any more features

ymb
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Re: [Request]Meta-Ghost: The Breaking Show

Post by ymb »

one hit kill is linked Enable with the Disable Enemy Attack and Move and trap script [v.0.5.1.1]

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"GameAssembly.dll"+1166AF2)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//ECS.NumericSystem.TakeHpDamage
mov rdi,(int)9999999999
originalcode:
mov ecx,[rax+14]
xor r9d,r9d

exit:
jmp returnhere

"GameAssembly.dll"+1166AF2:
jmp newmem
nop
returnhere:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"GameAssembly.dll"+1166AF2:
db 8B 48 14 45 33 C9
//mov ecx,[rax+14]
//xor r9d,r9d

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